*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 14, 2024, 12:52:22 am

Login with username, password and session length

Resources

Recent posts

[Yesterday at 09:05:54 pm]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: PE vs Sniper CW vs Sniper  (Read 5774 times)
0 Members and 2 Guests are viewing this topic.
RikiRude Offline
Donator
*
Posts: 4376



« on: June 04, 2009, 12:09:28 pm »

So now PE get both increased squad sizes and a better way to take out snipers, which I don't think they needed both. First off PE spend most of their time inside their super clown cars, snipers can't kill them in the cars. PE don't have weapons support teams, so this in general makes the snipers less useful against them, and of course, everyone is going to have a 5 man PG squad, just like everyone had 4 men, that extra cost was nothing.

Now what do CW get? Recon squad... two of them. Right now we are waiting for the increased range on marksmen which is good, something they def needed. But still marksmen can get suppressed, so what do you do if the sniper is near an MG? you can't get close enough to detect him, and you have to be extremely lucky to be able to get the marksmen shot off before he recloaks.

So right now brits are the most vulnerable to snipers. US can counter snipe, and can field jeeps, wher can counter snipe and can field bikes, which are great against snipers, PE now have kettens, scout cars, wagons, vamp HTs, and increased squad sizes.

They REALLY need the bren gun carrier to be converted into an anti sniper vehicle.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #1 on: June 04, 2009, 12:15:32 pm »

Bigger squad sizes has nothing to do with the fact they're still losing men. If this mod would have had 4-man squad sizes from the start, you wouldn't complain about the bike now I assure you. In addition, Snipers not only kill PGs in IHTs, but they also kill 2 with every shot.

Commonwealth has 5 man squads, and if it got a jeep (like the doctrine commando jeep) you wouldn't complain. Yet, you complain when a 4-man PE gets a bike variant. Ally bias much?

Also, PE didn't have a counter to Snipers before. The other 3 units you've listed don't counter snipers. Scout cars have terrible Sniper detection and will generally die before they can detect them. Kettens are even worse off, as while they detect snipers they don't counter them because they have no gun and with their low hp they can't afford to sit on a sniper for 10 seconds while the rest of your guys start firing on him. VHT only creates a small no-go field around it for snipers; it still has no gun and it can't move and detect at the same time. They finally fixed PE, now they just need to fix CW and it'll be all good.
« Last Edit: June 04, 2009, 12:17:19 pm by Latios418 » Logged

Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
brn4meplz Offline
Misinformation Officer
*
Posts: 6952


« Reply #2 on: June 04, 2009, 12:25:26 pm »

Try putting a Recon team in the bren carrier. HMG's are no longer a problem while finding the sniper. I agree 2 recon teams sucks though
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #3 on: June 04, 2009, 12:28:37 pm »

Increased availability of Recon Teams would work.
Logged

Let's talk about PIATs in a car.
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #4 on: June 04, 2009, 12:29:06 pm »

Recon team in a bren carrier costs an absolutely ridiculous amount of resources compared to jeep/bike/schwimm, and they still have a bad detect range comparatively.
Logged
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #5 on: June 04, 2009, 12:30:49 pm »

No, it really wouldn't. If you've ever used them before, you would know Recon teams are 100% useless for Sniper hunting and should be taken just as extra tommy squads. They have bad detect, their countersniper ability WILL NEVER WORK on Snipers, they're infantry which allows them to be suppressed/slowed, and they still cost more than the regular sniper-hunters.
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #6 on: June 04, 2009, 12:32:55 pm »

I have used Tommy Recon well to hunt snipers before. But I think CW does need a more mobile scout unit.
Logged


.
.
.
.
.
.
.
.
.
.
.
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #7 on: June 04, 2009, 12:35:14 pm »

Oh, and they're normal infantry speed too, as opposed to quick bikes. Regardless, they're still extremely expensive, have very few advantages over other sniperhunters, and have a TON of disadvantages.
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #8 on: June 04, 2009, 12:37:44 pm »

No, it really wouldn't. If you've ever used them before, you would know Recon teams are 100% useless for Sniper hunting and should be taken just as extra tommy squads. They have bad detect, their countersniper ability WILL NEVER WORK on Snipers, they're infantry which allows them to be suppressed/slowed, and they still cost more than the regular sniper-hunters.

