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[Wehr] Volks are OP
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Topic: [Wehr] Volks are OP (Read 24248 times)
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [Wehr] Volks are OP
«
Reply #40 on:
July 11, 2009, 01:11:37 pm »
I love my double faust putting quads to 5 HP, personaly. Not even 2 first-striking paks can do that ^^.
Logged
AmPM
Community Mapper
Posts: 7978
Re: [Wehr] Volks are OP
«
Reply #41 on:
July 11, 2009, 01:12:22 pm »
Thats because the PAK is fail vs HTs =)
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Mysthalin
Tired King of Stats
Posts: 9028
Re: [Wehr] Volks are OP
«
Reply #42 on:
July 11, 2009, 01:13:55 pm »
Not really. Seeing as a first striking pak does 216 damage to HT armor ^^.
The quad gets a seperate armor type, seemingly
.
Logged
anthony210
EIR Veteran
Posts: 1016
Re: [Wehr] Volks are OP
«
Reply #43 on:
July 11, 2009, 02:21:33 pm »
Quote from: 31stPzGren on July 11, 2009, 10:19:18 am
Quote from: Nevyen on July 11, 2009, 09:24:46 am
31st:
the association of americans v specific traits, please stop. Its not nessecary and not appreciated nor warrented, 2ndly smokaz is not american.
Please take this as a warning to any such comments now and in the future towards any nationality.
I know Smokaz is not american and is european. I'm just referencing a similarity with a stereotype of certain specific group of people who like to talk a lot even when they have nothing to add to the discussion at hand.
I think people start going out and try using volks w/ fausts enmass and see its effectiveness. People give it too little credit for its cost effectiveness.
For instance, 14 volks w/ fausts (which are 2 uses) is only 420 munitions. That means that at any point in time on the field, u got something which can beat back tanks when coupled with a pak/schreck. At 6 pp total, it isn't hard at all.
Volks are fine, stop whining...
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: [Wehr] Volks are OP
«
Reply #44 on:
July 11, 2009, 02:43:02 pm »
Could someone please post the current 'Faust crit tables?
They were definitely OP before (when they could easily crit at green health), but now I never see them crit (and hardly ever see them taken).
Whenever I see a group of Volks (like an MP40 rush), I love to charge my Shermans in and rack up the kills; the Faust just tickles my tanks, and I've never actually been critted.
Also, what does the AV mine do? I've
never
seen it taken, and heard that it only slows tanks temporarily.
Logged
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gamesguy2
Honoured Member
Posts: 2238
Re: [Wehr] Volks are OP
«
Reply #45 on:
July 11, 2009, 02:52:10 pm »
Quote from: Illegal_Carrot on July 11, 2009, 02:43:02 pm
Could someone please post the current 'Faust crit tables?
They were definitely OP before (when they could easily crit at green health), but now I never see them crit (and hardly ever see them taken).
Whenever I see a group of Volks (like an MP40 rush), I love to charge my Shermans in and rack up the kills; the Faust just tickles my tanks, and I've never actually been critted.
Also, what does the AV mine do? I've
never
seen it taken, and heard that it only slows tanks temporarily.
Faust currently cannot destroy a vehicle. Its critical table at 5% hp is 75% destroy engine and 25% nothing.
Its a minor bug that will be fixed. I can't remember the last time I used a faust to finish something off.
The AV mine is rape incarnate. Its the same as the hawkins mine on the M18. 30 munitions, 2 uses, triggers on vehicles. It slows the vehicle to engine destroyed speeds for like 15 seconds.
Put it in front of a pak, watch the pak solo a sherman.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [Wehr] Volks are OP
«
Reply #46 on:
July 11, 2009, 02:56:44 pm »
Quote from: Mysthalin on July 11, 2009, 04:14:45 am
Next time you play against it, it'll go way worse for you, kekekeke.
Honestly though, I do believe wehr has more problems than just volks.
Improved barrels being the number one of them - an Improved barrels vetted P4 outranges a firefly? That's just gay :S.
It doesn't. 50 range at vet 2.
Main problem is blitz P4s are better than armor company shermans, even with upgun. So either armor company needs a buff or blitz needs a nerf.
