*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
July 26, 2024, 06:28:58 pm

Login with username, password and session length

Resources

Recent posts

[Today at 06:21:28 pm]

[July 18, 2024, 05:15:48 am]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]

[December 14, 2022, 12:10:06 am]
Pages: 1 [2] 3 4 ... 10   Go Down
  Print  
Author Topic: The new Faust  (Read 44310 times)
0 Members and 1 Guest are viewing this topic.
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #20 on: June 20, 2009, 12:21:30 pm »

yeah, but that's doctrine related and quite a choice to make between another use of a disabling weapon or some of the other good ones.
Logged

God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #21 on: June 20, 2009, 12:22:23 pm »

Its fine that they can destroy the engine now, But why do they need the ability to destroy the main gun? Button disables the gun for a bit but it isn't permanent.
Logged

bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #22 on: June 20, 2009, 12:22:54 pm »

No they can't =)

I'm just replying to AmPM's post that said they didn't.
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #23 on: June 20, 2009, 12:23:39 pm »

As far as I know we didn't add a critical to destroy the main gain. If it happened while in red, that's a natural crit.
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #24 on: June 20, 2009, 12:25:40 pm »

Go look at it. Its there in hit_03 under armor and hit_04 under armor elite.

edit: Both are under the yellow tables.
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #25 on: June 20, 2009, 12:32:50 pm »

Its also in the green table Wink

I'll bring it up to EiRRmod and see what he wants to do with it.
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #26 on: June 20, 2009, 12:33:35 pm »

OH IT IS! I didn't notice that. haha
Logged
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #27 on: June 20, 2009, 12:38:05 pm »

 A faust should be able to destroy the main gun, would you rather have a duel shrek grens squad on your tank I think that the faust is fine how it is after all it was the single best anti tank hand held weapon in ww2..

 and stickies get 4 uses faust 2..
Logged

Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #28 on: June 20, 2009, 12:39:50 pm »

Stickies get one use..
Logged

Rawr
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #29 on: June 20, 2009, 12:40:09 pm »

No... they get 2 uses...
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #30 on: June 20, 2009, 12:40:29 pm »

I r le nub. I only think about the vet 2 upgrade.
« Last Edit: June 20, 2009, 12:42:04 pm by Scyn » Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #31 on: June 20, 2009, 12:41:11 pm »

Since when?

edit: Actually they probably do get 3 uses. I never get off more than 2 so i wouldn't know.
Logged
Smithy17 Offline
EIR Veteran
Posts: 756


« Reply #32 on: June 20, 2009, 12:41:55 pm »

Wasn't the main reason why they got so many uses because everyone used to waste them all just as we switched from munitions ingame to uses?
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #33 on: June 20, 2009, 12:43:16 pm »

Now i'm confused? How many uses do they get?
Logged
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #34 on: June 20, 2009, 12:43:55 pm »

It's 2 uses. I was taking into consideration the extra use at vet 2
Logged
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #35 on: June 20, 2009, 12:45:50 pm »

 I thought that stickies had 4 uses but I was wrong ...
Logged
Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #36 on: June 20, 2009, 12:53:19 pm »

Wasn't the new faust supposed to be roughly ~1/3 the effect of stickies? Seems it's about that.
Logged

Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #37 on: June 20, 2009, 01:00:21 pm »

A faust should be able to destroy the main gun, would you rather have a duel shrek grens squad on your tank I think that the faust is fine how it is after all it was the single best anti tank hand held weapon in ww2..

 and stickies get 4 uses faust 2..

actually the schreck was the best anti tank weapon but the faust was the most used because it was cheap to produce and very light.

also, stickies only get 3 uses and its rare you get to use more than 2.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #38 on: June 20, 2009, 01:24:40 pm »

stickies get range boost at vet 3 and can clip thru any matter this universe throws at it lol.
Logged

Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
crimsonrobbit Offline
EIR Regular
Posts: 24


« Reply #39 on: June 20, 2009, 01:25:16 pm »

i dont have much of a fear for the faust because i have only two tanks in my brit company and not only that, there is a small chance it will do any engine damage/immobilize/destroy main gun so i am content.
Logged
Pages: 1 [2] 3 4 ... 10   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.057 seconds with 35 queries.