*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 08, 2024, 04:20:49 am

Login with username, password and session length

Resources

Recent posts

[Yesterday at 02:30:18 pm]

[November 06, 2024, 03:32:19 pm]

[November 06, 2024, 05:29:25 am]

[November 06, 2024, 05:28:38 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Kangaroo Needs serious Buff  (Read 8454 times)
0 Members and 3 Guests are viewing this topic.
tankspirit666 Offline
EIR Regular
Posts: 41


« on: July 01, 2009, 04:35:51 pm »

Kangaroo needs serious buff and is currently i not a viable state.

Costs a lot of ressources: 300 MP 150 Fuel 30 Munfor Repair Kit
Has no Weapons
Has no longer Human Crush ( absolute Nonsense )
Repair Cooldown of 3 Minutes is way too long  ( Remember this Unit is a Damage Taker and it cant fight back on it's own.

Maybe a reduced repair cooldown of 60 secs would make the Kangaroo viable again.

What do you think ?
Logged
crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #1 on: July 01, 2009, 04:43:00 pm »

Nope.  Grin
Logged

I defy all laws of scienceee.

This is Bunny.
Copy and paste bunny into your signature to help him gain world domination
(\__/)
(+'.'+)
(")_(")
Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #2 on: July 01, 2009, 04:44:29 pm »

yea cuz the bangbus that can button on the move and piat rape any vehicle should be buffed...
Kangs can already take a lot of damage and own vehicles fine. No change needed imo

besides tank, weren't you the one spouting off about allies being OP or some shit like that?  Huh  I'm not inclined to listen to you when it comes to balance....
« Last Edit: July 01, 2009, 04:46:29 pm by Jazzhead » Logged

tankspirit666 Offline
EIR Regular
Posts: 41


« Reply #3 on: July 01, 2009, 04:45:17 pm »

Nope.  Grin

So you think repairing a Kangaroo every 3 Minutes is enough ? You can`t be serious. Nt enough in the currently state of balance.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #4 on: July 01, 2009, 04:48:27 pm »

Repairkit gives only 1 use afaik.
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tankspirit666 Offline
EIR Regular
Posts: 41


« Reply #5 on: July 01, 2009, 04:49:46 pm »

Repairkit gives only 1 use afaik.

Yeah and maybe you think Axis is not Overpowered  Grin
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: July 01, 2009, 04:51:03 pm »

Maybe I do, maybe not.

What does it have to do with repairkits?
Logged
tankspirit666 Offline
EIR Regular
Posts: 41


« Reply #7 on: July 01, 2009, 04:59:31 pm »

Maybe I do, maybe not.
What does it have to do with repairkits?

It means your wrong Elite. Axis is overpowered and the ability to repair your Kangaroo ( a unit that have no weapons ) every 3 Minutes is not enough. There are only a few occasions , when you can use this ability more than two or three times and that should not be the case. Remember : Repair Kit costs 30 Muns - thats a lot. The Brits are  underpowered and the Kangoaroo is one of the most underpowered British ones.  
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: July 01, 2009, 05:00:45 pm »

I just told you, repairkit is only 1 use unless you get doctrine abilitys, so cooldown doesn't matter.
Logged
Guderian Offline
EIR Veteran
Posts: 817



« Reply #9 on: July 01, 2009, 05:01:12 pm »

It does not need a buff
Logged

Eir customer support staff.
acker Offline
EIR Veteran
Posts: 2053


« Reply #10 on: July 01, 2009, 05:01:34 pm »

I just told you, repairkit is only 1 use unless you get doctrine abilitys, so cooldown doesn't matter.


I don't think you realize Tankspirit is being sarcastic.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #11 on: July 01, 2009, 05:02:16 pm »

Maybe I do, maybe not.
What does it have to do with repairkits?

