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Author Topic: KT, should it cost 15PP? What about other units?  (Read 7702 times)
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Jazlizard Offline
EIR Veteran
Posts: 691


« on: June 10, 2009, 05:32:19 pm »

Basically I feel 15pp is a bit insane for any unit. This basically says if you lose this unit, you were better off not playing the game as all you'll get, in most cases, is some XP (which eventually won't matter too much). You may even lose PP, if you get less then 15 in the game you play.

I realize can be a powerful unit, but I figure having to play 30-40 games for rank 6, availability 1, the 75pp you pay to unlock it and the right pricing would be enough to balance this out.

What do you all think? I realize other units cost PP to buy, so this likely applies to other units as well.

Please discuss.
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Scyn Offline
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Posts: 1011


« Reply #1 on: June 10, 2009, 05:36:20 pm »

15pp is 2 games worth, same as before.
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gamesguy2 Offline
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Posts: 2238


« Reply #2 on: June 10, 2009, 05:38:03 pm »

15pp is 2 games worth, same as before.

Well then there is no point playing with newbies.  The highest pp bonus for playing with newbies I've seen is 4 pp, and thats really not enough to compensate for risking losing a 15 pp unit against vastly superior opponents.
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wildsolus Offline
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Posts: 807


« Reply #3 on: June 10, 2009, 05:41:14 pm »

dont call it on, use it very passively, don't purchase it to begin with
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #4 on: June 10, 2009, 05:41:27 pm »

Yeah.. ask me if I care about your misfortune when you lose.
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Nijo Offline
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Posts: 625



« Reply #5 on: June 10, 2009, 05:43:22 pm »

i also have to pay for my pershing about 12pp....
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Unkn0wn Offline
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« Reply #6 on: June 10, 2009, 05:44:36 pm »

Quote
Well then there is no point playing with newbies.  The highest pp bonus for playing with newbies I've seen is 4 pp, and thats really not enough to compensate for risking losing a 15 pp unit against vastly superior opponents.
How is that any different from before? You also don't lose KTs on a regular basis, or shouldn't Tongue.
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gamesguy2 Offline
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« Reply #7 on: June 10, 2009, 05:52:55 pm »

Quote
Well then there is no point playing with newbies.  The highest pp bonus for playing with newbies I've seen is 4 pp, and thats really not enough to compensate for risking losing a 15 pp unit against vastly superior opponents.
How is that any different from before? You also don't lose KTs on a regular basis, or shouldn't Tongue.

Before you didn't need to play 100 games to unlock your doctrine, after a certain point pp just accumulated.

And before no one who had a KT(or a tiger for that matter) would bring it out in a hopeless game with newbie teammates against good players.   I thought the devs wanted to encourage people to play with newbies?   Stuff like this discourage it.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #8 on: June 10, 2009, 05:55:35 pm »

I honestly am not sure how it worked 'before' but I don't see how that has any bearing on how it should work, unless there was a major problem with  the KT that couldn't be resolved through cost and availability.

What I'm trying to say is, is it needed from a balance perspective? Because it certainly doesn't add to the enjoyment of the game. It restricts how some folks choose to use these units and what games they'll risk them in. This already happens with vetted units to an extent, I hate to see it exacerbate the problem.
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gamesguy2 Offline
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« Reply #9 on: June 10, 2009, 05:59:03 pm »

I honestly am not sure how it worked 'before' but I don't see how that has any bearing on how it should work, unless there was a major problem with  the KT that couldn't be resolved through cost and availability.

What I'm trying to say is, is it needed from a balance perspective? Because it certainly doesn't add to the enjoyment of the game. It restricts how some folks choose to use these units and what games they'll risk them in. This already happens with vetted units to an extent, I hate to see it exacerbate the problem.

Jazlizard said it much better than I have.    The high pp cost restricts what games you will bring out the unit to only noobstomps or at the very least even matches.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #10 on: June 10, 2009, 06:03:15 pm »

If people are truly deterred from taking a unit that beats every other unit in the game.. well.. then I guess that's their choice. If we see less KTs.. that's cool with me... Go for it gentlemen! Make a stand for what you believe in! Don't buy KTs! *Woo* *Runs naked through the streets*

Also to the post above.. And how is that different from 005?
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gamesguy2 Offline
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Posts: 2238


« Reply #11 on: June 10, 2009, 06:04:27 pm »

If people are truly deterred from taking a unit that beats every other unit in the game.. well.. then I guess that's their choice. If we see less KTs.. that's cool with me... Go for it gentlemen! Make a stand for what you believe in! Don't buy KTs! *Woo* *Runs naked through the streets*

Also to the post above.. And how is that different from 005?

Its not?

Why does it have to be different from 005 for it to be a bad thing?
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wildsolus Offline
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« Reply #12 on: June 10, 2009, 06:08:32 pm »

super heavy tanks aren't supposed to be in every game.... the rarer they are, the more effect they'll have when you use them since they won't be expected.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #13 on: June 10, 2009, 06:12:03 pm »

If the KT doesn't come in the match because people are afraid to lose it.. that's exactly what we want. KT costs a 10th of your battalion. If you don't want to lose it.. don't bring it on.. don't want to lose.. bring it on. Thats exactly what we're going for.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #14 on: June 10, 2009, 06:12:51 pm »

I disagree to an extent Wild. Not everyone will choose the KT, and not everyone plays Terror. It's already limited by faction and by doctrine choice. Knowing that some players have a KT doesn't cause me to change my company anymore then knowing that some folks are going to run with like 6 shermans (or however many you can get).
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gamesguy2 Offline
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Posts: 2238


« Reply #15 on: June 10, 2009, 06:13:08 pm »

If the KT doesn't come in the match because people are afraid to lose it.. that's exactly what we want. KT costs a 10th of your battalion. If you don't want to lose it.. don't bring it on.. don't want to lose.. bring it on. Thats exactly what we're going for.

So you want KTs to be only used in noobstomps?

Most people already won't play with newbies, you want even less people to play with them?
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #16 on: June 10, 2009, 06:14:57 pm »

Yup. That's the way people are going to play anyhow. We're definitely not going to make it any less of an impact for losing a KT.
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gamesguy2 Offline
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Posts: 2238


« Reply #17 on: June 10, 2009, 06:16:06 pm »

Yup. That's the way people are going to play anyhow. We're definitely not going to make it any less of an impact for losing a KT.

Thats the way some people play. 
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #18 on: June 10, 2009, 06:17:05 pm »

Everyone does the same thing. You can't even pretend that you're too righteous to noobstomp with a KT. The only people that can't noobstomp with KTs are the noobs.
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CafeMilani Offline
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« Reply #19 on: June 10, 2009, 06:18:04 pm »

so we wont see axis heavy tanks anymore, but we will see even more pershing because u just cant lose them (fieldrepairs, double crewrepair)
fun.
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