*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 30, 2024, 04:33:09 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Minor Fence details...  (Read 1275 times)
0 Members and 1 Guest are viewing this topic.
LeTon Offline
EIR Regular
Posts: 47


« on: June 19, 2009, 01:23:06 am »

Not a major bug...but I'll note it anyway. I dropped in some FJ's and they well...got stuck...

I suppose you could free them with any light vehicle or shreks...but a hole in the fence is in order perhaps?

The map is lanteville.



« Last Edit: June 19, 2009, 01:33:04 am by LeTon » Logged
Akranadas Offline
Honoured Member
*
Posts: 6906


« Reply #1 on: June 19, 2009, 01:47:55 am »

That the mappers fault
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #2 on: June 19, 2009, 02:15:30 am »

Also on RTC sometimes when an ATG spawns the gun spawns one side of the fence and the crew on the other, and it takes well over a minute for the crew to get on it due to no holes in the fence.
Logged
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #3 on: June 19, 2009, 02:21:05 am »

lol yeh, when you start from south, many times one of my rifles decided to take a walk to right corner of the map, and in fierce of battle rest of squad had to wait good one minute for him to get in building.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.055 seconds with 36 queries.