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Author Topic: Tank Reapers super bugged  (Read 4219 times)
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Tymathee Offline
Donator
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Posts: 9741



« Reply #20 on: July 04, 2009, 05:40:46 am »

Joy.

See, this is what happens when Im away =p

I'll fix it if you haven't yet.

looking at it now.

heh, wasn't me!

Yea, looks easy to fix. Just looks like Syn copied the bazooka entry twice.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #21 on: July 04, 2009, 07:00:42 am »

What happened to old scynny?
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Tymathee Offline
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Posts: 9741



« Reply #22 on: July 04, 2009, 07:42:46 am »

What happened to old scynny?

banished for screwing up reapers Cheesy
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #23 on: July 04, 2009, 01:33:18 pm »

Joy.

See, this is what happens when Im away =p

I'll fix it if you haven't yet.

looking at it now.

heh, wasn't me!

Yea, looks easy to fix. Just looks like Syn copied the bazooka entry twice.

There is no "bazooka entry".  One entry encompasses both bazookas and ATGs.  Stickies are in a seperate entry as they are not a hardpoint 1 weapon.

Ignore the bazooka tab, I was looking up their tables, it has nothing to do with the bug at hand.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #24 on: July 05, 2009, 12:23:51 pm »

How do you tell which weapons get the abilities while looking at the RGDs?
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
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