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Author Topic: 006p Hotfix  (Read 41323 times)
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #100 on: July 14, 2009, 02:38:25 pm »

The bren carrier has 300 hp.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #101 on: July 14, 2009, 02:40:34 pm »

The bren carrier has 300 hp.

Can you prove that?
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aka UckY  Wink
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #102 on: July 14, 2009, 02:44:42 pm »

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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #103 on: July 14, 2009, 02:54:56 pm »

Mine shows 215...
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Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #104 on: July 14, 2009, 02:57:36 pm »

Someone else check then. I'm 100 percent sure its 300hp.
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wildsolus Offline
Donator
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Posts: 807


« Reply #105 on: July 14, 2009, 03:02:53 pm »

i coulda sworn they changed it to 300hp to make it inline with the infht
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #106 on: July 14, 2009, 03:08:58 pm »

IMO I think the Devs should sticky a thread compiling all the units stats they had changed from vCoH.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #107 on: July 14, 2009, 03:13:24 pm »

I was wrong. The Bren Carrier was changed to 300 HP and M3 Halftrack armor in patch 006n. Still not sure how that translates to 7 AT shots.

• Bren Carrier(MMG) health increased to 300. Now uses M3 HT Armor.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #108 on: July 14, 2009, 03:30:11 pm »

Bren carrier dies to 2 pak shots.

Also the 75mm churchill isn't working, I just checked the rgd.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #109 on: July 14, 2009, 03:32:20 pm »

I was wrong. The Bren Carrier was changed to 300 HP and M3 Halftrack armor in patch 006n. Still not sure how that translates to 7 AT shots.

• Bren Carrier(MMG) health increased to 300. Now uses M3 HT Armor.

Perhaps I'm looking in the wrong location then, but I can't find 300hp for it.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #110 on: July 14, 2009, 03:35:16 pm »

I was wrong. The Bren Carrier was changed to 300 HP and M3 Halftrack armor in patch 006n. Still not sure how that translates to 7 AT shots.

• Bren Carrier(MMG) health increased to 300. Now uses M3 HT Armor.

Perhaps I'm looking in the wrong location then, but I can't find 300hp for it.

attrib->attrib-> ebps -> races-> cw -> eir -> vehicles -> bren carrier -> health.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #111 on: July 14, 2009, 03:37:20 pm »

Yup thanks got it.
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Lt_Apollo Offline
EIR Veteran
Posts: 380


« Reply #112 on: July 14, 2009, 03:39:02 pm »

When i said 7 i was talking about the bang bus (kangaro carrier)
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #113 on: July 14, 2009, 03:41:47 pm »

Yup thanks got it.

Bangbus only takes 5 shots from a pak to destroy.

And it cost 150 fuel and 6 pop as well as a doctrine unit, they're not remotely comparable to IHTs.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #114 on: July 14, 2009, 04:55:45 pm »

 Yes the KCH are new after patch that is ..
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #115 on: July 14, 2009, 04:56:55 pm »

IMO I think the Devs should sticky a thread compiling all the units stats they had changed from vCoH.

i'll work on that when i get a chance.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #116 on: July 14, 2009, 04:58:30 pm »

No mention of the Schwimwagon bug, or did i miss it?

Its literally game breaking.

Woops i fixed it, i didn't document it in this patch, adding it.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #117 on: July 14, 2009, 05:01:53 pm »

75 mm isn't working, and isn't stated as working in the doctrine abilities page.

It is working, but you have to buy a separate churchill for that. You can buy the unupgunned churchill MVK IV and the upgunned churchill MVK VI.

I had to sell my vet 2 MVK IV  Cry

I did buy the MK VI's, but it still gave me the standard 6 pdr. The sound and apparent splash/effectiveness at least looked like it - I thought it should of replaced it with a 75mm sherman gun? Sound, as well as the effectiveness?
It still couldn't beat a P4 by far, and it couldn't hit infantry unless stationary, but it did seem to do damage to the entire squad, rather than just one member, like before....

So I'm not sure if it's working or not, not in the least :S

i couldn't get it to animate the turret correctly when adding the gun so i just changed the stats to be exactly the same.  It is the 75mm gun.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #118 on: July 14, 2009, 05:12:23 pm »

Did it include the penetration values and the like? Because it didn't seem like it did - maybe only the splash and the moving accuracy Sad.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #119 on: July 14, 2009, 05:27:09 pm »

Did it include the penetration values and the like? Because it didn't seem like it did - maybe only the splash and the moving accuracy Sad.

100% same as the 75mm man, look it up and compare
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