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Author Topic: WTF?!  (Read 15531 times)
0 Members and 10 Guests are viewing this topic.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #20 on: June 24, 2009, 11:13:34 am »

its awsom to see new faces on the forums but realy you all can stop whinning there going to change it, there actualy going to nerf it to hell for good reasions. best you can do now is just go along and deal until the inevitable change is implemented due to the extream amount of allied bitching (since axis bitching just dosnt have any meaning anymore) now lets see you could kill the fuast units with your rangers or commandose or brens or ANY OTHER DAM UNIT. its not like axis dont haft to deal with the imoblization crap, you got brit blobs of death that can not even be countered by a dedicated anti infentry tank and stiks witch tend to be mutch more flexable, plus if your not playing against PE you wont ever fight light vehicle spam witch along with commandose and rangers now dictates allyed playstyle.

Sorry, but no.

Seeing as the crit table of the faust is even more ridiculous than the sticky it is a needed change. And that doesn't mean that the devs will nerf it to hell. I think they will try to fix it as in giving it the same crit tables the stickies have.

And i know that you have a company that has like what? 20 faust units or so. It has nothing to do with allied whining. It is a needed change.

I expect a slight increase in cost (maybe 5 or 10 munitions) and a crit table that might be the same as the sticky.
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BigDick
Guest
« Reply #21 on: June 24, 2009, 11:51:23 am »

baine its not better ...they cause crits like maingun destroyed but very seldom...

to give it the same crits like stickis would be awesome Smiley

please yes finally no m10 sherman cromwell crushing anymore without an engine damage
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #22 on: June 24, 2009, 12:51:42 pm »

why was the damage the faust did changed? should have just left it a it was... now its deals so awesome damage at only 35 mun...

in my last game i had a volks squad that was facing the front of a full strength sherman, the faust shot and well, wow, it went thru the front hull, all the way thru tank and killed my engine... see the same crap with the ATHT, facing front of a tank, hit front, kill engine.. neato.. i know sticky does the same stupid shit, lands on front of tank, and kills engine.. any way to fix that?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #23 on: June 24, 2009, 01:36:07 pm »

As I keep repeating, give it a 50% chance to engine damage, 20% to destroy, and lower the range to 25.

Stickies should be lowered in price to 3 for 60mu, fausts to 40mu.

But yes,mostly its allies complaining about getting disabled and no longer being able to carmageddon everything with their tanks. QQ

Its the same whinefest that started with the ATHT that got it nerfed. In fact, why did the ATHT get nerfed? Because it disabled too effectively. Why hasn't the sticky been nerfed?
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #24 on: June 24, 2009, 01:44:45 pm »

full health tanks getting immobilized or losing main gun is silly...even ATHT's can't do that...neither can stickies...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #25 on: June 24, 2009, 01:46:18 pm »

20% engine destroyed is too high
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Let's talk about PIATs in a car.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #26 on: June 24, 2009, 01:46:23 pm »

Stickies can Immobilize, ATHTs used too before they got nerfed.

As I said again, just make it engine damage and destroy, and axis players will be happy.

It means the allies need to think again instead of just hitting flanks speed to fight infantry.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #27 on: June 24, 2009, 01:47:08 pm »

The axis are already happy
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #28 on: June 24, 2009, 01:52:21 pm »

stickies can't immobilize at full health...and 20 % engine destroyed is too high...
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #29 on: June 24, 2009, 01:58:34 pm »

Lawl last game i had used repair to a sherman after half healt 5 seconds later, it get fausted at full healt and main gun gets destroyed
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Eir customer support staff.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #30 on: June 24, 2009, 01:59:50 pm »

He said make the range 25..which is lower than vet 2 rifle sticky range.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Bubz Offline
EIR Veteran
Posts: 726



« Reply #31 on: June 24, 2009, 02:04:05 pm »

Big Idiot, I don't read that I've wrote everything wehrmacht has it's imba, probably it's your kraut biased attitude that made you read so.
The concept of munition hungry is non-existant, unless you plan to upgrade all your troops with something, but then again every faction needs munitions.
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Glaze Offline
EIR Veteran
Posts: 112



« Reply #32 on: June 24, 2009, 02:56:20 pm »

Yeah, I have an armor company and I really have to crunch for munitions, so the idea that Allied players have plenty of munitions isn't true.  Personally I think stickies could be a tiny bit less expensive, and fausts a bit more expensive since they seem to be the German equivalent to the sticky.
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Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #33 on: June 24, 2009, 03:22:28 pm »

why was the damage the faust did changed? should have just left it a it was... now its deals so awesome damage at only 35 mun...

in my last game i had a volks squad that was facing the front of a full strength sherman, the faust shot and well, wow, it went thru the front hull, all the way thru tank and killed my engine... see the same crap with the ATHT, facing front of a tank, hit front, kill engine.. neato.. i know sticky does the same stupid shit, lands on front of tank, and kills engine.. any way to fix that?

Aren't you the guy that loves realism? well a faust going through sherman front armour, is real my friend Wink
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #34 on: June 24, 2009, 03:52:37 pm »

learn to play differently allied whiners
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #35 on: June 24, 2009, 04:32:40 pm »

biased much?
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petewinny23 Offline
EIR Regular
Posts: 29


« Reply #36 on: June 24, 2009, 05:38:14 pm »

I have a small problem with a faust dealing immobilisation so easily i guess......but the ATHT got nerfed for similar reaons which makes u wonder why the faust got upped in power so much in the first place........comparing a sticky to a faust is silly anyway there fundamentally not meant to be equivalent!

Im not sure if the immobilisation thing is that bad......however it takes up pop cap and is pretty much a useless call in now from whence its immobilised.....its a double hit......combat ineffective and draining popcap!

The possibility of unloading troops from the immobilised vehicle and retreating them off would probably be a good idea....dont know how hard that would be to do though!?! Smiley
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #37 on: June 24, 2009, 06:06:52 pm »

Crazy, you were in the last couple games with me, I fired off 14 fausts in the last game, no critical.

Its not a problem with normal crits, its with Gun Destroy and Immobilization.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #38 on: June 24, 2009, 06:40:57 pm »

I can agree with that...
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acker Offline
EIR Veteran
Posts: 2053


« Reply #39 on: June 24, 2009, 07:06:44 pm »

It's going to be fixed soon.

Thanks for the information.
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