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Map Control - Pop Cap etc.
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Topic: Map Control - Pop Cap etc. (Read 4355 times)
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Mgallun74
EIR Veteran
Posts: 1478
Map Control - Pop Cap etc.
«
on:
June 22, 2009, 09:58:04 am »
I have a question on how this works... at what point does the enemy side start losing cap? and start losing the game? how many times should that message "axis is losing ground keep up the pressure" show up before you have it won?
2 games last night my team side had 40 cap for sometime, we received that message about axis for numerous times... curious on what the criteria is for that.. thanks.
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Map Control - Pop Cap etc.
«
Reply #1 on:
June 22, 2009, 10:29:21 am »
When your side his 40, you enemy starts dropping. Likewise if they hit 40 you start dropping.
The rate at which it changes is dependent on amount of sectors held and the # of minutes of gameplay.
If they take territory back and get to 40 pop again and then you retake it and start it into the negative it will redisplay that message
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Lt_Apollo
EIR Veteran
Posts: 380
Re: Map Control - Pop Cap etc.
«
Reply #2 on:
June 22, 2009, 11:06:58 am »
you barly had any drain like 1 per min to .7 or somthing. the reasion we came back so well as we outcaped you at the end buffing the 20 pop we had left to 40 in less than 15 min. and in all other respects we outplayed your teamates by focusing our attention on braking your line, we where able to use our artilery unchalanged against them thus inflicting mass cuasultys on there AT power, upon moping up what was left we captured the remaining territory and was able to win the game, using every single man we had left.
now usv corps, should you have idk helped your team it could have gone difrently insted of you just camping on the road.
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Scyn
EIR Veteran
Posts: 1011
Re: Map Control - Pop Cap etc.
«
Reply #3 on:
June 22, 2009, 11:11:04 am »
^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
Is it really that hard to spell or type somewhat correctly to make your posts coherent?
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
Osprey
Maj. Osprey, Royal Lincolnshire Regiment
Posts: 375
Re: Map Control - Pop Cap etc.
«
Reply #4 on:
June 22, 2009, 11:39:40 am »
Here here...
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Mgallun74
EIR Veteran
Posts: 1478
Re: Map Control - Pop Cap etc.
«
Reply #5 on:
June 22, 2009, 12:35:42 pm »
Quote from: Lt_Apollo on June 22, 2009, 11:06:58 am
you barly had any drain like 1 per min to .7 or somthing. the reasion we came back so well as we outcaped you at the end buffing the 20 pop we had left to 40 in less than 15 min. and in all other respects we outplayed your teamates by focusing our attention on braking your line, we where able to use our artilery unchalanged against them thus inflicting mass cuasultys on there AT power, upon moping up what was left we captured the remaining territory and was able to win the game, using every single man we had left.
now usv corps, should you have idk helped your team it could have gone difrently insted of you just camping on the road.
It wasnt camping, i was taking a area and holding it.. velocity tried a few times to break it and couldnt, i suppose after looking at replay i could have used some of my units and came up behind, but not knowing if the big push was coming i stood pat and basically held a thrid of the map myself.
«
Last Edit: June 22, 2009, 12:42:09 pm by Mgallun74
»
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Map Control - Pop Cap etc.
«
Reply #6 on:
June 22, 2009, 01:15:04 pm »
Play with team colours off. You'll know where the big push is just by looking at the minimap. if it looks like a flag for the gay pride parade you know theres trouble
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Malevolence
Donator
Posts: 1871
Re: Map Control - Pop Cap etc.
«
Reply #7 on:
June 22, 2009, 01:21:14 pm »
Quote
Play with team colours off.
In this case, it'd be play with player colors on, as that is the option, not team colors. But now I'm arguing semantics, so meh.
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Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
brn4meplz
Misinformation Officer
Posts: 6952
Re: Map Control - Pop Cap etc.
«
Reply #8 on:
June 22, 2009, 02:13:42 pm »
he knew what i meant, anyway it's a life saver, it's that extra little bit in pinch situations that saves you
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Mgallun74
EIR Veteran
Posts: 1478
Re: Map Control - Pop Cap etc.
«
Reply #9 on:
June 22, 2009, 02:36:31 pm »
Quote from: brn4meplz on June 22, 2009, 01:15:04 pm
Play with team colours off. You'll know where the big push is just by looking at the minimap. if it looks like a flag for the gay pride parade you know theres trouble
not famaliar with this.
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Map Control - Pop Cap etc.
«
Reply #10 on:
June 22, 2009, 02:47:36 pm »
Go into your options and turn on Player colours. Your team will show up as individual colours(light colours) Enemy players will each have their own colour and will be represented as Dark colours.
You are aways Blue, allies will be Cyan, Purple, stuff like that.
Enemies will be red, Dark orange, things along those lines.
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Mgallun74
EIR Veteran
Posts: 1478
Re: Map Control - Pop Cap etc.
«
Reply #11 on:
June 22, 2009, 02:57:52 pm »
Quote from: brn4meplz on June 22, 2009, 02:47:36 pm
Go into your options and turn on Player colours. Your team will show up as individual colours(light colours) Enemy players will each have their own colour and will be represented as Dark colours.
You are aways Blue, allies will be Cyan, Purple, stuff like that.
Enemies will be red, Dark orange, things along those lines.
oh.. i have it where on minimap all allies are blue, all bad are red.
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brn4meplz
Misinformation Officer
Posts: 6952
Re: Map Control - Pop Cap etc.
«
Reply #12 on:
June 22, 2009, 03:27:41 pm »
Yeah if you get rid of that you'll know how many players are pushing what side just by looking at the minimap. No more reading players names
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Tymathee
Donator
Posts: 9741
Re: Map Control - Pop Cap etc.
«
Reply #13 on:
June 22, 2009, 04:44:36 pm »
Quote from: brn4meplz on June 22, 2009, 03:27:41 pm
Yeah if you get rid of that you'll know how many players are pushing what side just by looking at the minimap. No more reading players names
i dont know how anyone can play with only red and blue. I use team colors all the time unless imp laying the ai
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
31stPzGren
EIR Veteran
Posts: 455
Re: Map Control - Pop Cap etc.
«
Reply #14 on:
June 23, 2009, 12:45:27 am »
Quote from: Tymathee on June 22, 2009, 04:44:36 pm
i dont know how anyone can play with only red and blue. I use team colors all the time unless imp laying the ai
I pwn with team colours only. Any questions? :p
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NightRain
EIR Veteran
Posts: 3908
Re: Map Control - Pop Cap etc.
«
Reply #15 on:
June 23, 2009, 02:29:11 am »
Quote from: 31stPzGren on June 23, 2009, 12:45:27 am
Quote from: Tymathee on June 22, 2009, 04:44:36 pm
i dont know how anyone can play with only red and blue. I use team colors all the time unless imp laying the ai
I pwn with team colours only. Any questions? :p
You forgot your sniper that you micro all the time?
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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