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Author Topic: Clown Cars  (Read 7015 times)
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Halfling Offline
EIR Veteran
Posts: 70



« Reply #20 on: July 06, 2009, 09:16:03 am »

If the P IV stand still and turn the tank in the mario karts direction the kart will get pwnd. But has to be in open.
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just Halfwhining sometimes Wink
Dragon2008 Offline
EIR Veteran
Posts: 355



« Reply #21 on: July 06, 2009, 10:15:39 am »

IHT or Bren Carriers (mario karts) get totally quite expensive when fully loaded. So two BC with Piats is alot of MP and if the opponent is for example a PIV it ain´t hard to kite the karts + especially Piats can´t hit anything that is moving.

If the P IV stand still and turn the tank in the mario karts direction the kart will get pwnd. But has to be in open.

Not everyone has a P4 on the field or anykind of tank really when the Clown Car role around. Most people always start with some sort of AT (Pak/ATG) and you shouldn't av to rely on a tank to do a job of a AT gun. Also no-one seds only one clown car in against anyunit. They always throw 3-4 of them in. 3-4 clown cars with hand held AT will beat any tank/support weapon/inf hands down.

It might be expensive to put PIATS or anykind of hand held AT into a clown car but the fact is that the brens/IHT or anykind of vehicle tranport is too strong against AT and getting spammed like hell.

This is the main problem with clown cars at the moment. They are too strong and take many hits from AT and don't die. They r too available so people buy like 6 and spam them too hell. When you finally destroy the clown cars the units inside don't take any damage at all, jus continue to kill all ur stuff until you bring up an another MG and mortar to finish them off cos your other support weapon got pwnd by the clown car spam.
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Mukip Offline
EIR Veteran
Posts: 450



« Reply #22 on: July 06, 2009, 10:23:34 am »

Most vehicles can take one or two shots from an AT gun in order to get behind it, it's why you need to field multiple anti-tank units for them to be effective.  Three clown cars with Sapper Piats is 21 pop, you could field a PaK, shreck squad and a tank for that.  If allies can beat three infantry halftrack starts then so can axis.  That said the Mario Karts could probably do with losing 25-50 hp.
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dravidian Offline
EIR Veteran
Posts: 97


« Reply #23 on: July 06, 2009, 11:54:27 am »

buy a croc, i sent that in vs 2 shrek clown car and it instantly killed both squads loL!
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Sharpshooter824 Offline
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EIR Veteran
Posts: 775


« Reply #24 on: July 06, 2009, 12:23:35 pm »

it wasn't funny dravidian :-( lol
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Rawr
Atlanton Offline
EIR Veteran
Posts: 66


« Reply #25 on: July 06, 2009, 03:28:59 pm »

the problem is, that they kill all your units while inside the halftrack, then when you finally destroy the HT, the enemy just gets out 1 sec before HT explodes.
solution is simple: when the enemy commands their units to get out of the haltrack, it should take about 5 seconds before they really get out, so you have a higher chanse of killing the whole clown at once, instead of have to kill it two times.

edit:
one thing else you can do, is make the units inside HT autoretreat when HT explodes, but  i think the idea above here is better.

I like both of the ideas. Maybe give it a 2-3 second activation time on ejecting as opposed to 5 seconds, and then make it so destroyed halftracks force the squad inside to auto-retreat. Makes it so you don't have to kill it twice, but you also don't lose vet due to insta-ganking.
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