Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 14, 2024, 04:17:30 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 6
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Hello, New guy in the mod
by
LoreneBoll
[
Yesterday
at 09:05:54 pm]
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
KT, should it cost 15PP? What about other units?
Pages: [
1
]
2
Go Down
Print
Author
Topic: KT, should it cost 15PP? What about other units? (Read 7702 times)
0 Members and 2 Guests are viewing this topic.
Jazlizard
EIR Veteran
Posts: 691
KT, should it cost 15PP? What about other units?
«
on:
June 10, 2009, 05:32:19 pm »
Basically I feel 15pp is a bit insane for any unit. This basically says if you lose this unit, you were better off not playing the game as all you'll get, in most cases, is some XP (which eventually won't matter too much). You may even lose PP, if you get less then 15 in the game you play.
I realize can be a powerful unit, but I figure having to play 30-40 games for rank 6, availability 1, the 75pp you pay to unlock it and the right pricing would be enough to balance this out.
What do you all think? I realize other units cost PP to buy, so this likely applies to other units as well.
Please discuss.
Logged
Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
Scyn
EIR Veteran
Posts: 1011
Re: KT, should it cost 15PP? What about other units?
«
Reply #1 on:
June 10, 2009, 05:36:20 pm »
15pp is 2 games worth, same as before.
Logged
God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
gamesguy2
Honoured Member
Posts: 2238
Re: KT, should it cost 15PP? What about other units?
«
Reply #2 on:
June 10, 2009, 05:38:03 pm »
Quote from: Scyn on June 10, 2009, 05:36:20 pm
15pp is 2 games worth, same as before.
Well then there is no point playing with newbies. The highest pp bonus for playing with newbies I've seen is 4 pp, and thats really not enough to compensate for risking losing a 15 pp unit against vastly superior opponents.
Logged
wildsolus
Donator
Posts: 807
Re: KT, should it cost 15PP? What about other units?
«
Reply #3 on:
June 10, 2009, 05:41:14 pm »
dont call it on, use it very passively, don't purchase it to begin with
Logged
lol
lol x2
Scyn
EIR Veteran
Posts: 1011
Re: KT, should it cost 15PP? What about other units?
«
Reply #4 on:
June 10, 2009, 05:41:27 pm »
Yeah.. ask me if I care about your misfortune when you lose.
Logged
Nijo
EIR Veteran
Posts: 625
Re: KT, should it cost 15PP? What about other units?
«
Reply #5 on:
June 10, 2009, 05:43:22 pm »
i also have to pay for my pershing about 12pp....
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: KT, should it cost 15PP? What about other units?
«
Reply #6 on:
June 10, 2009, 05:44:36 pm »
Quote
Well then there is no point playing with newbies. The highest pp bonus for playing with newbies I've seen is 4 pp, and thats really not enough to compensate for risking losing a 15 pp unit against vastly superior opponents.
How is that any different from before? You also don't lose KTs on a regular basis, or shouldn't
.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: KT, should it cost 15PP? What about other units?
«
Reply #7 on:
June 10, 2009, 05:52:55 pm »
Quote from: Unkn0wn on June 10, 2009, 05:44:36 pm
Quote
Well then there is no point playing with newbies. The highest pp bonus for playing with newbies I've seen is 4 pp, and thats really not enough to compensate for risking losing a 15 pp unit against vastly superior opponents.
How is that any different from before? You also don't lose KTs on a regular basis, or shouldn't
.
Before you didn't need to play 100 games to unlock your doctrine, after a certain point pp just accumulated.
And before no one who had a KT(or a tiger for that matter) would bring it out in a hopeless game with newbie teammates against good players. I thought the devs wanted to encourage people to play with newbies? Stuff like this discourage it.
Logged
Jazlizard
EIR Veteran
Posts: 691
Re: KT, should it cost 15PP? What about other units?
«
Reply #8 on:
June 10, 2009, 05:55:35 pm »
I honestly am not sure how it worked 'before' but I don't see how that has any bearing on how it should work, unless there was a major problem with the KT that couldn't be resolved through cost and availability.
What I'm trying to say is, is it needed from a balance perspective? Because it certainly doesn't add to the enjoyment of the game. It restricts how some folks choose to use these units and what games they'll risk them in. This already happens with vetted units to an extent, I hate to see it exacerbate the problem.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: KT, should it cost 15PP? What about other units?
«
Reply #9 on:
June 10, 2009, 05:59:03 pm »
Quote from: Jazlizard on June 10, 2009, 05:55:35 pm
I honestly am not sure how it worked 'before' but I don't see how that has any bearing on how it should work, unless there was a major problem with the KT that couldn't be resolved through cost and availability.
