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Author Topic: More KTs and Jagds!  (Read 13886 times)
0 Members and 14 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« on: June 16, 2009, 07:38:48 pm »

With the amount of light vehicles and medium tanks you are seeing these days I am amazed that there are so few players running these vehicles.  They are made for destroying these swarms we are seeing.

The tuffest part of these tanks will be the manpacked AT you have to fight through, but the amount of XP that you can gain on your vehicles per game is insanely high.  Look at my panther, the highest vet unit in the game. 

Support your tanks, NEVER over extend past your infantry screen and never keep it out to hold territory by itself.

The SP cost on these two tanks might be a lot. but in general you will make your moneys worth in kills each and every game.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #1 on: June 16, 2009, 07:41:59 pm »

Actually, the Jadg is TERRIBLE vs light and medium vehicles.

It only excels vs other heavies.

The KT is just a slow liability, its job better done by specialized AT.
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Latios418 Offline
EIR Veteran
Posts: 443


« Reply #2 on: June 16, 2009, 07:42:03 pm »

The problem is 2 AT guns (8 pop) will keep them from advancing. It certainly won't kill them, but who's going to charge their KT at 2 AT guns and random other tidbits of AT like a ranger squad here or a sticky squad there? They'll take too much damage and be forced to pull off.

Now, supporting the KT would work if not for the fact that it didn't take up more than twice the pop of two at guns, allowing them to have even moar support than you, even if they take a 3rd at gun.
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Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
Warlight Offline
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Posts: 304


« Reply #3 on: June 16, 2009, 07:45:08 pm »

Compared to the other Tanker Hunter T3's.  I don't think they Jagd is worth it.  

A cloaked hetzer that rotates and sticking AT nades might handle said sworm just as well.

But then I haven't played much recently.  I don't know fore sure what the KT is competing against doctrain wise.
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wildsolus Offline
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Posts: 807


« Reply #4 on: June 16, 2009, 07:53:42 pm »

just played a 2v2 vs a tiger and a jagd lol
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AmPM Offline
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Posts: 7978



« Reply #5 on: June 16, 2009, 07:54:34 pm »

Cloaked Hetzer + Marder. Hetzer extends sight range and kills anything trying to circle.

Wildsolus, did you lulz hard?
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Latios418 Offline
EIR Veteran
Posts: 443


« Reply #6 on: June 16, 2009, 07:57:13 pm »

Speaking of Magnetic AT Grenades...

what -exactly- does it do? Make them tossed like stickies, where they can never miss and have a timer? As it is, sticking would be kind of pointless as they detonate on impact.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: June 16, 2009, 07:59:03 pm »

KT's are still magnificent, imo. The only reason why so few players employ them is because of the high PP cost associated with losing what is essentially a sucide unit in most games. I remember one game on venue where me and my former Compadre EG played against two and keeps. My KT killed 5 shermans, 30~ infantry, some light vehicles and at guns before it after 5 minutes of 5% bugs finally let out a yawn and decided to die.

Why can't KT be availabily at 1 and cost 25 pp to oversupply? That punishes 2 KT companies while retaining the feel of a Terror Company's big bad boss that you have to overcome to secure victory.

Suggestion for Devs: Beast of burden sets KT availability to 1?
« Last Edit: June 16, 2009, 08:10:00 pm by Smokaz » Logged

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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #8 on: June 16, 2009, 08:03:12 pm »

Smokaz hit the nail on the head.
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #9 on: June 16, 2009, 08:06:42 pm »

As in our last game.

Killers King Tiger killed loads of men but died in the end by damaged engine and masses of pursing m10's and airborne.

People are often willing to sacrifice fresh troops to the heavies.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #10 on: June 16, 2009, 08:08:26 pm »

Actually that was my KT, it killed a lot, but every time I lose one I feel like I lost the game even if I win. 15pp is harsh.
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Malevolence Offline
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« Reply #11 on: June 16, 2009, 08:15:02 pm »

Quote
Suggestion for Devs: Beast of burden sets KT availability to 1?

+1
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Vet has nothing to do with unit preformance.

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We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #12 on: June 16, 2009, 08:18:06 pm »

Sorry guys, Beast of Burden has been removed and replaced.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #13 on: June 16, 2009, 08:19:03 pm »

With an ability that sets KT availability to 1, I hope.

Or that OTHER KT ability I've been hearing about.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #14 on: June 16, 2009, 08:20:45 pm »

Why would we give the King Tiger an availability of +1? Isn't our whole platform that you have to buy end game units?
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #15 on: June 16, 2009, 08:21:35 pm »

It is, but no one likes it  Grin
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #16 on: June 16, 2009, 08:21:59 pm »

Quote
Angel of Death- KT's can now paradrop and preceed their landing with a goliath mine strike


You mean that one?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #17 on: June 16, 2009, 08:23:22 pm »

Quote
Hitler Mind Control - Riflemen and tommies will run into the threads of the King Tiger if they come within 10 units of it.

Don't attempt to fool the audience here, they are not easily fooled. This is the real new T4.
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Scyn Offline
EIR Veteran
Posts: 1011


« Reply #18 on: June 16, 2009, 08:24:49 pm »

It is, but no one likes it  Grin

Well yeah.. no one that wields an end game unit likes it. But if we made it free it doesn't mean people will start being reckless with their powerful units. Which would be the desired effect, if they're free you should lose them frequently.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #19 on: June 16, 2009, 08:25:27 pm »

Quote
Why would we give the King Tiger an availability of +1? Isn't our whole platform that you have to buy end game units?

Which is usually done by the fact that you need a reward for playing a hundred games of eir + spending all the manpower on it.
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