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Author Topic: church croc  (Read 13542 times)
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« on: July 08, 2009, 06:04:50 am »

the range of the flame is just to long (unless theres a buff for the range of the flame) if not, the range is far to great.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #1 on: July 08, 2009, 06:12:52 am »

range of the flame has always been like that.  It's the same as the range of a schreck (35).

I think it's bugged too, i'm pretty sure its showing up as 16 pop in game where its meant to be 14 pop.  I'll investigate.

The command tank may buff the flamer range too i think...

don't like my army demon lol???
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Malevolence Offline
Donator
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Posts: 1871



« Reply #2 on: July 08, 2009, 06:17:55 am »

The flame range on the Churchill Croc is in line with its price and population.

It is without a doubt the best flame vehicle in the game, and the most expensive, in addition to being the slowest and least adept at flying through an enemy line from the flank, burning everything in sight, and hauling ass back the way it came in a 180 degree loop.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
Pak88mm Offline
EIR Veteran
Posts: 423


« Reply #3 on: July 08, 2009, 10:20:37 am »

cry more considering it has to be facing you and that its a slow fucking tank. cry more.
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Exactly.

There is only so many times you can slaughter Lt Apollo, Rocksitter, and Alwaysloseguy24 before you get bored and fall asleep.

-GamesGuy-

Most Hated player in EiR....Pak88Mm
Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #4 on: July 08, 2009, 10:27:03 am »

must have burnt up some of his vet3 fallchumpjerkers.
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #5 on: July 08, 2009, 11:43:51 am »

Ya, he played against Spinn and I last night.  We only used 2 of our 3 combined Crocs.  Yes they are very effective against infantry...they still suck at killing tanks...
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #6 on: July 08, 2009, 01:49:12 pm »

 You should of out capped them with a Mortar Team....
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #7 on: July 08, 2009, 03:01:18 pm »

FIXED CHURCHILL CROCODILE POP for p patch.

sry
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #8 on: July 08, 2009, 03:34:26 pm »

The churchill is a T3 doctrinal for a fail doctrine (Right now it is..but im sure the awesome devs are working on it and other doctrines as best they can) it costs 14 pop, loads of fuel and manpower, costs 4 PP and is extremely slow lol

@ Salan when is hotfix P coming out?
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Rawr
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #9 on: July 08, 2009, 03:48:42 pm »

stop trying to make it personal.

i strongly believe the range is still far to long when it has some pretty effective armor with a cannon. if it always was like that than it should be lowered. its just unpractical.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: July 08, 2009, 03:49:41 pm »

Its good as it is, it prevents schreks from kiting its slow ass.

Stop whining, and use something other than infantry to kill it.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #11 on: July 08, 2009, 03:52:34 pm »

i'll let you in on a little secret demon, the hard counter for crocs is to stick your infantry with AT in buildings and leave them there


















lolwutsarcasm
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: July 08, 2009, 03:53:20 pm »

omfg, the 3rd person who has said im whining. fuck off.

the range is just to long for a flame unit.

and say that quote to PE which only has Marders to deal with it, but thats just considering theres always piats behind it. and the bad pathing of mardes, oh yea you forgot. bleh . idiot
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #13 on: July 08, 2009, 03:55:27 pm »

omfg, the 3rd person who has said im whining. fuck off.

the range is just to long for a flame unit.

and say that quote to PE which only has Marders to deal with it, but thats just considering theres always piats behind it. and the bad pathing of mardes, oh yea you forgot. bleh . idiot

Marder has 60 range for a reason. Roll Eyes
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #14 on: July 08, 2009, 03:57:20 pm »

Yea, I never play PE ever...not at all....

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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #15 on: July 08, 2009, 03:58:01 pm »

while you are speaking about marders, whats up with ATGs missing marders so much and marders hitting ATgs and killing them so much lol? 2 marders > 2 ATGs.. its so lul
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wildsolus Offline
Donator
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Posts: 807


« Reply #16 on: July 08, 2009, 03:58:08 pm »

marder, panther, atht, offmap, teammates, paks, pz4's


yup only marders counter crocs.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #17 on: July 08, 2009, 03:58:28 pm »

hmm yea, i was thinking of city maps with bad pathing you know.

but marders always gets destroyed because there so slow to turn, and pathetic at recognizing turn from reverse.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #18 on: July 08, 2009, 03:59:35 pm »

HELLOOOO   HELLOOOO!!

this is PE we talking about. and you only get one panther for alot of pop

HELOOO IN THERE STUPID.
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Sharpshooter824 Offline
I <3 Aloha
EIR Veteran
Posts: 775


« Reply #19 on: July 08, 2009, 04:00:20 pm »

you think a churchill of any kind can circle strafe a marder rofl? they are so slow the marder just gets loads of rear armor shots on it, and also, lock down on a road and you turn extremely fast with your marder, its like a no micro version of an ATG
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