Hey they aren't Bikes, but still, they are the best CW can get vs. Snipers. I've never tried them in a Bren Carrier before, maybe that will work.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #9 on: June 04, 2009, 12:38:36 pm »

Unless it was just changed in this last release, snipers do no damage what so ever vs PG units in HTs.

Also you are simply talking about PE, you aren't comparing the two. CW have ONE way of detecting snipers and that same way of detecting them is what you use to kill them. And that one way can get suppressed. Ketten + SC = dead sniper. Putting your troops in a IHT drive up to area where the sniper was = dead sniper. Or heck, just leave them in the car anyways. Also bigger squads does make a difference. a 3 man squad running up to a sniper has much less of a chance to kill the sniper then a 5 man squad. Also the main thing, All factions get a NON-SUPPRESSIBLE counter to a sniper, brits don't.

Also forgot, wher now have the unarmed wagon which will also help in detecting snipers.

Keep in mind this is the CWs only spotting unit as well. So you have this one unit that's attempting to hunt down snipers, stay alive to spot, and sucks in combat. And we only get TWO of them. This is why I'm suggesting either more recons or other scouting units.

Also while a good idea burn, but bren carriers are so incredibly weak it isn't cost effective in the slightest.

For the same amount of MP wher can send out 3 bikes, which if 1 gets 1 shotted, you still have 2 more to go in, same with US for jeeps, and the same with PE with wagon/scout car combo of some sort.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: June 04, 2009, 12:38:58 pm »

If you want anti sniper, go Commandos.
Cloaked commandos, commando jeeps and even a Commando sniper for you extra.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #11 on: June 04, 2009, 12:41:01 pm »

@Riki: When you were talking about 4pg and bike both at once being imba, you weren't comparing them. 4pg and bike isn't imba at all is what I was arguing. I 1005 agree with you about CW needing help with snipers.

@Elite: You should never have to pick a doctrine just to counter snipers.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #12 on: June 04, 2009, 12:43:45 pm »

I said if you want EXTRA units to counter snipers.
Right now you already have counters to snipers, brens and recon sections, which I admit are very weak in getting that job done.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #13 on: June 04, 2009, 12:47:03 pm »

A recon section and bren carrier is no counter to sniper, it's a patheticaly lame attempt at being a joke of a counter to a sniper.
Logged

Bubz Offline
EIR Veteran
Posts: 726



« Reply #14 on: June 04, 2009, 12:48:05 pm »

Can't the recon sectioncountersnipe the sniper? Maybe increase the detection range or decreased the aiming time for the recon section.
Logged
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #15 on: June 04, 2009, 12:52:37 pm »

No, there will never be a successful countersniper attempt with the recon. Even if you manage to have the ability ready and click the MOMENT the sniper appears after firing a shot, he will recloak before the guy actually fires the shot off. In addition, it also has a pitifully short range.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #16 on: June 04, 2009, 12:53:51 pm »

Countersniping a sniper requires you to have one recon squad sniping, the other one running behind the sniper, litelarly poking their guns in the sniper's ass till that first squad finaly gets a shot off.

Other than that, sometimes the sniper cloak bugs out and the recon section scores a kill, but it's rare.
Logged
Bubz Offline
EIR Veteran
Posts: 726



« Reply #17 on: June 04, 2009, 01:02:20 pm »

Just increase the sniping and recon range then.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #18 on: June 04, 2009, 01:03:03 pm »

We intend to increase its range very soon.
Logged
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #19 on: June 04, 2009, 01:03:56 pm »

Range isn't the only problem, the second problem is the sniper recloaks before the shot is fired because the aiming duration of the ability is long.
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.069 seconds with 36 queries.