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Poll
Question: How many players should the map be for?
2v2/3v3 - 6 (66.7%)
3v3/4v4 - 2 (22.2%)
4v4 - 1 (11.1%)
Total Voters: 8

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Author Topic: Map Vote  (Read 2491 times)
0 Members and 2 Guests are viewing this topic.
Guderian Offline
EIR Veteran
Posts: 817



« on: June 14, 2009, 06:15:47 am »

As the theory of the map is done the practical work on my map is about to start i must ask:

What scale? Player wise?

It will be rather a little bigger then other 2v2s there for the /

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LeoPhone Offline
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Posts: 0


« Reply #1 on: June 14, 2009, 06:21:10 am »

if im right, you are working on a map we know nothing about, and now you ask us how many players it would be becouse we cant see the map size?
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #2 on: June 14, 2009, 06:21:55 am »

Damit posted about that some days ago.

No one reads my posts?

Okey well here it is what it features:


1. Main roads as objectives (a.k.a cap zones going along with them.=

2. Real urban fighting: Small alleys and tight streets will make infantry able to actually flank properly

3. Some epic open areas inspired by cod2

4. Lots of paths that can be opened by the player.


Basicly it is a real urban area with open areas that is in context: For example a town square or a curch or a park.

It is extremely ambitious and sadly wont be out very soon. Tough il try to hurry it for smokaz!
« Last Edit: June 14, 2009, 06:26:18 am by Guderian » Logged
LeoPhone Offline
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Posts: 0


« Reply #3 on: June 14, 2009, 06:29:17 am »

with too many players, this map will be blocked off everywhere with MGs and whatever, watch out it wont become a mortar game, so id say 2v2, and for the slaughtertown 3v3!
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #4 on: June 14, 2009, 06:39:08 am »

Oh and mgs will sure be able to block in their ways but will be much more restricted.

They  can protect easily the area behind the houses.

But the infantry can take cover in the alleys and such.

I will release a sketch soon.
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