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Author Topic: 4 man KCH  (Read 17508 times)
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boobaka Offline
EIR Veteran
Posts: 151



« on: July 07, 2009, 11:33:21 am »

the t3 in terror that give KCH 4 man is not an option for the axis fan boys! i tried it. its said 5 pop with the 4th man in launcher but in game it need 7 pop to call out. it also cost with the 4th man is 410 manpower and 190 mu  Angry
for a tier 3 and that cost the KCH is still bad against its brits counterpart the mandos. and well maybe they should be able to fight of SMG rangers but the cost that high need a change....
7 pop for a 4 man KCH is not usefull just so u know.
make it 5 pop and no extra cost it would be a good T3
« Last Edit: July 07, 2009, 11:50:23 am by boobaka » Logged
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #1 on: July 07, 2009, 11:53:56 am »

LOL, the fourth man by himself is 410mp and 190 mu?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #2 on: July 07, 2009, 11:55:37 am »

Sounds pricey for a unit that dissapears in a puff of smoke and the smell of KFC when a flamebren shows up.
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #3 on: July 07, 2009, 11:56:05 am »

Lol, 7 pop is the same as a sniper.

No price increase would be crazy

I have a tier 3 that turns an mp44 into a flamethrower for 25 MP and 15 MU.

And the flamethrower man can die before everyone else or even explode on his expensive comrades!



« Last Edit: July 07, 2009, 12:02:54 pm by Piotrskivich » Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #4 on: July 07, 2009, 12:01:43 pm »

5 pop is less than mandos/rangers, 6 would be the least imo.
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boobaka Offline
EIR Veteran
Posts: 151



« Reply #5 on: July 07, 2009, 12:04:00 pm »

LOL, the fourth man by himself is 410mp and 190 mu?

no with the 4th mean in total cost that much
Logged
boobaka Offline
EIR Veteran
Posts: 151



« Reply #6 on: July 07, 2009, 12:05:03 pm »

5 pop is less than mandos/rangers, 6 would be the least imo.

that is true but mandos and rangers don't need to get a T3 for it. and even with the 4th that comes from the T3 KCH is still 2 man less than rangers and mandos
« Last Edit: July 07, 2009, 12:07:57 pm by boobaka » Logged
boobaka Offline
EIR Veteran
Posts: 151



« Reply #7 on: July 07, 2009, 12:16:16 pm »

Lol, 7 pop is the same as a sniper.

No price increase would be crazy

I have a tier 3 that turns an mp44 into a flamethrower for 25 MP and 15 MU.

And the flamethrower man can die before everyone else or even explode on his expensive comrades!

yes 7 pop is the same as a sniper don't you think i know that for playing this game for more than 2 years? so what the gren need to be the same pop as the sniper?
you need to compair with the units that are alike in functions.

yes your t3 is not that good, but go make your own post about how u think u want to change it. this is about KCH T3



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boobaka Offline
EIR Veteran
Posts: 151



« Reply #8 on: July 07, 2009, 12:18:51 pm »

Sounds pricey for a unit that dissapears in a puff of smoke and the smell of KFC when a flamebren shows up.

yes smokey help me bitch about it  Tongue
Logged
HeartBreakOne88 Offline
EIR Veteran
Posts: 83


« Reply #9 on: July 07, 2009, 12:28:48 pm »

KCH beat rangers on 1on1 ...60/40...and with medpacks can win with 3 men left depending on cover...and you can get a 4th man and your complaining....KCH should be mandos if the mandos are charging but again depends..and srtop crying axis fan boy.... and who uses kich to kill infantry like that...you use a cheap counter like flames
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #10 on: July 07, 2009, 12:30:06 pm »

Medpacks take 5 seconds to trigger, if you pop them while your already engaging you will lose..
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Lt_Apollo Offline
EIR Veteran
Posts: 380


« Reply #11 on: July 07, 2009, 12:32:42 pm »

Fail allied fanboyism. KCH are fail, there to expensive and inaffective at any task, mp40 volks are so mutch better, my vet 3 ones took on 2 rangers as they ran by and well lets just say the rangers just disapeared.
Logged

HeartBreakOne88 Offline
EIR Veteran
Posts: 83


« Reply #12 on: July 07, 2009, 12:36:03 pm »

Fail allied fanboyism. KCH are fail, there to expensive and inaffective at any task, mp40 volks are so mutch better, my vet 3 ones took on 2 rangers as they ran by and well lets just say the rangers just disapeared.
more cost effective..better idea
Logged
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #13 on: July 07, 2009, 12:52:42 pm »

 In the games I played the pop was 5 with or without the upgrade..
but I brought them in when I had a big pop so you could be right on the 6.

 For a tier 3 maybe no increase in Mu has the KCH already have a high MU cost..

 either way ill use them no matter what the cost.

 One idea I had was a KCH upgrade like a lieutenant to Grens and Storm Troopers seeing how KCH came from different platoons so maybe a doctrine bonus letting you get one..

 
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #14 on: July 07, 2009, 12:55:39 pm »

Pop/cost is being looked at Boobaka.
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You have DasNoob who uses the mod as COHTV
Malevolence Offline
Donator
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Posts: 1871



« Reply #15 on: July 07, 2009, 12:56:54 pm »

Total worthless Tier 3 as I've been saying for a long time.

Have to buy the extra guy, pop goes up above proper scale (5 for 3 and 7 for 4 is not in-line with each other), CANNOT CAP TERRITORY (!).

Why am I not just buying MORE KCH squads again? What advantage does this give me that simply buying another squad of KCH does not give?

Needs to have the fourth guy be free, think about leaving the pop the same or putting it to 6, and some other special ability. Like maybe it can fire two panzerfausts at a time with four guys.
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Quote from: Akranadas
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #16 on: July 07, 2009, 12:57:59 pm »

Price wasn't intended to have gone up as much, else it's pretty much a pointless T3 indeed.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #17 on: July 07, 2009, 12:58:58 pm »

 So the pop is not 5 like it says ?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #18 on: July 07, 2009, 12:59:25 pm »

Total worthless Tier 3 as I've been saying for a long time.

Have to buy the extra guy, pop goes up above proper scale (5 for 3 and 7 for 4 is not in-line with each other), CANNOT CAP TERRITORY (!).



Cannot cap?
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Malevolence Offline
Donator
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Posts: 1871



« Reply #19 on: July 07, 2009, 01:00:25 pm »

Bug I was informed of that both flame assault grens and four man KCH suffer from. Being addressed at present, I believe, or it's just a grievous oversight.
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