*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 19, 2024, 04:02:44 pm

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1]   Go Down
  Print  
Author Topic: Repair Ability  (Read 1990 times)
0 Members and 1 Guest are viewing this topic.
Dnicee Offline
EIR Veteran
Posts: 998



« on: June 19, 2009, 06:08:50 pm »

I think there should be an abort button. It could be like 5-10 sec delay before it can move or something.

Can something be done about this?
Logged

DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #1 on: June 19, 2009, 06:45:34 pm »

I disagree. If you are that worried about losing the vehicle you are repairing, you can always park it at your spawn point and activate the repairs. If the vehicle comes under attack, you can hit the retreat button to make the vehicle disappear off-map, so vet hunting is not going to be a problem for you. However, if you are repairing a vehicle close to the front line then it is your tactical decision to do so (for example, if you dont want to lose any time getting back to the said front line), and it should carry an appropriate risk (ie the vehicle being overrun while repairing).
Logged
Latios418 Offline
EIR Veteran
Posts: 443


« Reply #2 on: June 19, 2009, 06:51:04 pm »

I'm neutral on this, but there is already a double-risk associated with repairing near/on the frontlines...

1. You have to stop your repairs early, not getting all of the worth of your munitions.

2. You still greatly risk being overrun. You can move/shoot, but they problably have antitank, and you're not at full health.
Logged

Quote
Anonymous 06/19/09(Fri)11:55 No.4931966

Is Akranadas in this thread? Fucker can't stop bragging about his "waifu taldeer" and cosplaying in an eldar farseer costume while shouting "Flithy monkeighs!" interspaced with random eldar gibberish.
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #3 on: June 19, 2009, 06:55:54 pm »

If anybody can abort then onboard/german engineer/panzer expertise is worthless.

So no.   If you're so worried about losing the tank park it in spawn.
Logged
Dnicee Offline
EIR Veteran
Posts: 998



« Reply #4 on: June 19, 2009, 07:13:47 pm »

.... im not worried. im just saying that it makes more sense if you can abort the repairing instead of just sitting there trying to repair while taking fire. There for i suggest a 5-10 sec delay before you can move. i really dont see any problem. or op this or op that in this.

But as i said its just a suggestion. nothing to go apewild on gamesguy! Kiss
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.048 seconds with 35 queries.