Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 26, 2024, 10:38:02 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Technical Support
>
Bug Reporting
>
Tank Reapers super bugged
Pages: [
1
]
2
Go Down
Print
Author
Topic: Tank Reapers super bugged (Read 4224 times)
0 Members and 3 Guests are viewing this topic.
gamesguy2
Honoured Member
Posts: 2238
Tank Reapers super bugged
«
on:
July 03, 2009, 07:00:05 pm »
Tank reapers bonuses are double what they should be on zooks and ATGs(more than double on penetration).
Current bonuses are 44% more damage, 99.5% more penetration, and 56.25% more accuracy.
«
Last Edit: July 03, 2009, 08:20:35 pm by gamesguy2
»
Logged
Tymathee
Donator
Posts: 9741
Re: Tank Reapers super bugged
«
Reply #1 on:
July 03, 2009, 07:17:56 pm »
and it still isn't all that great, misses almost half the time and still bonces shots
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Malevolence
Donator
Posts: 1871
Re: Tank Reapers super bugged
«
Reply #2 on:
July 03, 2009, 07:19:41 pm »
Tell that to my poor KT that got penetrated frontally by 6 of 12 bazooka shots. German Steel, too.
Logged
Akranadas' Greatest Hits, Volume 1:
Quote from: Akranadas
Vet has nothing to do with unit preformance.
Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Freek
EIR Veteran
Posts: 218
Re: Tank Reapers super bugged
«
Reply #3 on:
July 03, 2009, 07:26:50 pm »
I think you forget the 2 piats, and 1 or 2 atgs that were also shooting your KT for almost a minute before it finally died.
However, I wont pretend that I fully understand those pics.. but
I see two separate damage mods for 1.2 (20%) for action 1 and action 2 of zooks. I don't know what the separate actions are supposed to be, but that doesn't seem 2x 20% to me...
But the penetration modifies seems like 50%, when I think it should be 33% am I right?
«
Last Edit: July 03, 2009, 07:29:37 pm by Freek
»
Logged
DuckOfDoom
EIR Veteran
Posts: 318
Re: Tank Reapers super bugged
«
Reply #4 on:
July 03, 2009, 07:43:46 pm »
Quote from: Malevolence on July 03, 2009, 07:19:41 pm
Tell that to my poor KT that got penetrated frontally by 6 of 12 bazooka shots. German Steel, too.
German steel does not apply to KTs, it says so in the doctrine
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Tank Reapers super bugged
«
Reply #5 on:
July 03, 2009, 07:44:57 pm »
Quote from: Freek on July 03, 2009, 07:26:50 pm
I think you forget the 2 piats, and 1 or 2 atgs that were also shooting your KT for almost a minute before it finally died.
However, I wont pretend that I fully understand those pics.. but
I see two separate damage mods for 1.2 (20%) for action 1 and action 2 of zooks. I don't know what the separate actions are supposed to be, but that doesn't seem 2x 20% to me...
But the penetration modifies seems like 50%, when I think it should be 33% am I right?
No, its applying twice.
Each action applies to the target(in this case zooks and ATGs, stickies fall under action 03). In action one and two there is an acc/dmg/penetration bonus to hardpoint 1. Therefore its applying the bonus twice.
Just for confirmation I checked another ability with similar targets, AT eagles. AT eagles only have 1 action, a penetration bonus to hardpoint 1 of RRs and ATGs, it does not apply the same action twice.
So ya, tank reapers currently give +44% dmg, +100% penetration, and +56% accuracy.
Quote
German steel does not apply to KTs, it says so in the doctrine
German steel does apply to KTs, the devs have said so and the doctrine does not exclude it anymore.
«
Last Edit: July 03, 2009, 08:14:35 pm by gamesguy2
»
Logged
Atlanton
EIR Veteran
Posts: 66
Re: Tank Reapers super bugged
«
Reply #6 on:
July 03, 2009, 08:10:54 pm »
Ah... I guess my thoughts in the balance thread weren't that far off.
Now I'm just waiting for people to say that the bug isn't game breaking.
Oh wait...
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Tank Reapers super bugged
«
Reply #7 on:
July 03, 2009, 08:13:56 pm »
Joy.
See, this is what happens when Im away =p
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
bbsmith
The Brain and Muscle
Posts: 2778
Re: Tank Reapers super bugged
«
Reply #8 on:
July 03, 2009, 08:15:37 pm »
A lot of abilities came in bugged.
