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Author Topic: Howitzers nerfed or bugged?  (Read 7081 times)
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #20 on: June 10, 2009, 02:34:34 pm »

btw; vet requirements for howies should be increased. 24/53 xp for vet2/vet3? hmm quite easy to get when howies usually get like 15+++ kills every game for sure.

meh, howis are easy to kill, 1 firestorm or something, cloaking SS etc.. ya ya, we can setup a defense for it, but at times we have other things going on and cant devote too many units or time to do that.  Last war i had 4 vet3 howis thru it, so yes vet up easy, but they are easily killed to, not touch as nails as say a 88, a single off map can and will remove them, twice last map i had a firestorm or whatever just destroy vet 3 howis.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #21 on: June 10, 2009, 02:37:19 pm »

yes veryvery easy to kill (longrange arty->far away from enemy)

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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #22 on: June 10, 2009, 02:42:38 pm »

yes veryvery easy to kill (longrange arty->far away from enemy)



nothing a cloaked SS cant handle right? or Firestorm? or V1?  the last 2 pretty much equal total death, gun and crew... allied off maps do a very job at say removing a crew on 88, but the gun lives to fight again.
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #23 on: June 10, 2009, 03:26:12 pm »

Quote:

SS




Excuse me?
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Eir customer support staff.
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #24 on: June 10, 2009, 03:30:40 pm »

Quote:

SS




Excuse me?

StormTrooper.. if iam not mistaken, they meant these guys as SS infantry.. mean killing bugger wacko crazed dudes!
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Tymathee Offline
Donator
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Posts: 9741



« Reply #25 on: June 10, 2009, 04:41:24 pm »

yes veryvery easy to kill (longrange arty->far away from enemy)



well we know you suck as a player, most your complains come from the fact you can't play, at least big dick has skill.

Anywho, this is a huge blow and it is a set-back cuz it takes 30 seconds to build and then you have to wait for the cooldown. I dont think it'd hurt as much if it built faster for sure.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #26 on: June 10, 2009, 04:45:31 pm »

Quote
This is a double edged blade, IF your enemy decrews your howitzer he also has to wait for a full cooldown cycle before firing it at you.

No, he doesn't. It's already been stated that firing it as soon as it's recrewed is 100% allowed; you just cannot decrew and recrew yourself intentionally.
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Tymathee Offline
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Posts: 9741



« Reply #27 on: June 10, 2009, 05:09:17 pm »

Quote
This is a double edged blade, IF your enemy decrews your howitzer he also has to wait for a full cooldown cycle before firing it at you.

No, he doesn't. It's already been stated that firing it as soon as it's recrewed is 100% allowed; you just cannot decrew and recrew yourself intentionally.

uh. well you can't do it anymore, so this is moot.

what he's talking about is that the enemyu can't ake ur howie and instantly attck u anymore, that op tion is gone.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #28 on: June 10, 2009, 05:11:12 pm »

It was usually a pretty dumb option to take anyway as:

1. you were deep behind enemy lines and would just get knocked off.

2. It is always better to just spike the gun and rejoin your line.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Tymathee Offline
Donator
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Posts: 9741



« Reply #29 on: June 10, 2009, 05:17:26 pm »

It was usually a pretty dumb option to take anyway as:

1. you were deep behind enemy lines and would just get knocked off.

2. It is always better to just spike the gun and rejoin your line.

i agree, unless the allied player was dumb enough to put it up too far and hten you could sometimes effectively keep it for a while. i've odne this
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