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Author Topic: Luftwaffe changed doctrine  (Read 5662 times)
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Demon767 Offline
Warmap Betatester
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Posts: 6190



« on: June 10, 2009, 02:32:54 am »

I believe there is a huge round of applause needed for the devs for redoin the luftwaffe doctrine.

I also congrats on placing the henshel and the falls buffs in T3. it evens it out perfectly from choosing to buff up just ur falls, or doing one henshel n one fall buff. awesome work
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Akranadas Offline
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Posts: 6906


« Reply #1 on: June 10, 2009, 03:45:29 am »

It's not just the Luftwaffe that getting a look at
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CafeMilani Offline
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« Reply #2 on: June 10, 2009, 03:50:45 am »

so falls are t3 now?
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Demon767 Offline
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« Reply #3 on: June 10, 2009, 03:51:19 am »

no no u get falls auto whne ur luftwaffe, theres just fall buffs at t3 now
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BigDick
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« Reply #4 on: June 10, 2009, 03:54:00 am »

exactly

i can get elite armor and +2 availability on T3 now but it is hard to say if i will get "schreck for fallschirmjäger" or the better ambush bonus as second T3
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TheWindCriesMary Offline
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« Reply #5 on: June 10, 2009, 04:42:34 am »

  The new changes are great.

 One thing though:

"Dropping heavy" needs to be combined with "accurate drop zones". 3 out of 4 T3's applying ONLY to falls is a bit limiting, and frankly having one that just decrease drift and deployment time  next to a henschel airstrike, elite armor + availability increase, and beta ambush modifiers means that these two by themselves are not equal to the others.

 By merging these two together it not only would make them a more viable option for players to spend PP on, but would also free up a t3 spot in the tree for a second non-falls related skill. I barely ever used falls because of the particular build of my company, and right now the only t3 that doesn't have to do with them is the henschel air strike. Falls should be an important part of the luftwaffe doctrine, no question, but t3 needs atleast 2 abillities that don't have only to do with them imo.

 The only question though is what this 5th abillity might be. There are a few options: improving non-falschimjaeger specific infantry in some way, a flak gun/cannon related abillity (which would compliment the alternative branch of the doctrine), or perhaps an off map (doesnt have to be a damage one) of some kind. To be honest though, Luftwaffe already does have it's fair share of offmaps already so that last option might not be as neccessary.


 All in all the luftwaffe doctrine i think is really great, and at this point its just fine tuning. Great changes so far!

-Wind

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Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?

Just sayin'
EIRRMod Offline
Administrator / Lead Developer
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« Reply #6 on: June 10, 2009, 04:45:56 am »

Substantial changes are being done as we finalise the abilities.
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Demon767 Offline
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« Reply #7 on: June 10, 2009, 06:10:53 am »

does heroes of monte casino stack with crete veterans?
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gamesguy2 Offline
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« Reply #8 on: June 10, 2009, 05:40:18 pm »

Heroes of monte casino+ dropping heavy gives you a 2x accurate 3x damage first strike panzershrek shot.  You would be able to one shot M10s and bring shermans down to 1/3 hp instantly, from cloak.

I really don't think that would be balanced.

EDIT: Holy crap I just realized you dont even need dropping heavy.  You can just use the luftwaffe t1 supply drop to give your FSJ a shrek.

Ya heroes of monte casino is just way too imbalanced when you can give FSJ a shrek like that.
« Last Edit: June 10, 2009, 06:09:51 pm by gamesguy2 » Logged
Demon767 Offline
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Posts: 6190



« Reply #9 on: June 11, 2009, 01:27:50 am »

nah thats not imbalanced, you havent seen it in action yet.
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Akranadas Offline
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Posts: 6906


« Reply #10 on: June 11, 2009, 01:39:25 am »

Fallschim Cloak strike bonus and Panzershrecks don't stack together due to the weapon type.
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salan Offline
Synergies TL2 mod!
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« Reply #11 on: June 11, 2009, 01:41:18 am »

there are a lot of changes going through the doctrines, originally when working on them unknown and myself were trying to keep the sql up to date. we stopped doing that after the first days work, and waiting till its finalized to update EVERYTHING at once.

btw, the panzershrek won't be getting ambush bonus's.  
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Guderian Offline
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« Reply #12 on: June 11, 2009, 03:56:00 am »

Wow mount cassino will make the panzershrek KICK ASS!!

awesoem!
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Eir customer support staff.
Unkn0wn Offline
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« Reply #13 on: June 11, 2009, 04:14:14 am »

Won't affect panzerschrecks.
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brn4meplz Offline
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« Reply #14 on: June 11, 2009, 04:15:14 am »

Guderian he said the schrek won't be getting the ambush modifers. even if it did the Schrek model moves around to much before firing to stay in cloak. You have to fire from cloak and then relapse into it while he's doing his reload drill then it would apply it to the second shot.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Guderian Offline
EIR Veteran
Posts: 817



« Reply #15 on: June 11, 2009, 04:20:45 am »

Shrek will be so awesomenes now, hope they don't change it, SO awosmeone!!""#
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Akranadas Offline
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« Reply #16 on: June 11, 2009, 04:37:31 am »

Man, you guys suck at reading.

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Mysthalin Offline
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« Reply #17 on: June 11, 2009, 05:34:56 am »

guderian, if you think getting an unlimited use one shot any tank ability at T3 is balanced, then you should really not participate in balance discussions at all.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #18 on: June 11, 2009, 05:44:37 am »

Does Panzefaust get ambush bonuses then?
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Akranadas Offline
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« Reply #19 on: June 11, 2009, 05:47:14 am »

No, it doesn't. Only FG42s and Fallschimjager K98s do.
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