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Geschützwagen Veterancy
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Topic: Geschützwagen Veterancy (Read 4017 times)
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BigDick
Guest
Re: Geschützwagen Veterancy
«
Reply #20 on:
June 09, 2009, 11:44:36 am »
than give it +20% more health like some other vehicles get at vet3
because +5 sight for a unit that allways have to get its sight extended by some other units because it dies to every AT when it on the frontlines that these +5 sight would kick in is just useless
we talk here about veterancy for a glass cannon that is limited to 1 doctrine of 12 doctrines
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CafeMilani
Aloha
Posts: 2994
Re: Geschützwagen Veterancy
«
Reply #21 on:
June 09, 2009, 11:45:50 am »
u should put the x0.5 for vet3 in like you posted in the new veterancy tables.
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Scyn
EIR Veteran
Posts: 1011
Re: Geschützwagen Veterancy
«
Reply #22 on:
June 09, 2009, 11:47:10 am »
Yeah... no.
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
CafeMilani
Aloha
Posts: 2994
Re: Geschützwagen Veterancy
«
Reply #23 on:
June 09, 2009, 11:48:29 am »
then please change the post! i cant rely on the posted stats anymore when everything is wrong..
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stumpster
Honoured Member
Posts: 2197
Re: Geschützwagen Veterancy
«
Reply #24 on:
June 09, 2009, 12:21:53 pm »
Removed the ToV experience values post to stop confusion. Someone else can change it when necessary.
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Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
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