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Author Topic: Who bashed all the allies away?  (Read 13384 times)
0 Members and 10 Guests are viewing this topic.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« on: July 02, 2009, 08:05:23 pm »

Huh
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Freek Offline
EIR Veteran
Posts: 218


« Reply #1 on: July 02, 2009, 08:19:44 pm »

?
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Freek Offline
EIR Veteran
Posts: 218


« Reply #2 on: July 02, 2009, 08:26:22 pm »

Oh, probably all the axis fanboyz screaming nerf tank reapers... the only good infantry t4.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #3 on: July 02, 2009, 08:26:38 pm »

EIRRMOD needs to come back.

We missss youuuu!
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thaelmann Offline
Donator
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Posts: 177


« Reply #4 on: July 02, 2009, 08:30:26 pm »

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Freek Offline
EIR Veteran
Posts: 218


« Reply #5 on: July 02, 2009, 08:32:46 pm »


And they want tank reapers nerfed, go figure.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #6 on: July 02, 2009, 08:34:36 pm »

That KT has 0 kills.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #7 on: July 02, 2009, 08:34:53 pm »

Which is worse, 3 KTs or a KT, three Panthers, and two Tigers?
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Jinker Offline
EIR Veteran
Posts: 227


« Reply #8 on: July 02, 2009, 08:35:22 pm »

Oh man freek, zero kills and the whole map already capped. those KTs sure won the game.
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Glaze Offline
EIR Veteran
Posts: 112



« Reply #9 on: July 02, 2009, 08:35:47 pm »

lolwut?
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Freek Offline
EIR Veteran
Posts: 218


« Reply #10 on: July 02, 2009, 08:36:47 pm »

1 KT had 0 kills, of 3.  2 PIVS and maybe 1 or 2 more tanks who knows?

If I was the allies, I'd just pull off... it's futile trying to hold that off.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #11 on: July 02, 2009, 08:47:35 pm »

im really getting sick of the mid-late game KT spammage now.  I know everyone's pretty much gonna base their armour on Gamesguys, that is, having 2 King Tigers.  Basically 1 KT takes at least 3 ATGs from the other team and 2 heavy tanks, as well as maybe some infantry, and the second one just has nothing to fight against and rips them apart.  Maybe we should look at these heavy tanks cost or pop cap so they won't be as much of a nuisance.

Panthers are Fine ATM, and tigers are also fine (with their relatively low armour they can at least be penetrated and they dont have too much health).  I think its the KT mostly, and to some extent the jagd (which i haven't really seen much of) that are causing these problems, as well as the repair kits on them.

One suggestion i have is to increase the repair kit cost even further.
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thaelmann Offline
Donator
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Posts: 177


« Reply #12 on: July 02, 2009, 08:47:52 pm »

i had another game today. 3v3, 2 brits 1 US. 3 pieces of onmap arty, at least 4 offmaps or foos on my units alone. i'm sure it was 10+ in total.

If I was the allies, I'd just pull off... it's futile trying to hold that off.

 Wink

EDIT: kt spam? roflmao. take a look at the leaderboard. there's 10 kts ni the whole game. and gamesguy is the only one who runs a double kt company.
« Last Edit: July 02, 2009, 08:50:49 pm by thaelmann » Logged
Saint Offline
EIR Veteran
Posts: 161


« Reply #13 on: July 02, 2009, 08:48:31 pm »

Which is worse, 3 KTs or a KT, three Panthers, and two Tigers?
three panthers thats pretty much ownage considering there speed and effectiveness against allied armor
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #14 on: July 02, 2009, 08:49:43 pm »

it's already 18 pop (the KT), the reason you see it mid and late game is that's usually the only feasible time to have it come out and support it.
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Jinker Offline
EIR Veteran
Posts: 227


« Reply #15 on: July 02, 2009, 08:51:02 pm »

KT repair kit costs 120 munitions. It is really expensive as is, and take quite a long while to be done. around five minutes i think?
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #16 on: July 02, 2009, 08:53:30 pm »

KT repair kit costs 120 munitions. It is really expensive as is, and take quite a long while to be done. around five minutes i think?

Really 120 munitions = a schrek.  And it repairs what, 900 health??  And 900 health to a KT is like 1500 to any normal medium tank since not many shots will penetrate.
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Jinker Offline
EIR Veteran
Posts: 227


« Reply #17 on: July 02, 2009, 08:56:47 pm »

well, combine that with the 5 additional minutes (one way) it takes to get it back to spawn in order to repair it, and you have 15 minutes to pick up all the at dropped on the field.
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wildsolus Offline
Donator
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Posts: 807


« Reply #18 on: July 02, 2009, 08:59:04 pm »

except the thing is everyone that has a KT magically makes sure they play with at least one other person who's rollin' a KT B)

can't wait to see if i can get my 3 pershings each to vet3.
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thaelmann Offline
Donator
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Posts: 177


« Reply #19 on: July 02, 2009, 09:03:06 pm »

bringing the kt on field                        30 secs
getting it to where the action is        2 1/2 mins
killing some stuff
getting hit
taking it back to the spwan to repair  2 1/2 mins
repairing                                             5 mins
getting it back to the front               2 1/2 mins

that's about 13 mins doing shit. and all that time it eats 18 pop

i got a kt, but seriously, i wish i had gone blitz. this thing is like frankenstein's monster...
http://www.youtube.com/watch?v=tTNN5h8CG_Y
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