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Author Topic: [BETA] Hebecrevon Modification  (Read 3758 times)
0 Members and 7 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: June 12, 2009, 03:34:10 am »

Another of Salans conversions from Single player campaign.  The 3 v 3 map Hebecrevon.  A massive re-sectoring of this map and altering of spawn points. 

A much more viable map then St Lo was with its numerous items all over it!




File will be up soon.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #1 on: June 12, 2009, 03:36:04 am »

needs to be added to module still as well.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #2 on: June 12, 2009, 03:37:52 am »

Player 6 getting pwned much?
Should have made closer to the rest aswell as 6.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #3 on: June 12, 2009, 03:40:09 am »

Actually 6 and 1 are directly across from each other, middle of map.  Not going to move it till its been tested, i fixed all the zones to represent their starting points.
« Last Edit: June 12, 2009, 03:43:04 am by salan » Logged
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #4 on: June 12, 2009, 05:07:23 am »

Actually 6 and 1 are directly across from each other, middle of map.  Not going to move it till its been tested, i fixed all the zones to represent their starting points.

4 and 3 should also be across from each other then
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #5 on: June 12, 2009, 05:16:03 am »

Actually 6 and 1 are directly across from each other, middle of map.  Not going to move it till its been tested, i fixed all the zones to represent their starting points.

1 and 6 are directly across from each other? Yes. Middle of the map? No.

And then look at the space between player 1 to 2 to 3 and then from 6 to 5 to 4.
6 to 5 is nearly twice as long as 1 to 2.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #6 on: June 12, 2009, 09:07:35 am »

ah i see what your saying.. grr Wink

hence the reason the files aren't out yet. good to fix Smiley
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panzerjager1943 Offline
EIR Veteran
Posts: 659


« Reply #7 on: June 12, 2009, 09:40:17 am »

Salan if you are having problems deleting items placed on the map just do 'Show Blueprint List' and find the ones you want to get rid of.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #8 on: June 12, 2009, 11:38:17 am »

Oh that will help me clear out st lo faster... hmm
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #9 on: June 12, 2009, 01:04:09 pm »

fixing this one... hard for square maps but I think I know what to do in this instance.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #10 on: June 12, 2009, 01:12:04 pm »

screw this map, its not worth it.. square map, hard to place players.. not going to bother till i am done EVERYTHING else, then i'll look at this and st lo.. maybe

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