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Author Topic: [Wehr] Volks are OP  (Read 24216 times)
0 Members and 11 Guests are viewing this topic.
31stPzGren Offline
EIR Veteran
Posts: 455


« on: July 11, 2009, 04:03:39 am »

Volks shouldn't have fausts at 30 Munitions (considering it can still crit) and anti-vehicle mines at a further 30MP.

That gives volks so much capability! Recrewing, just-in-case anti tank, cheap 30 muni to put mines or faust? That trumps even the dual schrek grens which can lose their schrecks and get raped by lots of stuff. Essentially a muni sink. People whining about wehr having no "disablers" doesn't mean that you need to put in disablers, what it means is "Keep in mind that Wehr have no disablers so be careful with what you do".

Not give it disablers!

At 185 MP and an availability of 8 (not to mention possible spammage for PP rich people) and when combined with reinforcement packages. You have a horrible excuse for a "balanced" game going.

------ Rant Begins ------

I know you, the DEVs won't really give a damn about this, seeing as how many good balance suggestions were ignored despite having pages and pages of reasoning for them and implementing out-of-whack ideas which are never discussed at all.

In the event that you do, get an actual balance team who know what they are doing and are good at playing the game/mod instead of hiding by "conventional" play styles because the iteration of today's army composition totally reflects the armies of certain members of your DEV team in old EiR.

If you reverted the game back to old EiR, it could be more balanced than the current joke today.

------ Rant ends ------

And for people like Mary, its a combination of a legitimate balance concern and a rant. Feel free to ignore the rant, its for like-minded people to read and to know they're not alone in their thinking.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #1 on: July 11, 2009, 04:10:25 am »

My cheapskate whermacht company demands fausts be lessened to 20 munitions, and MP40s to 50 munitions. So the CO's heart doesn't break whenever he has to buy an MP40.
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #2 on: July 11, 2009, 04:11:17 am »

Well I played against Mysts volks spam, that wasn't  op tbh.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #3 on: July 11, 2009, 04:11:56 am »

Rather frankly because I didn't use it correctly that game ^^.
And it did better than mal's double KT company, didn't it?
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #4 on: July 11, 2009, 04:13:57 am »

Rather frankly because I didn't use it correctly that game ^^.
And it did better than mal's double KT company, didn't it?

Well they killed way more, I liked how you combined them with halftracks.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #5 on: July 11, 2009, 04:14:45 am »

Next time you play against it, it'll go way worse for you, kekekeke.


Honestly though, I do believe wehr has more problems than just volks.
Improved barrels being the number one of them - an Improved barrels vetted P4 outranges a firefly? That's just gay :S.
« Last Edit: July 11, 2009, 04:16:24 am by Mysthalin » Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #6 on: July 11, 2009, 04:16:44 am »

this is quite stupid volks are pretty fine as they are, decent infantry like riflemen.  The 30 mun faust is probably too cheap and should be 35 munitions, but the way you're putting it volks are like KCH!!

the AT mines are useless, ok the disabling part is good, but seriously, who runs over a mine in the heat of battle?Huh
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: July 11, 2009, 04:18:22 am »

Spinn, most mines are run over in a glorious charge for teh emperar, spess mehreens style.

So yeah, the "run over a mine in the heat of battle" part is pretty oftenly seen.
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Bubz Offline
EIR Veteran
Posts: 726



« Reply #8 on: July 11, 2009, 04:28:26 am »

Volks shouldn't have fausts at 30 Munitions (considering it can still crit) and anti-vehicle mines at a further 30MP.
When someone suggested 1 sticky 20 munitions instead of 4 80 axis players cryed. It's pretty much the same now.
Volks are devastating if used correctly, however they're killing power is just a little more than unupgraded rifles (yet they cost 5 mp less) so this opness you see can't really be noticed, I think they should stay as is with the faust going back to old values and prices, now I am starting to pair up my pakguns with volks+faust and I put them even on the other volks I have because they work great as an antitank surprise.

