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Author Topic: 006o Hotfix  (Read 48416 times)
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salan Offline
Synergies TL2 mod!
*
Posts: 6290


« on: July 06, 2009, 05:24:31 am »

Red = RGD change
Green = Launcher change
Purple = Doctrine/Advantage change

GENERAL
* Training advantage SMOKE BARRAGE, no longer has red smoke.
*  Vehicle/Tank Repair prices have been updated and explained.


US
** Improved Armor now effects m10 and m18 as listed
** Tank Reapers effect correct weapons.(Bazooka not working ATM)
**  Field repair allows more then 1 use now
*  Upgun 75Mun (from 100 Mun)

CW
*  ALL CW Vehicles now have Vehicle Cover
*  ALL Aura's have been altered to be non stacking.
*  Captain, Liuetenant, Command tank population lowered to 2.
*  Command tank Aura reworked for EIRR balance
*  Liuetenant Aura reworked for EIRR balance
*  Captain Aura Reworked for EIRR balance

*  Firefly cooldown removed.
*  Fixed Priest Vet requirements for vet 1
*  Recon Tommy availability in supply raised to 3 from 2
*  Foo recharge set to 600 seconds
*  Fixed Boyz AT rifle penetration vs Skirted P4 rear shots.
*  Captain - 150 MP, 40 Mun (from 150 MP, 50 Mun)
*  Cromwell Command tank - 180 MP, 65 F (from 220 MP, 115 F)

*   Bren carrier pop 4 in game, was 3 in launcher, fixed to match

WEHR
*  Tiger no longer has Elite armor status
*  KCH population reduced to 5.
*  Fixed 88 Regeneration so it only regenerated the crew
*  Fixed Officer Regeneration and medkit use
*  Fixed Officer supervised state, was missing a damage component.

*  Officer supervision no longer stacks
*  Officer population lowered to 2
*  Officer vet 3 now upgrades to a Mp44
*  Fixed Puma vet 3 spelling error with range buff
*  Flammenwerfer 240 MP, 50 Mun, 30 F (From 240 MP, 80 Mun, 30 F)
**  Fixed Terror T1 Inspired Assault, will now work in game
**  Terror T4 Ferocity complete

**  Terror T3 Knights Cross With Oak Leafs complete

PE
**  Tank Hunters T4 Telescopic Sights is now correct 10 range, instead of 10% range
**  Fixed PE supply drops, now 1 LMG, 1 Shrek as stated.
**  Scortched Earth t3 Inflammable complete
*  Munitions halftrack lowered to 2
*  Munition halftrack aura has been altered to be non stacking
*  Availability Change for Assault Grenadiers: 6 / 4 / 3.
*  Fixed 88 Regeneration so it only regenerated the crew
*  Fixed Armored Car to fully resemble Puma armor as was suppose to

VET TRAINING COSTS:
(CLASSIFICATION / VET 2 SP COST / VET 3 SP COST)

Axillary Infantry: 0 / 1
Base Infantry: 1 / 2
Assault Infantry: 2 / 4
Support Weapons: 1 / 2
Officers units: 1 / 2
Recon Vehicles: 0 / 1
Light Vehicles: 1 / 2
Infantry Support Tanks (burst/fire/assaultgun): 1 / 2
Medium Tanks (single shot): 2 / 3
Heavy Tanks:  3 / 5
Super Heavy Tanks: 4 / 6
Artillery Units: 3 / 5
++EXCEPTION UNITS:
-Snipers: 2 / 3
-HMGs:0 / 1


Quote from: units classified for training costs:
Axillary Infantry: Engineers, Pioneers

Base Infantry:  Riflemen, VolksGrenadiers, Grenadiers, Tommies, Sappers, Tank Busters, Assault Grenadiers, Luftwaffe ground troops

Assault Infantry:  Rangers, Airborne, Stormtroopers, Commando squds, Fallchirmjagers, KCH

Support Weapons: All setup Mortars, All setup At guns, Howitzer, 88, flakveirling, british emplacements (all have abandon weapon functionality, and do not garrison houses)

