Another salan conversion in the works.
4p Semois attempts to fix some of the bottlenecks that is present in the base semois map. Each side has the same amount of capturable territory on its side of the line, with a balanced approach to the center of the map. I have also opened up 4 lines of advance, compared to the original maps 3 for one side, and 2 for the other side.
I can easily convert it back to the original ground layout but from all my experience in both converting maps (mcgrechens/linden/arnhem/stlo) and playing eir. Sometimes the game play changes are the most important, and that's why this is here.
sectors as described.
this will be added to the module and autoupdater later tonight.