I've also noticed that they are somehow stronger than before when they are in close range vs vanilla rifles, possible relic silent change?
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #9 on: July 11, 2009, 04:49:08 am »

nahh Volks are not OP, they are easily killed when your army on the field is working orderly
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Tymathee Offline
Donator
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Posts: 9741



« Reply #10 on: July 11, 2009, 05:11:38 am »

fausts need to be increased in price. We get stickies 3 for 80 and they get fausts 2 for 30....any one else see the non-logic here?
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Sixpack Offline
EIR Veteran
Posts: 185


« Reply #11 on: July 11, 2009, 05:13:05 am »

Spinn, most mines are run over in a glorious charge for teh emperar, spess mehreens style.

So yeah, the "run over a mine in the heat of battle" part is pretty oftenly seen.

Volks with power armor and bolters taking out riflemen, rangers and shermans, ignoring mines and suppression Cheesy Grin Cool Kiss, think I have a nice new idea for a wehr doctrine ^.^ (only need the models now).

Anyway, volks are only op too people if others that can use em properly actually do it instead of going for Grens, my view.


Too tymathee: np. Make fausts 40 mun, 2 uses and give them 75% crit chance for engine dmg when enemy tank has green health.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #12 on: July 11, 2009, 05:41:01 am »

Fasuts are fine its stickies that are the problem.

Stickies need a cooldown decrease. 80 munis for 4 is a fair price but only if you have a chance to use atleast 3. I wouldn't recommend reducing the muni cost as then we would see sticky spam but there must be more chance to get more than 1 sticky off for 80 munitions.
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Tymathee Offline
Donator
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Posts: 9741



« Reply #13 on: July 11, 2009, 05:57:40 am »

2 stickies 50 muni
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #14 on: July 11, 2009, 06:23:59 am »

When I saw the thread title, I chortled and presumed it was some kind of elaborate joke. Then I saw the author.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #15 on: July 11, 2009, 06:42:11 am »

2 stickies 50 muni

+1
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31stPzGren Offline
EIR Veteran
Posts: 455


« Reply #16 on: July 11, 2009, 06:53:01 am »

When I saw the thread title, I chortled and presumed it was some kind of elaborate joke. Then I saw the author.

Edit: Keep your raciest bullshit off of our forum.  Das-

Fausts need to go back to 50 muni and the anti vehicle mine is really not needed at all.
« Last Edit: July 11, 2009, 12:57:20 pm by DasNoob » Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #17 on: July 11, 2009, 07:08:20 am »

When I saw the thread title, I chortled and presumed it was some kind of elaborate joke. Then I saw the author.

If you have nothing useful to add to this discussion, don't act like an american who likes to comment on everything.

Fausts need to go back to 50 muni and the anti vehicle mine is really not needed at all.

yea i think the av mine was a needless addition
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #18 on: July 11, 2009, 09:14:13 am »

I think the double schreck removal was a needless subtraction, but that's what we got.

I honestly laughed when I saw the thread title, I thought someone was gonna make a joke thread to make fun of the recent assault of "nerf axis" and "buff allied" threads running around these days.

To address the topic at hand though, I have to disagree. Volks are the weakest infantry Wher has, the fact that you listed re-crewing as part of their many "capabilities" almost had me falling out of my chair. If you made the faust much more expensive, no one would buy them, they are more of a deterrent then anything, I think most allied have just not adjusted to volks having any AT on them at all since almost no one bought the faust before the changes.

Lastly the rant is unnecessary and doesn't help your cause.
Logged

Quote from: Phil
The MOD is over. The war is over. We're too lazy to restart it. You can all go fuck pickles mom, I hear she's easy.
Bubz Offline
EIR Veteran
Posts: 726



« Reply #19 on: July 11, 2009, 09:17:40 am »

If you made the faust much more expensive, no one would buy them.
Ain't true, I've always used volks in my companies and I will always keep using them, faust needs to go back to old values and that stupid excuse of the double schrek shit simply doesn't work.
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