Officer Units: Officer, Lieutenant, Captain, Cromwell Command Tank, Munitions Halftrack, Vampyr Halftrack

Recon Units: Jeep, Bike, Schwimwagon (both), KettenRad, Recon Tommies, scout car (both)

Light Vehicles: m8, t17, quad, allied halftrack, Bren carrier, Bren MMG carrier, stuart, staghound, tetrarch, axis halftrack, flammenwerfer, puma, infantry halftrack, antitank halftrack, mortar halftrack, hotckiss

Infantry Support Tanks: Crocodile, Ostwind, P4IST, WhirbleWind, StuH

Medium Tanks: Sherman, P4, Cromwell, Churchill mk4, Churchill Crocodile,  Firefly,  MarderIII, Hetzer, Stug

Heavy Tanks: Pershing, Tiger, Panther

Super Heavy Tanks: King Tiger, Jagdpanther

Artillery Units:  Priest, Hummel, Calliope, Nebelwerfer, Hotchkiss Stuka, Stuka

Exceptions: Snipers, HMGs

Quote from:  VET CHANGES:
* Vet modifier tweaks:
Rangers (0.6) from (0.8 )
Airbourne (0.8 ) from (1.0)
Stormtroopers (0.6) from (0.8 )
Commandos (0.7) from (0.8 )
Fallschirmjaegers (0.8 ) from (1.0)
Cromwell (0.8 ) from (1.0) (All other mediums have 0.8 )
Priest (0.5) from (0.7) (More in line with calli & hummel)

Pershing (0.3)
-Vet1 Received Damage 0.85
SPcost(3)-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.2,
SPcost(5)-Vet3 Received Penetration 0.8, Damage 1.2

King Tiger (0.2)
-Vet1 Received Damage 0.85
SPcost(5)-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.2
SPcost(7)-Vet3 Received Penetration 0.8, Damage 1.2

Tiger (0.3)
-Vet1 Received Damage 0.85
SPcost(3)-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.2
SPcost(5)-Vet3 Received Penetration 0.8, Damage 1.2

WEHR -Panther (0.3)
-Vet1 Received Damage 0.85
SPcost(3)-Vet2 Penetration 1.1, Accuracy 1.15, Received Damage 0.8
SPcost(5)-Vet3 Received Penetration 0.8, Damage 1.2

PE -Panther (0.3)
-Vet1 Received Damage 0.85
SPcost(3)-Vet2 Penetration 1.1, Accuracy 1.15, Received Damage 0.8,
SPcost(5)-Vet3 Received Penetration 0.8, Damage 1.2

Jadgpanther (0.3)
-Vet1 Received Damage 0.85
SPcost(4)-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.2
SPcost(6)-Vet3 Received Penetration 0.8, Damage 1.2


Quote from: AURA AND SUPERVISION ALTERATIONS
previously they were:

PanzerElite Munitions halftrack aura
-non-exclusive 25% reduced reload
-non exclusive 25% reduced cooldown

Wehrmacht Officer Supervisation Change
-non-exclusive 25% accuracy

Liuetenant aura change:
VET 0 aura buff:
-exclusive 15% accuracy buff
-non exclusive 12.5% accuracy buff

Vet 2 aura buff:
-exclusive 15% accuracy buff
-exclusive 25% reduced cooldown buff
-non-exclusive 10% reduced cooldown buff
-exclusive 10% reduced reload buff

Captain Aura change:
VET 0 AURA Buff
-non-exclusive 10% received suppression
-non-exclusive 20% recieved damage
-non-exclusive 0.004 regeneration
-non-exclusive 50% health bonus (emplacements)

Vet 2 AURA Buff
-non-exclusive 50% received suppression
-non-exclusive 15% health bonus
-non-exclusive 0.004 regeneration
-non-exclusive 50% health bonus (emplacements)


Command tank Aura change:
VET 0 AURA buff
-non-exclusive +5 sight
-non-exclusive 25% reduced reload
-non-exclusive +2.5 range
-exclusive 20% reduced reload (firefly)

