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Author Topic: Hey ma, no skill required!  (Read 12261 times)
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #20 on: June 22, 2009, 08:09:27 pm »

the only thing that really annoys me is how if the axis have a mortar on/near the frontline at all times they will win.  Axis Mortar decrews an ATG in 2 hits, will instakill some infantry and is capable of easily getting 10-15 kills per game, and will keep firing as long as infantry are near the enemy.  Mortar halftrack is even better but more survibable and does more.  Compare this to most of what everyone else has, the allied mortar which is decent but wont fire far enough, and the brit mortar which can't do damage and actually kill anything, despite an MG in a church will outrange its ability lol.  The brit mortar pits arty only, and that's pretty much a godsend to brit players.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #21 on: June 22, 2009, 08:14:39 pm »

So, to save myself the frustration, i decided to play my blitz co. for the day.

I practically fell asleep!

Try PE, that will keep you awake.   Cheesy

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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #22 on: June 22, 2009, 08:16:55 pm »

Mortar halftrack is even better but more survivable and does more. 

You're damn right!  And it's the only weapon I have against the 4 ATGs each allied opponent seems to be bringing to each battle.  When your company is based around vehicles, you don't have much choice.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #23 on: June 22, 2009, 08:24:53 pm »

right, because infantry fails vs AT guns.  Also, I love how bringin 4 AT guns is a problem when you have to have that many do deal with any PE player these days and the vehicle spam that results EVERY SINGLE TIME.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Tymathee Offline
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Posts: 9741



« Reply #24 on: June 22, 2009, 08:25:35 pm »

Mortar halftrack is even better but more survivable and does more.  

You're damn right!  And it's the only weapon I have against the 4 ATGs each allied opponent seems to be bringing to each battle.  When your company is based around vehicles, you don't have much choice.

pretty much but the thing is, they need those mortars to win most of the time. Usually, knock out their range damage capability and it all comes down to attrition and allies will win that most of the time
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Warlight Offline
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Posts: 304


« Reply #25 on: June 22, 2009, 08:26:28 pm »

Sounds like a vicious cycle to me.  There was a reason they cut down the munitions, to make people use more Basic Infantry without upgrades. 
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #26 on: June 22, 2009, 08:27:20 pm »

We should swap the Wehrmacht and Brit mortar for a week.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #27 on: June 22, 2009, 08:29:46 pm »

Yeah, give them our 2in for their 81mm!

BTW I don't think the 2in is affected by Supercharged Mortar rounds, can someone from the Devs check this?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #28 on: June 22, 2009, 08:36:12 pm »

So, to save myself the frustration, i decided to play my blitz co. for the day.

I practically fell asleep!

Try PE, that will keep you awake.   Cheesy




Hardly sir. May I direct you to my friend mr. ATHT and his focus fire.

Yeah, get 2 of these out at once and see if elite inf. give you a problem.

Allied pretty much need 4 ATGs with all the light vehicles PE and wehr can throw at them.

Id like to point out the flame pio/HT again but that's a wehr thing. Falls and a HT are just as good. It takes a fair amount of AT to push these off if they are dedicated at getting out of the ATG fire cone.

Plus you pretty much dug your own graves by giving Brits the 6pnder

Now you can go up against 4 ATGs per player regardless of what faction they are!
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Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #29 on: June 22, 2009, 08:37:18 pm »

how do you counter support spam as PE? I know you get the MHT which is good, but 1 slight miscalculation and it dies to an ATG. Whereas other factions usually include numerous support weapons, PE is kinda light in that area.
any advice?
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wildsolus Offline
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Posts: 807


« Reply #30 on: June 22, 2009, 08:38:35 pm »

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Akranadas Offline
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Posts: 6906


« Reply #31 on: June 22, 2009, 08:41:11 pm »

And people worry about the Brit blob  Tongue
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Warlight Offline
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Posts: 304


« Reply #32 on: June 22, 2009, 08:44:06 pm »

Countering Support weapon spam with PE?  Very carefully. 

You have to flank, or rush a HT in with grens and bail out.  Usualy its a suicide attack. 

That or Armoured car flanking.   Don't have many more optons than that.  Assault grens are limited, and they are really the only thing that can stand up to rangers, commandos or chase off airbourne. 


I the number one target for me are Tanks and AT guns. 
« Last Edit: June 22, 2009, 08:46:51 pm by Warlight » Logged
BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #33 on: June 22, 2009, 09:01:26 pm »

Wait... Is having 2 of the same squads moving together considered to be spam?
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #34 on: June 22, 2009, 09:03:22 pm »

Wait... Is having 2 of the same squads moving together considered to be spam?

Spam= Many unit of the same type. (Not necessarily all "Blob" up together).
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #35 on: June 22, 2009, 09:14:33 pm »

We should swap the Wehrmacht and Brit mortar for a week.

+1000000000000000

Lol, i seriously think the solution lies in nerfing the axis mortar a little bit, reducing range by 5 or so, reducting damage by 15%, nothing drastic, but still something that makes it less effective.

PE is a very, very risky team.   You have to be able to rush into the enemies base and flank the crap out of them to kill them.  Remember, they are stationary, you are not Cheesy.

Lol those grenadiers are something unique.  that would be bloody hard to stop.
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Malevolence Offline
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Posts: 1871



« Reply #36 on: June 22, 2009, 10:16:03 pm »

Quote from: WildSolus
*snip image*

I've seen worse. Probably from the same player, though. We're talking LMG + Triple Schrek gren mixed upgrade vet 3 blob. Tanks fled in fear of being statistically raped by that many schreks.
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Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
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wildsolus Offline
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Posts: 807


« Reply #37 on: June 22, 2009, 10:25:54 pm »

that blob was within 5 feet of a KT most of the game. def makes stickies hard to get off Wink
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Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #38 on: June 22, 2009, 10:44:25 pm »

Dnice blob is the most retarded shit ever. As in stupid and sheer luck since people sometimes like we did in that game on off maps.
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Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #39 on: June 22, 2009, 11:14:03 pm »

Remember guys, 5 gren squads with 6 shreks between them isn't a blob, only two tommy squads and a LT counts as a blob.
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