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Author Topic: 006n Hotfix List  (Read 43014 times)
0 Members and 13 Guests are viewing this topic.
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #120 on: June 28, 2009, 10:01:37 pm »

No.  The "old" one had the firefly shooting 1 per second with a crazy range.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #121 on: June 28, 2009, 10:43:46 pm »

No.  The "old" one had the firefly shooting 1 per second with a crazy range.

Cant you just remove cct stacking?  Or is that not possible?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #122 on: June 28, 2009, 11:18:26 pm »

Quote
I think that is at least debatable.  Personally I'd prefer AB with fireup since it helps them stay on map much longer after the first time you use them.  Stormies have to outright avoid being put at risk of being suppressed - while using a weapon that needs closer range to begin with, and the AB can not only engage at a farther range - but fireup should things get dicey.  I guess what I'm saying is, fireup > cloak, 6 men > 4 men, imo.  I could understand someone else may not agree though.

Fireup not only gives you considerable recieved accuracy and damage debuffs whenever you turn it on, is also on a cooldown, and grants you an exhaustion debuff once it's over. It means that if you use fireup to gtfo from an HMG42, the supporting infantry(volks to KCH, anything will do), may run up and kill your airborne as they're crawling. It is also on a timer.
If an HMG42 sees your airborne, it's gonna shoot them and suppress them at max range in one burst. The .30 cal will likely not suppress a stormtrooper squad at max range at all, the .30 cals range is roughly a quarter lower than the MG42's, and the stromtroopers will never actualy run into the tip of the .30 cals suppression radius. BARs are a bit of a different story, but they still need to FIND the stormtroopers. And as allies making combined arms pushes of riflemen + shermans is rather useless due to the fact that in a balanced vs balanced fight, the axis will always win thanks to their supperior units - the allies are best played if they overwhelm the oposition with one type of unit at a time("spam").

Finaly, at a cost of 560 Munitions, 600 MP and 10 pop, the stormtrooopers will unleash a stunning 4*120 = 480 damage. With a close range damage modifier of 1.25(at which, admitedly, volleys are rarely unleashed - the safer engagement of medium range is taken), it becomes 600 damage. Instagib!
For airborne, you would need to pay 600 MU, 1200 MP and 24 pop to achieve 8*62.5 = 500 damage, with no ability to get in firing range to a tank without getting kited, and losing men in the process.
The stormtroopers are over-all better at their given Anti-Tank duty than airborne, with being able to instantly gib(with vet) most allied tanks at close range, for which they are fully equiped in engaging at(cloak).
The stormtroopers are over-all better at their given Anti-Tank duty than airborne, with being able to instantly gib(with vet - all the time, without vet, at close range) at a much lower pop and manpower cost.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #123 on: June 29, 2009, 12:35:40 am »


Fireup not only gives you considerable recieved accuracy and damage debuffs whenever you turn it on, is also on a cooldown, and grants you an exhaustion debuff once it's over.

Fire up has no received accuracy or damage debuffs.   It only cuts your vision by half and obviously you cannot fire on the move while running(which is universal to all run abilities).

Quote
Finaly, at a cost of 560 Munitions, 600 MP and 10 pop, the stormtrooopers will unleash a stunning 4*120 = 480 damage. With a close range damage modifier of 1.25(at which, admitedly, volleys are rarely unleashed - the safer engagement of medium range is taken), it becomes 600 damage. Instagib!

The short range damage modifier on shreks is an AOE modifier and doesn't appear to do anything.    4 shrek hits with vet 0 will never insta-gib a sherman.  It takes 5 hits 4 hits with vet 3 shreks(vet 3 gives dmg bonus).

And yes storms need to cost more, I've been saying this forever.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #124 on: June 29, 2009, 01:05:42 am »

Quote
4 shrek hits with vet 0 will never insta-gib a sherman.

Actualy, they are quite capable of doing it, in the same way 2 shreks usualy kill a stuart(which has 300 hp), however it more often than not shows up as a main gun destroyed, engine damage/destroy, gunner killed critical than a Make Wreck or OOC critical. Not to mention 5 hp bug. And more often than not, the shreks are fired from medium, not close range to avoid premature detection.

Quote
And yes storms need to cost more, I've been saying this forever.

