*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 29, 2024, 12:28:54 am

Login with username, password and session length

Resources

Recent posts

[September 26, 2024, 09:37:35 am]

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: 006l Hotfix List  (Read 13783 times)
0 Members and 5 Guests are viewing this topic.
Raio Offline
EIR Veteran
Posts: 243



« Reply #40 on: June 24, 2009, 02:40:40 am »

i agree Akranadas, but still believe that ther IS way how to use it effectively in Eir. (pro brit players knows wht im talkinbout i think. its not so useless as u can think)
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #41 on: June 24, 2009, 02:44:07 am »

Overwatch has a small area in which it affects; it also takes 10 seconds to deploy and 30 seconds to un-deploy. While it is in overwatch; it can't fire it normal barrage.

Counter Barrage makes your Priest/25 Pounder sit there, sit there and sit there waiting for the enemy artillery; in which it will attempt to counter barrage. This means, it will have the same accuracy of a normal barrage (meaning, there is a good chance it will miss); but automatically fires on enemy artillery... if your enemy has no artillery or they move out of it; you just wasted all that time sitting around.

Overall, those two abilities are going to be easily avoided and rarely cause damage to smart players. Over watch will be easy to get around, as the size and the time it takes to use the ability make it nearly un-funtioncal in a battle type situation, in which you'd want to use overwatch rather than a normal barrage.
Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #42 on: June 24, 2009, 02:47:50 am »

Remember, in vCOH; British artillery units are very comman and can be mass produced on the battlefield to benefit from those abilities (one artillery in overwatch/counter barrage while you use another to target), in EIR; you are going to be hard pressed to see any british player with more than 1 artillery unit on the battlefield the time due to the Pop cap investment and PP investment (Both artillery units will consume 1/4th of your total population; do you really want 1/4th of your pop sitting there, hoping for the enemy to wander into your trap)

Honestly, if it was my decision; I would have giving those two abilities automatically to Artillery Doctrine on selection to make up for the lack of offensive unit unlocks that other doctrines get.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #43 on: June 24, 2009, 02:56:22 am »

Not to mention overwatch artilery shells consistently fall short of their target, especialy if there's any kind of elevation - then they blow up as soon as they reach it. If it was done like sector artilery(shit goes into a sector, if it's spotted, it's blasted to hell Creeping Barrage style, if there's no spotter, it can sit there), then it could be useful. The incendiary rain of fail that constantly hits your own units(sometimes the 25 pdr itself) is worthless.
Logged

Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #44 on: June 24, 2009, 03:31:08 am »

Counter Battery is even worse; sometimes it won't even fire and it's useless against things like Stukas or Hummels; due to them just driving away before the shell lands.
Logged
Raio Offline
EIR Veteran
Posts: 243



« Reply #45 on: June 24, 2009, 04:14:12 am »

let us to try.
supercharge and overwatch seems the only usefull things on this doctrine.
if they fail, im goin 4 comandos.
Logged
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.047 seconds with 37 queries.