Logged
Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
Jinker
EIR Veteran
Posts: 227
Re: Tank Reapers super bugged
«
Reply #9 on:
July 03, 2009, 08:18:21 pm »
Hmm, I thought something was fishy with it. Good find again, gamesguy. And Tym, are you sure you were playing with tank reapers? I've seen it absolutely stomp everything thrown at it.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Tank Reapers super bugged
«
Reply #10 on:
July 03, 2009, 08:20:39 pm »
They did indeed.
Thats the problem with no QA
This will be patched next patch.
Logged
Malevolence
Donator
Posts: 1871
Re: Tank Reapers super bugged
«
Reply #11 on:
July 03, 2009, 08:38:09 pm »
Quote
I think you forget the 2 piats, and 1 or 2 atgs that were also shooting your KT for almost a minute before it finally died.
Which have anything to do with the penetration of bazookas because?...
Logged
Tymathee
Donator
Posts: 9741
Re: Tank Reapers super bugged
«
Reply #12 on:
July 03, 2009, 09:01:24 pm »
Quote from: Jinker on July 03, 2009, 08:18:21 pm
Hmm, I thought something was fishy with it. Good find again, gamesguy. And Tym, are you sure you were playing with tank reapers? I've seen it absolutely stomp everything thrown at it.
Well, I haven't gotten much chance to use it. But I did pwn a panther today, almost...at least i made it run from my rangers instead of trying to just run them over like most players do.
Logged
Freek
EIR Veteran
Posts: 218
Re: Tank Reapers super bugged
«
Reply #13 on:
July 03, 2009, 09:03:58 pm »
Quote from: Malevolence on July 03, 2009, 08:38:09 pm
Quote
I think you forget the 2 piats, and 1 or 2 atgs that were also shooting your KT for almost a minute before it finally died.
Which have anything to do with the penetration of bazookas because?...
That thing was already dead when my rangers got to it, suck it up, your KT died, and there wasn't a single axis unit within sight supporting it. Go figure.
Logged
Tymathee
Donator
Posts: 9741
Re: Tank Reapers super bugged
«
Reply #14 on:
July 03, 2009, 09:39:45 pm »
Quote from: Freek on July 03, 2009, 09:03:58 pm
Quote from: Malevolence on July 03, 2009, 08:38:09 pm
Quote
I think you forget the 2 piats, and 1 or 2 atgs that were also shooting your KT for almost a minute before it finally died.
Which have anything to do with the penetration of bazookas because?...
That thing was already dead when my rangers got to it, suck it up, your KT died, and there wasn't a single axis unit within sight supporting it. Go figure.
lawls i think he's mad cuz zooks penetrated his front armor period...
i almost killed a kt with bazookas, non tr, i got it to half health with just the zooks.
Logged
Tymathee
Donator
Posts: 9741
Re: Tank Reapers super bugged
«
Reply #15 on:
July 03, 2009, 11:34:47 pm »
Hmm, according to this, the ATG gun doesn't get it.
Hey, EIRRMod, while you're at it, add the 6pdr and maybe even piats to it for when you get reinforcements.
Logged
Malevolence
Donator
Posts: 1871
Re: Tank Reapers super bugged
«
Reply #16 on:
July 04, 2009, 02:37:32 am »
Quote
That thing was already dead when my rangers got to it, suck it up, your KT died, and there wasn't a single axis unit within sight supporting it. Go figure
...
Wow. You are truly that dense, huh.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Tank Reapers super bugged
«
Reply #17 on:
July 04, 2009, 03:01:49 am »
Joy i didn't play against TRs.
Logged
salan
Synergies TL2 mod!
Posts: 6290
Re: Tank Reapers super bugged
«
Reply #18 on:
July 04, 2009, 03:09:56 am »
Quote from: EIRRMod on July 03, 2009, 08:13:56 pm
Joy.
See, this is what happens when Im away =p
I'll fix it if you haven't yet.
looking at it now.
heh, wasn't me!
Logged
www.synergiesmod.com
Mysthalin
Tired King of Stats
Posts: 9028
Re: Tank Reapers super bugged
«
Reply #19 on:
July 04, 2009, 03:26:07 am »
While you're at it, implement at least hull down into the game, kk?
75 mm churchill would be sex.
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...