Storms as a platform - not really. Stormtrooper shreks - yes : what was the reason for their price to go down? They had been already whined about being OP at 150 mun a shrek...
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gamesguy2 Offline
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Posts: 2238


« Reply #125 on: June 29, 2009, 01:09:00 am »


Actualy, they are quite capable of doing it, in the same way 2 shreks usualy kill a stuart(which has 300 hp), however it more often than not shows up as a main gun destroyed, engine damage/destroy, gunner killed critical than a Make Wreck or OOC critical. Not to mention 5 hp bug. And more often than not, the shreks are fired from medium, not close range to avoid premature detection.

Thats due to some weird issue with stuarts and only stuarts.  Skirted M8s have the same health and they never die to 2 shreks, it always takes 3 hits to get a critical.

Go test it yourself.   You will never kill a full hp sherman with 4 hits from vet 0 shreks.   


Quote

Storms as a platform - not really. Stormtrooper shreks - yes : what was the reason for their price to go down? They had been already whined about being OP at 150 mun a shrek...

I meant storm shreks.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #126 on: June 29, 2009, 01:10:41 am »

Storms themselves are already pretty costly, The MP44 upgrades are stupidly expensive, the Schrek is still expensive but for good reason. I only have 2 storm in my company because i can't afford any more upgrades on them. But bundled nades are always worth the cost.
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He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #127 on: June 29, 2009, 01:12:19 am »

Too bad there was a hotfix, I had a replay of a sherman loosing it's main gun(red critical, probable OOC or Make Wreck critical if that happens) to a single volley of unvetted stormies without any kind of support for the stormies or damage on the sherman.

MP44s are stupidply expensive? How much exactly is a single STG44 upgrade, seeing as there's little point buying the dual one?
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #128 on: June 29, 2009, 01:13:25 am »

i agree that stormie schrecks shouldnt cost the same as gren schrecks. atm, they cost almost hte same... but u can only get 1 schreck on grens->theres something wrong with its price
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #129 on: June 29, 2009, 01:13:44 am »

Too bad there was a hotfix, I had a replay of a sherman loosing it's main gun(red critical, probable OOC or Make Wreck critical if that happens) to a single volley of unvetted stormies without any kind of support for the stormies or damage on the sherman.

I have never seen this happen, in all of 005 I ran with a blitz company for axis and 4 shreks without vet never instagibs a full hp sherman.  Next time you see it fraps the replay.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #130 on: June 29, 2009, 01:16:01 am »

i agree that stormie schrecks shouldnt cost the same as gren schrecks. atm, they cost almost hte same... but u can only get 1 schreck on grens->theres something wrong with its price

Are you HONESTLY hinting towards a decrease in grenadier shrek price?
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #131 on: June 29, 2009, 01:17:54 am »

The guy probably picked up a zook. my Storms usually find abandoned weapons and other things. I once had 2 vet 3 stroms with 4 Schreks and 3 Schreks and a zook respectively.

and the Mp44 costs 95/80 munitions. Considering it gives 2 guns per, thats expensive.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #132 on: June 29, 2009, 01:27:43 am »

Just be careful with Who and What AT you pick up Wink

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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #133 on: June 29, 2009, 01:30:10 am »

yes mysth, i think we should go back to the old price, but nvm..
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Raio Offline
EIR Veteran
Posts: 243



« Reply #134 on: June 29, 2009, 01:30:26 am »

tralala  .  . adn wht about those demo charges gyus ?  Smiley
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #135 on: June 29, 2009, 01:41:22 am »

STG44 is not very effective when you throw in the cost well you know..
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BigDick
Guest
« Reply #136 on: June 29, 2009, 01:50:22 am »

mp44 storms (elite anti inf unit) get cut to pieces by bren tommies (basic lmg anti inf - anti tank unit)

grenschrecks are to expensive and storms with schrecks are a very expensive and vulnerable unit....


with all the RR and piats around the schrecks look like a joke for its price...

especially the piats are rapemachines in right hands
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #137 on: June 29, 2009, 02:00:18 am »

I stopped reading when he said
grenschrecks are to expensive and storms with schrecks are a very expensive and vulnerable unit....
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #138 on: June 29, 2009, 02:24:10 am »

Good, I stopped reading when it said
Quote
BigDick on Today
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #139 on: June 29, 2009, 02:31:53 am »

mp44 storms (elite anti inf unit) get cut to pieces by bren tommies (basic lmg anti inf - anti tank unit)


especially the piats are rapemachines in right hands

 Did you read this
 True indeed
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