VET 2 AURA buff
-non-exclusive +5 sight
-non-exclusive 10% reduced reload
-non-exclusive +2.5 range
-non-exclusive 25% reduced reload
-exclusive 20% reduced reload (firefly)

NOW they are:

PanzerElite Munitions halftrack aura
-exclusive 25% reduced reload
 exclusive 25% reduced cooldown

Wehrmacht Officer Supervisation Change
-exclusive 25% accuracy
-exclusive 10% damage

Liuetenant aura change:
VET 0 aura buff:
-exclusive 25% accuracy buff

Vet 2 aura buff:
-exclusive 10% accuracy buff
-exclusive 35% reduced cooldown buff
-exclusive 10% reduced reload buff


Captain Aura change:
VET 0 AURA Buff
-exclusive 10% received suppression
-exclusive 10% received damage
-exclusive 0.004 regeneration
-exclusive 25% health bonus (emplacements)

Vet 2 AURA Buff
-exclusive 10% received suppression
-exclusive 10% health bonus
-exclusive 0.004 regeneration
-exclusive 25% health bonus (emplacements)

Command tank Aura change:
VET 0 AURA buff
-exclusive +5 sight
-exclusive 20% reduced reload
-exclusive +2.5 range

VET 2 AURA buff
-exclusive +5 sight
-exclusive 20% reduced reload
-exclusive +2.5 range

WHAT EXCLUSIVE MEANS:  it means that a command tank will not stack with another command tank, a captain will not stack with another captain, a liuetenant will not stack with another liuetenant.  They will stack against each other though, you can have a liuetenant and a captain effecting the same troops.


Quote from:  Repair kit munitions cost Changes


Officer Units:  
Cromwell Command Tank -Medium vehicles - 30 Mun
Munitions Halftrack -Light vehicles - 30 Mun
Vampyr Halftrack -Light vehicles - 30 Mun

Recon Units: -Light vehicles
Jeep - 10 Mun
Bike - 10 Mun
Schwimwagon (both) - 10 Mun
KettenRad - 10 Mun
scout car (both) -10 Mun

Light Vehicles: -Light vehicles
m8 - 20 Mun
t17 - 20 Mun
quad - 20 Mun
allied halftrack -10 Mun
Bren carrier - 10 Mun
Bren MMG carrier -20 Mun
stuart - 20 Mun
staghound - 20 Mun
tetrarch - 20 Mun
axis halftrack - 10 Mun
flammenwerfer - 20 Mun
puma- 20 Mun
infantry halftrack - 20 Mun
antitank halftrack - 20 Mun
mortar halftrack - 20 Mun
hotckiss - 20 Mun

Infantry Support Tanks: -Medium vehicles
Crocodile - 30 Mun
Ostwind - 30 Mun
P4IST - 30 Mun
WhirbleWind - 30 Mun
StuH - 30 Mun

Medium Tanks: -Medium vehicles
Sherman - 40 Mun
P4 - 40 Mun
Cromwell - 40 Mun
Churchill mk4 - 30 Mun
Churchill Crocodile - 40 Mun
Firefly - 40 Mun
MarderIII - 30 Mun
Hetzer - 40 Mun
Stug - 40 Mun
m10 - 30 Mun
m18 - 30 Mun

Heavy Tanks: -Heavy vehicles
Pershing - 60 Mun
Tiger - 60 Mun
Panther - 60 Mun

Super Heavy Tanks: -Extra Heavy vehicles
King Tiger - 80 Mun
Jagdpanther - 80 Mun

Artillery Units:
Priest -Medium vehicles - 60 Mun
Hummel -Medium vehicles - 60 Mun
Calliope -Medium vehicles - 60 Mun
Hotchkiss Stuka  -Light vehicles - 40 Mun
Stuka -Light vehicles - 40 Mun

« Last Edit: July 09, 2009, 07:33:14 am by salan » Logged

salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #1 on: July 06, 2009, 08:01:02 pm »

Yes, I have been busy!

sql changes will be in soon.

launcher should be updating very soon.
Logged
boobaka Offline
EIR Veteran
Posts: 151



« Reply #2 on: July 06, 2009, 08:20:02 pm »

all look good! very nice work!! big big patch.... Tongue
but why the FOO cool down decrease? and not the officer? FOO much much much better... consider?
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #3 on: July 06, 2009, 08:21:21 pm »

It did, they were both at 480 seconds before.

