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FINAL 8p_Salentein_Castle
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Topic: FINAL 8p_Salentein_Castle (Read 7437 times)
0 Members and 6 Guests are viewing this topic.
LeoPhone
Honoured Member
Posts: 0
FINAL 8p_Salentein_Castle
«
on:
June 13, 2009, 10:51:59 am »
Map didnt work out quite well.
so i went fixing:
i made it smaller (less forest)
a lot of objects removed/moved for better pathing.
Latest version:
http://www.filefront.com/16384767/8p_Salentein_Castle.sga
the BETA topic:
http://forums.europeinruins.com/index.php?topic=10131.0
the VIDEO, TAKE A LOOK AT THE MAP:
http://www.xfire.com/video/d074a/
overview from latest version:
old posts:
map should be quite done now, i even made a 2v2 and 3v3 version of it
now how did i do this? stamp placement isnt working!
well... ive just placed movement blockers over all the areas you musnt come
have fun playing!
All 3 maps(.rar)
http://files.filefront.com/Salentijnrar/;13898457;/fileinfo.html
or
http://www.megaupload.com/?d=OUNTBMAN
2v2 map
http://files.filefront.com/4p+Salentijnsga/;13898458;/fileinfo.html
or
http://www.megaupload.com/?d=9CYA8A2R
3v3 map
http://files.filefront.com/6p+Salentijnsga/;13898460;/fileinfo.html
or
http://www.megaupload.com/?d=X20K5PLH
4v4 map
http://files.filefront.com/8p+Salentijnsga/;13898462;/fileinfo.html
or
http://www.megaupload.com/?d=32B4P8OU
you only have to put them in this folder and rename to Betamap to get it working:
C:\Program Files\THQ\Company of Heroes\EuropeInRuins\Archives
but for the 4v4 map, i still think you need to delete the Betamap.sga like sayd below
download link
(3 maps zipped together):
http://files.filefront.com/Salentijn+Castlezip/;13895856;/fileinfo.html
http://www.megaupload.com/?d=CFTFXXVK
maps are all tested with this added to the module:
archive.55= EuropeinRuins\Archives\4p_Salentijn_Castle
archive.56= EuropeinRuins\Archives\6p_Salentijn_Castle
archive.57= EuropeinRuins\Archives\8p_Salentijn_Castle
they all worked but...
WARNING:
THE PEOPLE WHO PLAYED 6/8p_Salentijn Castle BETA,
and have the betamap.sga from that map in their archives folder, wont be able to play the 8 player map in the download link above. to fix this, they must delete their betamap.sga out of their archives folder.
or at least, the 8 player map didnt show up in my map list ingame, instead it still was the old beta 6/8 player map. when i deleted the betamap.sga out of my archives folder, and restarted the game, the good 8 player map DID show up
the movement blockers: (4 players)
view of the road
at night...
the forest, and specially for the guy who asked for it: sunny weather
«
Last Edit: May 07, 2010, 11:35:59 am by LeoPhone
»
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: FINAL 4p- 6p- 8p_Salentijn_Castle
«
Reply #1 on:
June 13, 2009, 11:07:24 am »
err you realize airdropping troops can get stuck behind those movement blockers right?
Logged
www.synergiesmod.com
LeoPhone
Honoured Member
Posts: 0
Re: FINAL 4p- 6p- 8p_Salentijn_Castle
«
Reply #2 on:
June 13, 2009, 11:10:52 am »
the movement blockers arent just a line, theyre everywhere, and i looked with pathfinding if there were any areas left, adding screens now, youll see how ive done it.
Logged
Guderian
EIR Veteran
Posts: 817
Re: FINAL 4p- 6p- 8p_Salentijn_Castle
«
Reply #3 on:
June 13, 2009, 02:44:34 pm »
Man look at taht sun... mmm mmm
Thanks man
*thumbs up*
Logged
Eir customer support staff.
LeoPhone
Honoured Member
Posts: 0
Re: FINAL 4p- 6p- 8p_Salentijn_Castle
«
Reply #4 on:
June 14, 2009, 06:18:14 am »
CHECK TOP POST!
maps are now added to the module, but with another name than the downloads i gave, so either rename the maps youve downloaded (4p_Salentijn_Castle.sga,6p_Salentijn_Castle.sga,etc) to 4p_Salentijn.sga,etc
or download the maps with the right name here in the top post. i have uploaded all maps again with the right name. all you need to do now, is put the maps you download from above in C:\Program Files\THQ\Company of Heroes\EuropeInRuins\Archives or ofcourse rename the files from yesterday.
RENEMBER TO DELETE Betamap.sga
lets hope the maps will be in the autoupdater soon....