What I'm trying to say is, is it needed from a balance perspective? Because it certainly doesn't add to the enjoyment of the game. It restricts how some folks choose to use these units and what games they'll risk them in. This already happens with vetted units to an extent, I hate to see it exacerbate the problem.
Jazlizard said it much better than I have. The high pp cost restricts what games you will bring out the unit to only noobstomps or at the very least even matches.
Logged
Scyn
EIR Veteran
Posts: 1011
Re: KT, should it cost 15PP? What about other units?
«
Reply #10 on:
June 10, 2009, 06:03:15 pm »
If people are truly deterred from taking a unit that beats every other unit in the game.. well.. then I guess that's their choice. If we see less KTs.. that's cool with me... Go for it gentlemen! Make a stand for what you believe in! Don't buy KTs! *Woo* *Runs naked through the streets*
Also to the post above.. And how is that different from 005?
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: KT, should it cost 15PP? What about other units?
«
Reply #11 on:
June 10, 2009, 06:04:27 pm »
Quote from: Scyn on June 10, 2009, 06:03:15 pm
If people are truly deterred from taking a unit that beats every other unit in the game.. well.. then I guess that's their choice. If we see less KTs.. that's cool with me... Go for it gentlemen! Make a stand for what you believe in! Don't buy KTs! *Woo* *Runs naked through the streets*
Also to the post above.. And how is that different from 005?
Its not?
Why does it have to be different from 005 for it to be a bad thing?
Logged
wildsolus
Donator
Posts: 807
Re: KT, should it cost 15PP? What about other units?
«
Reply #12 on:
June 10, 2009, 06:08:32 pm »
super heavy tanks aren't supposed to be in every game.... the rarer they are, the more effect they'll have when you use them since they won't be expected.
Logged
Scyn
EIR Veteran
Posts: 1011
Re: KT, should it cost 15PP? What about other units?
«
Reply #13 on:
June 10, 2009, 06:12:03 pm »
If the KT doesn't come in the match because people are afraid to lose it.. that's exactly what we want. KT costs a 10th of your battalion. If you don't want to lose it.. don't bring it on.. don't want to lose.. bring it on. Thats exactly what we're going for.
Logged
Jazlizard
EIR Veteran
Posts: 691
Re: KT, should it cost 15PP? What about other units?
«
Reply #14 on:
June 10, 2009, 06:12:51 pm »
I disagree to an extent Wild. Not everyone will choose the KT, and not everyone plays Terror. It's already limited by faction and by doctrine choice. Knowing that some players have a KT doesn't cause me to change my company anymore then knowing that some folks are going to run with like 6 shermans (or however many you can get).
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: KT, should it cost 15PP? What about other units?
«
Reply #15 on:
June 10, 2009, 06:13:08 pm »
Quote from: Scyn on June 10, 2009, 06:12:03 pm
If the KT doesn't come in the match because people are afraid to lose it.. that's exactly what we want. KT costs a 10th of your battalion. If you don't want to lose it.. don't bring it on.. don't want to lose.. bring it on. Thats exactly what we're going for.
So you want KTs to be only used in noobstomps?
Most people already won't play with newbies, you want even less people to play with them?
Logged
Scyn
EIR Veteran
Posts: 1011
Re: KT, should it cost 15PP? What about other units?
«
Reply #16 on:
June 10, 2009, 06:14:57 pm »
Yup. That's the way people are going to play anyhow. We're definitely not going to make it any less of an impact for losing a KT.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: KT, should it cost 15PP? What about other units?
«
Reply #17 on:
June 10, 2009, 06:16:06 pm »
Quote from: Scyn on June 10, 2009, 06:14:57 pm
Yup. That's the way people are going to play anyhow. We're definitely not going to make it any less of an impact for losing a KT.
Thats the way
some
people play.
Logged
Scyn
EIR Veteran
Posts: 1011
Re: KT, should it cost 15PP? What about other units?
«
Reply #18 on:
June 10, 2009, 06:17:05 pm »
Everyone does the same thing. You can't even pretend that you're too righteous to noobstomp with a KT. The only people that can't noobstomp with KTs are the noobs.
Logged
CafeMilani
Aloha
Posts: 2994
Re: KT, should it cost 15PP? What about other units?
«
Reply #19 on:
June 10, 2009, 06:18:04 pm »
so we wont see axis heavy tanks anymore, but we will see even more pershing because u just cant lose them (fieldrepairs, double crewrepair)
fun.
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...