It means your wrong Elite. Axis is overpowered and the ability to repair your Kangaroo ( a unit that have no weapons ) every 3 Minutes is not enough. There are only a few occasions , when you can use this ability more than two or three times and that should not be the case. Remember : Repair Kit costs 30 Muns - thats a lot. The Brits are  underpowered and the Kangoaroo is one of the most underpowered British ones.  

tankspirit, you're making no sense. You're arguing ina circle cuz you've been proven wrong just drop it. You are taking away all your viability for anyone to listen to anything you have to say.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Jazzhead Offline
EIR Veteran
Posts: 236


« Reply #12 on: July 01, 2009, 05:04:20 pm »

i'm fairly new around here and i've already lumped him in w/ aloha and bigdick  Undecided
Logged
bbsmith Offline
The Brain and Muscle
*
Posts: 2778


« Reply #13 on: July 01, 2009, 05:04:54 pm »

I'm sorry did someone just say the kangaroo is underpowered?

In all honesty, it could probably use a nerf. The units inside the kangaroo should be able to be killed by flamethrowers just like the other infantry carriers.
Logged

LeTon Offline
EIR Regular
Posts: 47


« Reply #14 on: July 01, 2009, 05:06:42 pm »

Buff the kangaroo? You can't be fking serious...

It can piat and button while moving...it has the armor of a cromwell (which is why it takes "so long" to repair itself)...

A friend of mine almost took down jazz's KT with it...

It does NOT need a buff...In fact...If anything it needs to get a nerf in terms of the button...I.E. should be stationary while buttoning.

 Huh
Logged
thaelmann Offline
Donator
*
Posts: 177


« Reply #15 on: July 01, 2009, 05:16:47 pm »

It means your wrong Elite. Axis is overpowered and the ability to repair your Kangaroo ( a unit that have no weapons ) every 3 Minutes is not enough. There are only a few occasions , when you can use this ability more than two or three times and that should not be the case. Remember : Repair Kit costs 30 Muns - thats a lot. The Brits are  underpowered and the Kangoaroo is one of the most underpowered British ones.  

is it april fools day again? seriously (and no offense), maybe you should just refrain from any balance discussions for the time being.
Logged

crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #16 on: July 01, 2009, 05:17:50 pm »

Nope.  Grin

So you think repairing a Kangaroo every 3 Minutes is enough ? You can`t be serious. Nt enough in the currently state of balance.
Yup.  Grin
Logged
crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #17 on: July 01, 2009, 05:26:56 pm »

Ahhhh, i get it guys. Tankspirit is portraying somewhat of a satire of Allied players by calling out anything Wehrmacht has OP. It's all just a joke and we are just falling for it. Everything he is posting is pure sarcasm to mock the Allied players. You tricky man  Wink
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #18 on: July 01, 2009, 05:33:26 pm »

Throw 2 squads of Rangers/Airborne in your Kangaroo Carrier and watch the clown car rapage.

Kangaroo Carrier should not be changed a bit.  Only thing for contention could be a Price Decrease, since it is a lot to pay for a steel shell.
Logged
EchoAlpha Offline
EIR Regular
Posts: 11


« Reply #19 on: July 01, 2009, 07:15:45 pm »

You have to be joking right?  Even a price decrease would be stupid.  I agree with the nerf idea.  As axis, the only thing that can kill it one on one is a machine that costs far more.  One pak won't even do the job because of it's speed.  Anything short of a side skirted and vetted panther gets owned by it.  With the lack of dual shrek squads it is even effective against grens unless there are multiple shreks.  Fausts are a joke against it unless it happens to crit the engine and even then you still can't kill what is inside until the TANK part of it dies.  In my opinion the targeting should be changed (if this is possible) to where the inf accuracy is reduced when the carrier is moving and all non-AT weapons should target the inf inside instead of the tank.  Then the inf could be given the equivalent of heavy cover that can't be removed short of the vehicle being destroyed and the cover moves and there is no suppression.  Sounds pretty sweet to me and much more fair.  Then again I doubt anyone will agree so it isn't like it matters.
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.078 seconds with 35 queries.