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Author Topic: Community map [Made by Community Edited by Duck or die]  (Read 11026 times)
0 Members and 6 Guests are viewing this topic.
Duckordie Offline
Community Mapper
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Posts: 1687



« on: July 02, 2009, 01:04:09 pm »

Community map

The Community map is a map the the hole Community is gonna make, it works that I make an overview pic (paint or worldbuilder) and you make a choice, A,B or C (or D), after some Community forums members have "Voted" The changes are made
We start simple, map Size, then go for starting points. then to roads, houses and so on. And so on. to  

Goal:

Make a map that the hole Community made.
You make the choice, I edit. All people have the right to vote and say what they would like.

Rules:
It will be a 2vs2 map SIZE
No Flames
IF YOU DON'T USE THE CODE THE VOTE WILL NOT COUNT
Only one Vote per time
Only one Letter per time
You may replay and talk about this how many times as you like  
To vote copy this:

Quote
Code:
[b]I like the Letter[/b]:
Comments on why:

Other:


How it works:
The map gonna work on a "Alphabet"  System
For example. if the people vote for the system A, it will have a start Name A, the next would be the Starting points,
if the community votes B picture for that, it will be AB and so on, Until we have a map made with ABCDGACBBACDBDDCAAB.
We start slow and see how this goes

First Letter: C, Circle map

SECOND LETTER
How will the spawn be?
A Normal spawn    (like: Crossroads, French)
B Each player on a side (like Hedgerow siege in coh (almost) )
C Tow players in mid, one top and one bottom (like: None)
D Tow spawn close, the other side spawn away from each other (like: None)
E 3vs3 in a small 2vs2 map (like: None, or?)
F 3vs3 in B style (like: None)

Code to vote is in front page


« Last Edit: July 03, 2009, 05:51:19 am by Duckordie » Logged

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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #1 on: July 02, 2009, 01:08:44 pm »

I like the Letter: i like the A type most
Comments on why: because.

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Schultz Offline
EIR Veteran
Posts: 679


« Reply #2 on: July 02, 2009, 01:12:08 pm »

B Duck
Rtc and xroads suck immensely :p


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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #3 on: July 02, 2009, 01:14:08 pm »

In maps that look like A, the top 1/4 and the bottom 1/4 of the map aren't ever touched since its hard to back cap.
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #4 on: July 02, 2009, 01:20:19 pm »

I like the letter: C

Comments on why: It's never been done before.
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tankspirit666 Offline
EIR Regular
Posts: 41


« Reply #5 on: July 02, 2009, 02:21:17 pm »

I like the Letter: C
Comments on why:

Result could be interesting
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Malevolence Offline
Donator
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Posts: 1871



« Reply #6 on: July 02, 2009, 02:37:22 pm »

I like the Letter: C
Comments on why: Might as well be different, could be more interested and balanced than the square ones.

Other: I like pie.
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Glaze Offline
EIR Veteran
Posts: 112



« Reply #7 on: July 02, 2009, 02:50:29 pm »

A has generally produced some maps that are really enjoyable.  C would be something different, but I don't think it would work very well as far as gameplay was concerned.
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Illegal_Carrot Offline
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Posts: 1068


« Reply #8 on: July 02, 2009, 03:28:27 pm »

I'd got for a square like B, but I'd be afraid that back capping would be too easy on a 2v2.

I like the Letter: C

Comments: Could be interesting, and could be done in a way to prevent back capping from being too easy.
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Tymathee Offline
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« Reply #9 on: July 02, 2009, 04:53:27 pm »

I like the Letter:  C
Comments on why: Never been done b4 that I've seen, could be interesting

Other:
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Aggamemnon Offline
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Posts: 418


« Reply #10 on: July 02, 2009, 05:43:39 pm »

Just like to point out, that we do already have a circular map (well oval).

Can't remember the name right now, and can't check as eirr uses the launcher....

Town/city which has a forest/field approach on the bottom side, and road entrance at the top, the corners are not accessible because of hard covers coming in and around.
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crimsonrabbit Offline
EIR Veteran
Posts: 380



« Reply #11 on: July 02, 2009, 07:42:04 pm »

Just like to point out, that we do already have a circular map (well oval).

Can't remember the name right now, and can't check as eirr uses the launcher....

Town/city which has a forest/field approach on the bottom side, and road entrance at the top, the corners are not accessible because of hard covers coming in and around.
Oh you mean vierville? That map was kinda fun w/ the urban warfare.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: July 02, 2009, 11:42:06 pm »

I like the Letter:B
Comments on why:I know B will work, C hasnt been done before so it could be a flop and a waste of time

Other:i also like pie
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #13 on: July 03, 2009, 04:12:10 am »

Are you guys sure you want C map?
WILL YOU PLAY a map that looks like this?

The church is just a example building
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Lt_Apollo Offline
EIR Veteran
Posts: 380


« Reply #14 on: July 03, 2009, 04:18:51 am »

looks LAGGGGGGGGGGGGGGYYYYYYYYY
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #15 on: July 03, 2009, 04:24:02 am »

Its an example, It will be different if we make it C to prevent lag, maybe a hill or groves
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Guderian Offline
EIR Veteran
Posts: 817



« Reply #16 on: July 03, 2009, 05:06:07 am »

C Go for it! do it! yust make the outer space logical
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #17 on: July 03, 2009, 05:38:44 am »

SECOND LETTER
How will the spawn be?
A Normal spawn    (like: Crossroads, French)
B Each player on a side (like Hedgerow siege in coh (almost) )
C Tow players in mid, one top and one bottom (like: None)
D Tow spawn close, the other side spawn away from each other (like: None)
E 3vs3 in a small 2vs2 map (like: None, or?)
F 3vs3 in B style (like: None)

C and F= The attacker/Defender start in mid, from there you need to push in / out
The starting point for the mid players would prob be a bunker or a  stronghold, or a town.

The only problem here is you should not walk to close into mid where they spawn. 

Code to vote is in front page


 
« Last Edit: July 03, 2009, 05:43:14 am by Duckordie » Logged
Guderian Offline
EIR Veteran
Posts: 817



« Reply #18 on: July 03, 2009, 05:40:18 am »

Still confused of f and c if implemented - how would it look like on the map?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #19 on: July 03, 2009, 05:43:55 am »

How the hell are you going to make an oval map?
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