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Author Topic: [Beta]6p_Bocage  (Read 7853 times)
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spartan117 Offline
Community Mapper
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Posts: 65


« on: June 24, 2009, 04:59:03 am »

This was going to stay exclusive for OMG but, decided to release it here!


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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #1 on: June 24, 2009, 05:00:53 am »

Looks sweet, but is the town in the midle?
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spartan117 Offline
Community Mapper
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Posts: 65


« Reply #2 on: June 24, 2009, 05:03:40 am »

Looks sweet, but is the town in the midle?
Ja
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #3 on: June 24, 2009, 05:04:38 am »

Looks cool, looks like we can get over this "OMG-only"/"EIR-only" thing Wink
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #4 on: June 24, 2009, 05:11:55 am »

looks fantastic.  Let's add it to the launcher now.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #5 on: June 25, 2009, 03:18:43 am »

ok ive played it twice now and have noticed a couple of things:

1.  The right side really needs to be opened up more.  That house which is completely blocked by hedges and walls makes it almost impossible to attack anywhere but the middle.  If all the hedges and walls were removed then the game wouldn't all be played fighting for the middle sector, which is good for a 3v3 of this small size.

2.  The houses in the middle are all full or half health.  I'd really like to see only the middle building with full health and all the others getting towards zero, that way you can't really camp with MGs all the time

The Map is the most fun map ever when fighting for the town with everyone, but once someone has taken the town it becomes almost impossible to retake it and becomes a campfest.  Some opening up of this map will make it as popular as tanteville.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #6 on: June 25, 2009, 03:47:58 am »

Good map for German Mortar
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GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« Reply #7 on: June 25, 2009, 01:23:33 pm »

It looks really good, good work spartan.

The closed area on the right is "interesting", but it blocks too much land on a map this narrow and restricted.  As you said it will be opened, that's all good.

I guess I don't have much to say, I like it.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #8 on: June 25, 2009, 02:45:33 pm »

After some game on this map, I must say defending on this map = win

bottom is to easy to defend and so is town,
The uppder town is just tons of non useful buildigs,

I have a feeling this map wont survie for long,
Need to be remade a bit

Sectors are good tho
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GarnierMcGarvey Offline
Community Mapper
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Posts: 80


« Reply #9 on: June 25, 2009, 03:56:21 pm »

It is a bit narrow compared to other 3v3s.  What dimensions does it have?

One way to make it "wider" without actually enlarging it is to put relatively long and thin blocked areas along the length, for example a long hedge dividing map left and right -- not that that would be good on this map of course, lol.  This sort of thing will allow a concentrated attack on one side harder to stop, because troops on the other side will have a harder time getting to the trouble spot.
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Glaze Offline
EIR Veteran
Posts: 112



« Reply #10 on: June 25, 2009, 05:10:23 pm »

Map is great, but attacking on it REALLY sucks!
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #11 on: June 25, 2009, 05:14:57 pm »

Map is great, but attacking on it REALLY sucks!

As do a lot of maps for EiR

RTC, Venue and so on.
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Skaevola Offline
EIR Veteran
Posts: 175


« Reply #12 on: June 25, 2009, 05:22:02 pm »

Attacking on EIR sucks.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #13 on: June 25, 2009, 05:25:10 pm »

Nop, you are just used to r+

I Remember when Attack/def was on that it where better to attack due you can focus WHERE to strike


Stormies/Airborne love to attack, not that happy to defend
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #14 on: June 25, 2009, 05:26:09 pm »

What bonus(es) do you get for attacking?
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #15 on: June 25, 2009, 08:06:35 pm »

The center town hall needs a ramp facing the southern side of the map.

Right now there's just a northern ramp, so in a race for the hall, northern team is gonna win.

With machineguns working in buildings, in R+ mode this is a major disadvantage for the southern team, and it would take a lot to uproot the units in that building with no cover provided by the road, or those walls surrounding the hall.

Green cover all around that elevated platform that the building sits on would even it out trying to assault the building.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #16 on: June 25, 2009, 10:16:11 pm »

i really liked this map, well made!
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #17 on: June 26, 2009, 02:59:46 am »

i really liked this map, well made!

That points out that we all like different maps
I will never play this map again, until its been updated

Thats good in my view that some people play maps that others don't play
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #18 on: June 26, 2009, 03:28:19 am »

i really liked this map, well made!

That points out that we all like different maps
I will never play this map again, until its been updated

Thats good in my view that some people play maps that others don't play

No it just points out you have a different taste for maps Tongue.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #19 on: June 26, 2009, 03:58:04 am »

Are we gona pick sides now are we?

I defend on that map any day, its easy.
Not eaven a bloob of vet 3 (!) Panzgren could get thro.


Fix bottom, its stupid that you need to blow up the doors to get in, nice Idea but it don't work.
I glad you Enjoy the map, thats just points out to me how much less your worth the head mapper leader tag.
The map fails in may parts and I don't see how you can't see that,
Have you played the map?

We need Lotto back, he is imo no1 mapper.

Please note, I gona do a game on it, then post feedback, to make sure this map get the feedback it needs to make it better.
There is no point calling down maps, its better to call them up and feedback them.

Picking sides my ass

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