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Author Topic: 006n Hotfix List  (Read 43924 times)
0 Members and 3 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #20 on: June 27, 2009, 06:54:23 pm »

This patch I mean, not the gamebug. Tongue
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Detrian Offline
EIR Regular
Posts: 38


« Reply #21 on: June 27, 2009, 06:54:34 pm »

I was saying in the chat that as luftwaffe my ketten's were still 1 pop, mortars still same price etc so yeah.
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #22 on: June 27, 2009, 06:56:52 pm »

boys at rifles still shoot infantry-.- accuracy should be veryvery low vs inf imo

what he said. All AT weapons can hit infantry just not very well.

and there's only one at rifle on a squad, so you're more than likely getting hit by the 5 other guys in the squad...
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee Offline
Donator
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Posts: 9741



« Reply #23 on: June 27, 2009, 06:57:05 pm »

and oh fuck yea...time for my tank "rapers"
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #24 on: June 27, 2009, 07:07:28 pm »

Thank you, thank you for replacing Rommel's Asparagus with something actually useful. Now it's actually a tough decision between Ready Rounds and Double Schreck
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
Scyn Offline
EIR Veteran
Posts: 1011


« Reply #25 on: June 27, 2009, 07:09:06 pm »

Patch doesn´t seem to work, game ain´t playable when loaded, all map is just fog of war.

Please see thread-
http://forums.europeinruins.com/index.php?topic=10590.msg180137;topicseen#new
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God is a genetically induced obsession that we interpret in such a way as to maintain our obedience.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #26 on: June 27, 2009, 07:48:26 pm »

I'm fixing the in game prices now, gimme a sec
Logged

Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #27 on: June 27, 2009, 07:56:13 pm »

i just got a hard on for crete veterans. Here i come 1000xp Falls!
Logged

Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #28 on: June 27, 2009, 08:04:58 pm »

T2: Hard n Fast = 15% less incoming accuracy
T3: Battle hardened = 15% less incoming accuracy

HuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuh??
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salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #29 on: June 27, 2009, 08:08:12 pm »

prices should now be correct, will fix the reinforcement packages to relate to new unit costs.

also we have a fix ready, just trying to get it implemented correctly Smiley
Logged
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #30 on: June 27, 2009, 08:08:59 pm »

T2: Hard n Fast = 15% less incoming accuracy
T3: Battle hardened = 15% less incoming accuracy

HuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuh??


One applies to only rifles and airborne.

The other applies to all infantry, including things like MGs and paks.
Logged
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #31 on: June 27, 2009, 08:19:09 pm »

T2: Hard n Fast = 15% less incoming accuracy
T3: Battle hardened = 15% less incoming accuracy

HuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuh??


One applies to only rifles and airborne.

The other applies to all infantry, including things like MGs and paks.
You think that’s enough of a difference between a T2 and T2?  The ability is already good as a T3 and now you make it a T2?  Besides Airborne also gets a natural 20% less incoming that stacks with this.
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #32 on: June 27, 2009, 08:21:42 pm »

T2: Hard n Fast = 15% less incoming accuracy
T3: Battle hardened = 15% less incoming accuracy

HuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuhHuh??


One applies to only rifles and airborne.

The other applies to all infantry, including things like MGs and paks.
You think that’s enough of a difference between a T2 and T2?  The ability is already good as a T3 and now you make it a T2?  Besides Airborne also gets a natural 20% less incoming that stacks with this.

Except airborne are fucking terrible and get owned by everything, including volks and pgs
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #33 on: June 27, 2009, 08:31:54 pm »

Airborne (1.0)
-Vet1 Received damage 0.80

Seriously man?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #34 on: June 27, 2009, 08:32:54 pm »

eh what is that in reference to elite?
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Detrian Offline
EIR Regular
Posts: 38


« Reply #35 on: June 27, 2009, 08:34:00 pm »

Kettens still seem to be 1 pop with mechanized scout.

Also that claim that airborne suck is ridiculous bullshit.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #36 on: June 27, 2009, 08:34:19 pm »

eh what is that in reference to elite?

Infantry airborne armor is the best armor in the game, it gives them 25% moving dodge vs everything with no downsides.

Airborne are also the toughest infantry in the game at 6 men and 70hp each.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #37 on: June 27, 2009, 09:10:05 pm »

The also have the worst damage output against Infantry as well. Grenades and Captured weapons are the only things that boost their AI Firepower. Not to mention they still get torn up by pretty much any Automatics weapons.
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #38 on: June 27, 2009, 09:14:04 pm »

Airborne are also the toughest infantry in the game at 6 men and 70hp each.

And its pretty funny how they STILL get countered by every single axis unit out there.

Infantry:

Flame pios > airborne
Lmg grens > airborne
Kch > airborne
Mp44 Storms > airborne
Mp 40 volks > airborne
Pgs with mp44 > airborne
Assault grens > airborne

Vehicles

Pumas > airborne w RRs (cant be hit)
AC > airborne w RRs (cant be hit)
Inf Halftrack > airborne w RRs (when used at max range, due to suppression. No, fire up wont counter it because the ht will just drive away)
Ostwind > airborne w RRs (kiting)
P4 > airborne w RRs (kiting, skirts)
Panther > airborne w RRs (kiting, skirts - and thats not even an AI tank)
Tiger > airborne w RRs (range)
King Tiger > airborne w RRs (armor, range)

Logged
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #39 on: June 27, 2009, 09:18:14 pm »

Airborne are also the toughest infantry in the game at 6 men and 70hp each.

And its pretty funny how they STILL get countered by every single axis unit out there.

Infantry:

Flame pios > airborne
Lmg grens > airborne
Kch > airborne
Mp44 Storms > airborne
Mp 40 volks > airborne
Pgs with mp44 > airborne
Assault grens > airborne

Vehicles

Pumas > airborne w RRs (cant be hit)
AC > airborne w RRs (cant be hit)
Inf Halftrack > airborne w RRs (when used at max range, due to suppression. No, fire up wont counter it because the ht will just drive away)
Ostwind > airborne w RRs (kiting)
P4 > airborne w RRs (kiting, skirts)
Panther > airborne w RRs (kiting, skirts - and thats not even an AI tank)
Tiger > airborne w RRs (range)
King Tiger > airborne w RRs (armor, range)



If your airborne gets kited by tigers there is nothing more to say.

Airborne hard counters tigers almost.
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