Logged
overfreeze222
Content Creator
Posts: 199
Re: FINAL 4p- 6p- 8p_Salentijn_Castle
«
Reply #5 on:
July 22, 2009, 07:25:15 am »
didnt u base this off of a map on google earth???
Logged
Quote from: EIRRMod on March 09, 2010, 05:40:16 am
Never EVER not cut leave out the blood drippings on a computer case.
I did, and the Power-supply literally EXPLODED.
The most uncomprehensible post on the forums... Ever.
LeoPhone
Honoured Member
Posts: 0
Re: FINAL 4p- 6p- 8p_Salentijn_Castle
«
Reply #6 on:
July 22, 2009, 07:31:39 am »
yes i did, you can see a screen of it on the beta topic:
http://forums.europeinruins.com/index.php?topic=10131.0
Logged
LeoPhone
Honoured Member
Posts: 0
8p_Salentijn_Castle CHANGES NEEDED
«
Reply #7 on:
March 22, 2010, 12:39:03 pm »
alright, salentijn castle is not getting a lot of plays and im working on it to solve some problems it has.
what i have done so far:
red area:
forest has all its random hedges removed and has been opened up alot. i could open it up even more, still deciding.
blue spawns:
moved start 6 that was there with 7 to the left so its together with start 5.
yellow town area:
little circle: made hole in hedges bigger so vehicles can get trough.
big circle: hedges removed and replaced by building and green cover walls.
other things i can think of:
general pathing issues, i tried to fix some small move blockers around the map, but fact is that this map just needs alot of objects.
lag: big 4v4 map with alot of shit on it. i dont know how to fix this, i guess just tell the ppl with bad pc to lower their graphics before the game starts.
anything else?
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: FINAL 4p- 6p- 8p_Salentijn_Castle
«
Reply #8 on:
March 22, 2010, 12:40:37 pm »
Not sure these changes are significant enough to warrant the map getting plays.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: FINAL 4p- 6p- 8p_Salentijn_Castle
«
Reply #9 on:
March 22, 2010, 12:43:19 pm »
then whats wrong with it?
Logged
Baine
Steven Spielberg
Posts: 3713
Re: FINAL 8p_Salentijn_Castle
«
Reply #10 on:
March 22, 2010, 12:55:18 pm »
It' a little too wide for my taste. Cut maybe a thumb's wide from the right side.
Logged
Tymathee
Donator
Posts: 9741
Re: FINAL 8p_Salentijn_Castle
«
Reply #11 on:
March 22, 2010, 02:05:14 pm »
you also gotta figure, most battles will be around cities and buildings and anything with a lot of cover. the whole right side is just, i dunno, unappealing. Plus, theres only one road on such a huge map. people like roads to use tanks and other vehicles on, to just have that one is kinda annoying imo.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: FINAL 8p_Salentijn_Castle
«
Reply #12 on:
March 22, 2010, 02:31:55 pm »
im sure its soppose to be a realistic map from photographs
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Unkn0wn
No longer retired
Posts: 18379
Re: FINAL 8p_Salentijn_Castle
«
Reply #13 on:
March 22, 2010, 02:56:05 pm »
Sometimes you have to move away from realism for gameplay's sake
Logged
LeoPhone
Honoured Member
Posts: 0
Re: FINAL 8p_Salentijn_Castle
«
Reply #14 on:
March 22, 2010, 03:04:11 pm »
the map is more than 25% wider than normal 4v4s. il make it a more common size, post screenshots in some day(s).
HOWEVER... renember this map has these huge water parts in it, i guess this has some impact, so the map should still be above average size.
i dont know about an extra road, il surely make that bottom part for spawns 3 and 4 a road, right now it looks aweful.
edit: goodwood doenst has roads at all, theire borken
«
Last Edit: March 22, 2010, 03:07:22 pm by LeoPhone
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: FINAL 8p_Salentein_Castle
«
Reply #15 on:
March 30, 2010, 06:22:08 pm »
map updated, screenshot @ 1st post
old
http://www.filefront.com/15979753/8p_Salentein_Castle.sga
«
Last Edit: May 07, 2010, 11:32:04 am by LeoPhone
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: FINAL 8p_Salentein_Castle
«
Reply #16 on:
May 07, 2010, 11:31:38 am »
since its not in the launcher yet... i just decided to change another few things.
there was really no point in having so much barbed wire and tanktraps everywhere. cleaned it up a bit.
http://www.filefront.com/16384767/8p_Salentein_Castle.sga
i hope we can expect it in the updater soon now...
Logged
LeoPhone
Honoured Member
Posts: 0
Re: FINAL 8p_Salentein_Castle
«
Reply #17 on:
November 27, 2010, 08:42:52 am »
So this map is not very popular. I thought one issue might be lag.
Atm i am working on a version that should reduce lag. Please post here any issues you have with the map. Why do you not pick this map when starting a 4v4?
Logged
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