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Author Topic: The Tiger – An endangered species…  (Read 92722 times)
0 Members and 4 Guests are viewing this topic.
Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #20 on: June 28, 2009, 11:13:25 am »

lol at i cant remember the last time i saw a tiger. Pauls right, the cost and and its effectiveness is not worth the prize. 57mms own tiger with APs, RRs lazer beams own tiger and they are just almost as slow as a KT when trying to avoid anything except without the armor to let em live. Its not really a T3 tank anymore and really should be pushed into T2 and leaving it be. Thats the only option without having the allies cry sweet tears of pain.
Logged

Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #21 on: June 28, 2009, 11:53:55 am »

Quote from: Saint Pauli
King Tiger speed buffs don't really make it capable of outrunning a flank-speed cromwell... so yeah.
 
LOL yeah. Your absolutely right. Going from speed 3 to 4 doesn’t mean a thing. Its worthless…  Roll Eyes

Considering the fact you deem tigers too slow yourself, I doubt your sarcasm is in place here.

I will agree a tiger is useless, but pushing it to be T2 is just a little bit much : consider a churchill crocodile is also T3, same for pershing. And a churchil croc has less health, way poorer armor, and a way crappier gun(NA75 T2 won't affect Crocs).
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wildsolus Offline
Donator
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Posts: 807


« Reply #22 on: June 28, 2009, 11:57:29 am »

if you think a tiger should be a t2, then a pershing should be a t1  Cheesy
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #23 on: June 28, 2009, 11:58:28 am »

if you think a tiger should be a t2, then a pershing should be a t1  Cheesy
Pershing is, on the whole, more versatile than a tiger, however the first shot from a pak will ALWAYS penetrate a pershing, whereas a tiger will usualy deflect a 57 shell...
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #24 on: June 28, 2009, 11:58:41 am »

That makes no sense, Perhsing is way better at what it does.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #25 on: June 28, 2009, 01:28:22 pm »

Pershing is indeed better at defeating enemy units uncapable of firing back due to the fact it can't be outrun.
But in a supporting a push, the tiger will do better. The Pershing will be loads better in a solo'ed role.


In my opinion, the tiger needs a roughly 25 percent increase in turret rotation, +5 base range, and it's targetting priorities fixed. Then it'll be an awesome unit again.
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Warlight Offline
Donator
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Posts: 304


« Reply #26 on: June 28, 2009, 01:31:52 pm »

If you ask me, all heavy tanks should unlock at Tier 3.  And not take a tier three. If its a matter of not baing able to think of doctrains, well that shouldn't be a problem, I'm sure there are a couple good ideas around here.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #27 on: June 28, 2009, 01:41:16 pm »

If you ask me, all heavy tanks should unlock at Tier 3.  And not take a tier three. If its a matter of not baing able to think of doctrains, well that shouldn't be a problem, I'm sure there are a couple good ideas around here.

+1

elite infantry is also unlocked with t0 (4 free)
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #28 on: June 28, 2009, 01:52:07 pm »

I'd use the Tiger if I ever had time to play  Grin
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"Chance favors the prepared mind"
Atlanton Offline
EIR Veteran
Posts: 66


« Reply #29 on: June 28, 2009, 02:22:13 pm »

If you ask me, all heavy tanks should unlock at Tier 3.  And not take a tier three. If its a matter of not baing able to think of doctrains, well that shouldn't be a problem, I'm sure there are a couple good ideas around here.

+1

elite infantry is also unlocked with t0 (4 free)

Isn't that currently the case with all elite infantry with the exception of units like commando mortars and piats?
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #30 on: June 28, 2009, 07:48:52 pm »

Pershing is indeed better at defeating enemy units uncapable of firing back due to the fact it can't be outrun.
But in a supporting a push, the tiger will do better. The Pershing will be loads better in a solo'ed role.


In my opinion, the tiger needs a roughly 25 percent increase in turret rotation, +5 base range, and it's targetting priorities fixed. Then it'll be an awesome unit again.

No heavy tank should have a range buff.  A Heat rounds tiger one shotting infantry squads from 50 range would just be retarded.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #31 on: June 28, 2009, 08:18:00 pm »

the tiger and its vet + doc abilities are just fine, leave it alone. If anything, change the price or pp. The problem with a lot of axis players is that they try and use the tiger as a "omgwtfpwn" unit that just charges through lines alone with no support and it gets destroyed by AT guns.

Now, in vCoh you can do this because a lot of players dont use at guns but in EIR its a necessity to have at least 2 at guns in your company, preferably more.

There are very few units that their vet allows their weaknesses to be covered but their vet makes them good at what they do well already. So just leave the vet where it is, as i've seen a vet 3 and even vet 2 tiger supported well just wreck stuff.

Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #32 on: June 28, 2009, 08:47:18 pm »

the tiger and its vet + doc abilities are just fine, leave it alone. If anything, change the price or pp. The problem with a lot of axis players is that they try and use the tiger as a "omgwtfpwn" unit that just charges through lines alone with no support and it gets destroyed by AT guns.

Now, in vCoh you can do this because a lot of players dont use at guns but in EIR its a necessity to have at least 2 at guns in your company, preferably more.

There are very few units that their vet allows their weaknesses to be covered but their vet makes them good at what they do well already. So just leave the vet where it is, as i've seen a vet 3 and even vet 2 tiger supported well just wreck stuff.



also you can replace tigers in Vcoh...
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #33 on: June 28, 2009, 08:53:24 pm »

All heavy tank vet really needs a boost. Jadg vet 1 is 5% damage reduction....wtf.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #34 on: June 28, 2009, 09:20:20 pm »

But AMPM, that gives it 150 more health! A full AT gun shot, man, imagine it!...
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #35 on: June 28, 2009, 09:23:39 pm »

ZOMG, only an ATG not using AP rounds!

But still, tis the most epic of all vet abilities...
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Tymathee Offline
Donator
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Posts: 9741



« Reply #36 on: June 28, 2009, 09:54:38 pm »

All heavy tank vet really needs a boost. Jadg vet 1 is 5% damage reduction....wtf.

i know yo're joking but it's already got 1600 health, the only tank with more health is the KT so a 5% dmg reduction is huge, especailly since jagds are fasters than panthers and have high frontal armor protection
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #37 on: June 28, 2009, 10:09:42 pm »

Whatever, Jagd fucking sucks, buff plz.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #38 on: June 28, 2009, 11:57:13 pm »

Whatever, Jagd fucking sucks, buff plz.

Jagd = Biger tougher faster panther. Use it the that way...it's a tank killing machine.

but atm, better to buy marders i dont think theres much you can do to make jagds more appealing without making it too cheap and then people start spamming them
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #39 on: June 29, 2009, 12:03:22 am »

But AMPM, that gives it 150 more health! A full AT gun shot, man, imagine it!...

Actualy, it's just 84 extra health. Even sherman vet gives them more health Tongue.

Jagd vet needs to grant moar bonuses, I agree Wink.
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