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Author Topic: 006k Hotfix List  (Read 8955 times)
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« on: June 17, 2009, 03:57:39 am »

006k Hotfix

Cost Changes
• AC reduced to 275 MP, 50 FU (From 310 MP, 60 FU)
• Quad reduced to 310 MP, 100 MU, 30 FU, 6 pop (From 350 MP, 120 MU, 30 FU, 7 pop)

Gameplay Fixes
• Stickies should now appear properly in the UI.
• Throwing Stickies fixed.
• Short Fuse ability fixed.
• Fausts Fixed - Damage increased from 75 to 100-125.
• Fausts now have modified crit tables, that include engine damage - approx 1/3 the effectiveness of stickies
• Volksgrenadier Anti-Vehicle Mines added 30 MU, 2 uses
• Stormtrooprs can now purchase double panzerschrecks again (Both at 120 mun)
« Last Edit: June 17, 2009, 04:29:56 am by Unkn0wn » Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #1 on: June 17, 2009, 04:03:59 am »

Nice cheap AC Smiley Another BUFF for the PE Cheesy YAY!
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #2 on: June 17, 2009, 04:13:24 am »

great change about faust, but now isn't 30 munitions bit too few, maybe 40-45 is ok, i liked the mines too, are they normal mines or m8 mines?
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #3 on: June 17, 2009, 04:18:10 am »

More info about volks anti vechicle mines plix.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #4 on: June 17, 2009, 04:19:33 am »

The label on box says 'Good for 1 vehicle'

So.

Try em and find out?
Logged
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #5 on: June 17, 2009, 04:30:21 am »

As much as I like the faust buff.  The 10% chance to destroy main gun and the 5% chance to immobilize against a green hp tank is probably too much.  Maybe just change them all to engine damage?  The crits for yellow hp targets can stay.

Also there is a possibility that the new faust can one shot T-17s, thats probably not a good idea.   
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #6 on: June 17, 2009, 04:52:56 am »

As much as I like the faust buff.  The 10% chance to destroy main gun and the 5% chance to immobilize against a green hp tank is probably too much.  Maybe just change them all to engine damage?  The crits for yellow hp targets can stay.

Also there is a possibility that the new faust can one shot T-17s, thats probably not a good idea.   

+1
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #7 on: June 17, 2009, 05:12:44 am »

Quote
Try em and find out?

The problem with this is they cost munitions which could well be used on other things instead of experimenting with something that might be crap.
Logged

Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #8 on: June 17, 2009, 05:52:25 am »

GREAT.. more ACs that kill my support weapons while my bullets fly trough them....
Logged
Nijo Offline
EIR Veteran
Posts: 625



« Reply #9 on: June 17, 2009, 05:53:08 am »

Stickys are still buged! I used them got a cd on the ability but no sticky was thrown...
Logged
CafeMilani Offline
Aloha
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Posts: 2994



« Reply #10 on: June 17, 2009, 05:58:12 am »

what are vehicle mines?
like normal mines but only activated by vehicles (like tellermines?)
Logged

Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #11 on: June 17, 2009, 06:04:01 am »

GREAT.. more ACs that kill my support weapons while my bullets fly trough them....

Availability on ACs is still 3...
Logged
Guderian Offline
EIR Veteran
Posts: 817



« Reply #12 on: June 17, 2009, 06:04:40 am »

Which is all fine in my opinion
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Eir customer support staff.
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #13 on: June 17, 2009, 07:35:34 am »

Muhahahahahahahaha...  THE POWER OF THE STICKIE IS MINE!!!
Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #14 on: June 17, 2009, 07:37:05 am »

• Volksgrenadier Anti-Vehicle Mines added 30 MU, 2 uses
 
The label on box says 'Good for 1 vehicle'
 
LOL!
Logged
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #15 on: June 17, 2009, 07:38:13 am »

 Roll Eyes
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Nijo Offline
EIR Veteran
Posts: 625



« Reply #16 on: June 17, 2009, 08:39:42 am »

leo told me the stickys where fixed.... he lied!
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #17 on: June 17, 2009, 08:44:45 am »

Quote
Try em and find out?

The problem with this is they cost munitions which could well be used on other things instead of experimenting with something that might be crap.

Then I guess you'll never know  Roll Eyes

Honestly guys just throw them into your company and test them for us a bit!  If they don't work, suck, or are epic then post about your experience.  It's not like you'll lose the war  Wink
Logged

Quote from: fldash on Today at 06:22:34 PM
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You have DasNoob who uses the mod as COHTV
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #18 on: June 17, 2009, 08:55:56 am »

Yeah, stickys are still broke this patch.

Oops ;p  But, I found the bug - finally.  Stupid stupid little thing.

So, next patch (tommorow) will have them sorted.
Logged
Hydro Offline
EIR Veteran
Posts: 242


« Reply #19 on: June 17, 2009, 09:58:03 am »

FSJ panzerfaust doesn't work, there is only icon to activate, but they don't use it
Logged
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