Officer is still 480, FOO is 600
Logged


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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #4 on: July 06, 2009, 08:24:00 pm »

T17 still costs too much! imotbh
Logged

Let's talk about PIATs in a car.
boobaka Offline
EIR Veteran
Posts: 151



« Reply #5 on: July 06, 2009, 08:24:39 pm »

but it should be even lower  Roll Eyes
Logged
salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #6 on: July 06, 2009, 08:26:54 pm »

T17 still costs too much! imotbh
i'll look into that and add it if i need to, thats easy to do after the fact, might appear like a ninja!
Logged
gamesguy2 Offline
Honoured Member
*
Posts: 2238


« Reply #7 on: July 06, 2009, 08:27:59 pm »

Quote
Tiger no longer has Elite armor status

Is this just the tiger or the KT as well?

Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #8 on: July 06, 2009, 08:29:32 pm »


57mm not double like zook?
« Last Edit: July 06, 2009, 08:31:03 pm by DasNoob » Logged

Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #9 on: July 06, 2009, 08:30:39 pm »

 Thank you ! good work
Logged

salan Offline
Synergies TL2 mod!
*
Posts: 6290


« Reply #10 on: July 06, 2009, 08:35:49 pm »

Quote
Tiger no longer has Elite armor status

Is this just the tiger or the KT as well?



i was unaware of the KT, i'll make note for the next point, and try to get it out faster then later.

yer welcome though , and thanks for pointing it out
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #11 on: July 06, 2009, 08:37:42 pm »

nooooo it's already hard enough to kill
Logged
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #12 on: July 06, 2009, 08:39:04 pm »

It looks like British Officer Aura (individual) has been nerfed. Whats the point of nerfing bonus health to emplacements? They are not being used very often.

Plus does Firefly still have that insane reload timer with the removal of bonus reload to CCT?
Logged
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #13 on: July 06, 2009, 08:42:02 pm »

It looks like British Officer Aura (individual) has been nerfed. Whats the point of nerfing bonus health to emplacements? They are not being used very often.

Plus does Firefly still have that insane reload timer with the removal of bonus reload to CCT?

of course, the allies cant have a tank that will just rush in no matter what to kill, it has to be stand off ish to be good...
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #14 on: July 06, 2009, 08:44:57 pm »

Did the Officer arty barrage cooldow ndecrease at vet 3 get fixed?
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #15 on: July 06, 2009, 08:45:12 pm »

King Tiger (0.2)
-Vet1 Received Damage 0.85
SPcost(5)-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.2
SPcost(7)-Vet3 Received Penetration 0.8, Damage 1.2

Jadgpanther (0.3)
-Vet1 Received Damage 0.85
SPcost(4)-Vet2 Penetration 1.1, Accuracy 1.15, Health 1.2
SPcost(6)-Vet3 Received Penetration 0.8, Damage 1.2

what's the chance of penetrating these now?  Just wondering.  Try using a 57mm ATG without AP rounds, or else a 6pder.

btw nice changes on Aura Units.  Works out very well.
Logged
DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #16 on: July 06, 2009, 08:46:32 pm »

Plus does Firefly still have that insane reload timer with the removal of bonus reload to CCT?

Back to vCOH values. 
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #17 on: July 06, 2009, 08:50:25 pm »

So that means it can be more independent from being babysat from the CCT then I guess.

Now all we need is some doctrine abilities for the Royal arty and Engineers.....
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #18 on: July 06, 2009, 08:53:11 pm »

So that means it can be more independent from being babysat from the CCT then I guess.


No, it just means the bonus it was giving before is not as good as the one it will be giving now.
Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #19 on: July 06, 2009, 08:53:51 pm »

No, it just means the bonus it gives now is not as good as the one it was giving before***

edit
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