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Author Topic: Tank Reapers super bugged  (Read 4221 times)
0 Members and 2 Guests are viewing this topic.
gamesguy2 Offline
Honoured Member
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Posts: 2238


« on: July 03, 2009, 07:00:05 pm »

Tank reapers bonuses are double what they should be on zooks and ATGs(more than double on penetration).

Current bonuses are 44% more damage, 99.5% more penetration, and 56.25% more accuracy.





« Last Edit: July 03, 2009, 08:20:35 pm by gamesguy2 » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #1 on: July 03, 2009, 07:17:56 pm »

and it still isn't all that great, misses almost half the time and still bonces shots
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence Offline
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Posts: 1871



« Reply #2 on: July 03, 2009, 07:19:41 pm »

Tell that to my poor KT that got penetrated frontally by 6 of 12 bazooka shots. German Steel, too.
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Akranadas' Greatest Hits, Volume 1:

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Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Freek Offline
EIR Veteran
Posts: 218


« Reply #3 on: July 03, 2009, 07:26:50 pm »

I think you forget the 2 piats, and 1 or 2 atgs that were also shooting your KT for almost a minute before it finally died.

However, I wont pretend that I fully understand those pics.. but
I see two separate damage mods for 1.2 (20%) for action 1 and action 2 of zooks.  I don't know what the separate actions are supposed to be, but that doesn't seem 2x 20% to me...

But the penetration modifies seems like 50%, when I think it should be 33% am I right?
« Last Edit: July 03, 2009, 07:29:37 pm by Freek » Logged
DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #4 on: July 03, 2009, 07:43:46 pm »

Tell that to my poor KT that got penetrated frontally by 6 of 12 bazooka shots. German Steel, too.

German steel does not apply to KTs, it says so in the doctrine
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #5 on: July 03, 2009, 07:44:57 pm »

I think you forget the 2 piats, and 1 or 2 atgs that were also shooting your KT for almost a minute before it finally died.

However, I wont pretend that I fully understand those pics.. but
I see two separate damage mods for 1.2 (20%) for action 1 and action 2 of zooks.  I don't know what the separate actions are supposed to be, but that doesn't seem 2x 20% to me...

But the penetration modifies seems like 50%, when I think it should be 33% am I right?

No, its applying twice.

Each action applies to the target(in this case zooks and ATGs, stickies fall under action 03).   In action one and two there is an acc/dmg/penetration bonus to hardpoint 1.  Therefore its applying the bonus twice.

Just for confirmation I checked another ability with similar targets, AT eagles.  AT eagles only have 1 action, a penetration bonus to hardpoint 1 of RRs and ATGs, it does not apply the same action twice.

So ya, tank reapers currently give +44% dmg, +100% penetration, and +56% accuracy.
Quote
German steel does not apply to KTs, it says so in the doctrine

German steel does apply to KTs, the devs have said so and the doctrine does not exclude it anymore.
« Last Edit: July 03, 2009, 08:14:35 pm by gamesguy2 » Logged
Atlanton Offline
EIR Veteran
Posts: 66


« Reply #6 on: July 03, 2009, 08:10:54 pm »

Ah... I guess my thoughts in the balance thread weren't that far off.

Now I'm just waiting for people to say that the bug isn't game breaking.

Oh wait...
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #7 on: July 03, 2009, 08:13:56 pm »

Joy.

See, this is what happens when Im away =p
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #8 on: July 03, 2009, 08:15:37 pm »

A lot of abilities came in bugged.
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Jinker Offline
EIR Veteran
Posts: 227


« Reply #9 on: July 03, 2009, 08:18:21 pm »

Hmm, I thought something was fishy with it. Good find again, gamesguy. And Tym, are you sure you were playing with tank reapers? I've seen it absolutely stomp everything thrown at it.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #10 on: July 03, 2009, 08:20:39 pm »

They did indeed.
Thats the problem with no QA Wink

This will be patched next patch.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #11 on: July 03, 2009, 08:38:09 pm »

Quote
I think you forget the 2 piats, and 1 or 2 atgs that were also shooting your KT for almost a minute before it finally died.

Which have anything to do with the penetration of bazookas because?...
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Tymathee Offline
Donator
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Posts: 9741



« Reply #12 on: July 03, 2009, 09:01:24 pm »

Hmm, I thought something was fishy with it. Good find again, gamesguy. And Tym, are you sure you were playing with tank reapers? I've seen it absolutely stomp everything thrown at it.

Well, I haven't gotten much chance to use it. But I did pwn a panther today, almost...at least i made it run from my rangers instead of trying to just run them over like most players do.
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Freek Offline
EIR Veteran
Posts: 218


« Reply #13 on: July 03, 2009, 09:03:58 pm »

Quote
I think you forget the 2 piats, and 1 or 2 atgs that were also shooting your KT for almost a minute before it finally died.

Which have anything to do with the penetration of bazookas because?...

That thing was already dead when my rangers got to it, suck it up, your KT died, and there wasn't a single axis unit within sight supporting it.  Go figure.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #14 on: July 03, 2009, 09:39:45 pm »

Quote
I think you forget the 2 piats, and 1 or 2 atgs that were also shooting your KT for almost a minute before it finally died.

Which have anything to do with the penetration of bazookas because?...

That thing was already dead when my rangers got to it, suck it up, your KT died, and there wasn't a single axis unit within sight supporting it.  Go figure.

lawls i think he's mad cuz zooks penetrated his front armor period...

i almost killed a kt with bazookas, non tr, i got it to half health with just the zooks.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #15 on: July 03, 2009, 11:34:47 pm »

Hmm, according to this, the ATG gun doesn't get it.

Hey, EIRRMod, while you're at it, add the 6pdr and maybe even piats to it for when you get reinforcements.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #16 on: July 04, 2009, 02:37:32 am »

Quote
That thing was already dead when my rangers got to it, suck it up, your KT died, and there wasn't a single axis unit within sight supporting it.  Go figure

...

Wow. You are truly that dense, huh.
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #17 on: July 04, 2009, 03:01:49 am »

Joy i didn't play against TRs.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #18 on: July 04, 2009, 03:09:56 am »

Joy.

See, this is what happens when Im away =p

I'll fix it if you haven't yet.

looking at it now.

heh, wasn't me!
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: July 04, 2009, 03:26:07 am »

While you're at it, implement at least hull down into the game, kk?

75 mm churchill would be sex.
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