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Author Topic: 006p Hotfix  (Read 46437 times)
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Warlight Offline
Donator
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Posts: 304


« Reply #20 on: July 14, 2009, 12:27:57 am »

wait, its only a 10% bonus to accuracy?

Totaly not worth it, nothings really worth it any more, shoot I had to stop using the hetzer because it was to useless.

The majority of my company was to protect my marders from vet inantry spam, what reason is ther to play tank hunters?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #21 on: July 14, 2009, 12:30:38 am »

There isn't one currently.

Play FJ for the infantry, use supply drops for dual schrek squads. Their AT capabilities are the same as Tank Hunters now, or better. And you don't get completely shut down by AT spam.
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #22 on: July 14, 2009, 12:33:27 am »

 Nice job thanks for the update ..

  This should cut down the bren spam a bit and make it easier to counter..
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #23 on: July 14, 2009, 12:33:49 am »

I guess I'll just let my Tank hunters chill a while, I mean for a doctrain that has no offmaps, marders sniping atguns gave us(me) a way to get rid of them...

Yes, thats the only way you can get rid of AT guns...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #24 on: July 14, 2009, 12:35:07 am »

Marders sniping AT Guns is/was hella gay.
Logged

Let's talk about PIATs in a car.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #25 on: July 14, 2009, 12:37:50 am »

Crazy, can you honestly tell me that as a T4 its still as good as TR or Crete Vet or HEAT or GS?

Half the vehicles it applies to are crap, the other 2 were only good for the range, only one of them even gets a benefit now.

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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #26 on: July 14, 2009, 12:40:24 am »

Not saying that.  Just saying that claiming the only way to eliminate AT guns was to outrange and snipe them with Marders shows a lack of basic knowledge of how to play PE effectively...
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #27 on: July 14, 2009, 12:42:20 am »

I will prefer my IHT with flame grenz rushing in and circling behind and burning teh crap out of ATGs.
Logged

Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #28 on: July 14, 2009, 12:43:33 am »

if you guys dont Mind, A map update would be nice
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^<-- Duck ™ and ©


 We need more axis players!:
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #29 on: July 14, 2009, 12:45:06 am »

guys the marder scopes will continue to be looked at.  The change was ONLY to marders, the rest of the tanks still get range bonus's.

10% accuracy really isn't t4 worthy, but i put it in so it wouldn't be left with NOTHING while we adjusted the marders bonus.

so instead of bitching about it, thank me for not just removing the marder like was being discussed Wink eh eh!

we'll figure out what to do with the marder for next patch!
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #30 on: July 14, 2009, 12:49:17 am »

Also the point where it says Units in open tranports should not effect the kangaroo.

btw right now every pnt of damage against a bren or IHT have the potential of damaging the units inside.  I'll continue to work on tweaking this so its not excessive.  I had a lot of things to fix this patch so it didn't get tweaked endlessly this time around.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #31 on: July 14, 2009, 12:50:37 am »

Is that only penetrating damage? And how much damage per hit goes to the men inside?

Will rifles shooting it kill everyone inside
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #32 on: July 14, 2009, 12:52:36 am »

I wouldn't worry as the units inside will still be affected by Halftrack Cover right?
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #33 on: July 14, 2009, 12:53:39 am »

Is that only penetrating damage? And how much damage per hit goes to the men inside?

Will rifles shooting it kill everyone inside


I just turned on the 'can attack occupant'  I'll do some testing to see if flames can effect without that being on after this.  Depending, if its light weapons or explosions..
« Last Edit: July 14, 2009, 01:04:00 am by salan » Logged
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #34 on: July 14, 2009, 12:55:31 am »

Love the faust fix!
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BigDick
Guest
« Reply #35 on: July 14, 2009, 01:52:12 am »

*  Units in open port (bren/IHT) transports will take damage as the carrier is damaged.
*  fixed infantry halftrack and Bren carrier reinforcement availabilities to be the same.
*  Bren Gun Carrier - 230 MP, 40 F, 4 pop (from 180 MP, 15 F)
*  Corrected Bren Carriers pass through Table to match original unit
*  Correct Bren Carriers armor type to match all other halftracks
*  units being carried by Bren Carriers will be effected by flamethrowers same as IHT.

i dont know how this will work out, sounds like brencarrier is useless completely now have to see it in game

but

**  T2 Churchill MkVI unlock (75mm cannon) finished
*  Churchill Mineplow 40 Mun (from 50 Mun)  
*  Churchill MkIV is now a non-unlock doctrine specific tank
**  New T1 Engineers: Improved Engines ability replaces Churchill MkIV unlock.  
Churchill MkVI 410 MP. 225 F, 10 pop.  Availability 3/2/3

Let the RAPE begin! Smiley
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #36 on: July 14, 2009, 01:56:56 am »

Lol now my Churchills are going to be amazing.  Too bad i have to let someone kill my vet3 croc to get the price decrease.

Thanks devs.  Brits needed some love.  Now lets see if the love is too much lol.

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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #37 on: July 14, 2009, 02:04:42 am »

Played with the mark VI.  Did nice considering we were up against a German steel company.  

Bren Carrier is absolutely worthless again.  Your squad inside completely matches what the carrier = meaning if it is at 1/4 health, so is the squad inside.

Needs some fixing again.
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Raio Offline
EIR Veteran
Posts: 243



« Reply #38 on: July 14, 2009, 02:06:17 am »

*  Units in open port (bren/IHT) transports will take damage as the carrier is damaged.

omg, recieved dmg 4 inf.in  must be smaller logicaly. There wont be point of using em otherwise. 1 PAK, shreck, tank hit = half of Bren squad vet 3  death.  Roll Eyes



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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #39 on: July 14, 2009, 02:06:31 am »

So 1 ATG shot kills half your mans =)

DO not use the BREN or IHT right now.
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