Logged
DasNoob
EIR Veteran
Posts: 3430
Re: [Wehr] Volks are OP
«
Reply #47 on:
July 11, 2009, 03:00:53 pm »
Quote from: gamesguy2 on July 11, 2009, 02:56:44 pm
Quote from: Mysthalin on July 11, 2009, 04:14:45 am
Next time you play against it, it'll go way worse for you, kekekeke.
Honestly though, I do believe wehr has more problems than just volks.
Improved barrels being the number one of them - an Improved barrels vetted P4 outranges a firefly? That's just gay :S.
It doesn't. 50 range at vet 2.
Main problem is blitz P4s are better than armor company shermans, even with upgun. So either armor company needs a buff or blitz needs a nerf.
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Sharpshooter824
I <3 Aloha
EIR Veteran
Posts: 775
Re: [Wehr] Volks are OP
«
Reply #48 on:
July 11, 2009, 03:03:05 pm »
why do you always have to reply
at a perfectly logical post dasnoob, I agree with gamesguy tbh
Logged
Rawr
gamesguy2
Honoured Member
Posts: 2238
Re: [Wehr] Volks are OP
«
Reply #49 on:
July 11, 2009, 03:04:23 pm »
Quote from: DasNoob on July 11, 2009, 03:00:53 pm
Quote from: gamesguy2 on July 11, 2009, 02:56:44 pm
Quote from: Mysthalin on July 11, 2009, 04:14:45 am
Next time you play against it, it'll go way worse for you, kekekeke.
Honestly though, I do believe wehr has more problems than just volks.
Improved barrels being the number one of them - an Improved barrels vetted P4 outranges a firefly? That's just gay :S.
It doesn't. 50 range at vet 2.
Main problem is blitz P4s are better than armor company shermans, even with upgun. So either armor company needs a buff or blitz needs a nerf.
This is supposed to mean what?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Wehr] Volks are OP
«
Reply #50 on:
July 11, 2009, 03:05:28 pm »
45 base range, +5 at vet 2, times 12 percent for IB equals what? 56 range, doesn't it?
Firefly = 55 range
56 > 55, at least that's what I learned in my public school.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [Wehr] Volks are OP
«
Reply #51 on:
July 11, 2009, 03:07:17 pm »
Quote from: Mysthalin on July 11, 2009, 03:05:28 pm
45 base range, +5 at vet 2, times 12 percent for IB equals what? 56 range, doesn't it?
Firefly = 55 range
56 > 55, at least that's what I learned in my public school.
P4 has 40 base range.
What did you goto public school?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Wehr] Volks are OP
«
Reply #52 on:
July 11, 2009, 03:11:41 pm »
*shock*
At any rate, good luck trying to kite a P4 with a 5 more range gun, lol. Pretty much the same as kiting a firefly with a marder.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [Wehr] Volks are OP
«
Reply #53 on:
July 11, 2009, 03:14:34 pm »
Quote from: Mysthalin on July 11, 2009, 03:11:41 pm
*shock*
At any rate, good luck trying to kite a P4 with a 5 more range gun, lol. Pretty much the same as kiting a firefly with a marder.
Its 7.5 more range with a cmd tank.
Its quite doable, considering panthers have 47.5 range and are faster. You can kite a panther, its hard, but definately doable.
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: [Wehr] Volks are OP
«
Reply #54 on:
July 11, 2009, 03:14:42 pm »
Well this is getting off-topic, but I'd like to know in what order buffs are given (between vet and doc unlocks).
ie for a P4's range, is it:
40 + 5 = 45, 45 * 1.12 = 50.4
or
40 * 1.12 = 44.8, 44.8 + 5 = 49.8
Same with the AVRE and it's -60 seconds with vet, -25% with a doc unlock.
EDIT: "Faust currently cannot destroy a vehicle. Its critical table at 5% hp is 75% destroy engine and 25% nothing."
What about at green/yellow health?
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [Wehr] Volks are OP
«
Reply #55 on:
July 11, 2009, 03:22:17 pm »
Quote from: Illegal_Carrot on July 11, 2009, 03:14:42 pm
EDIT: "Faust currently cannot destroy a vehicle. Its critical table at 5% hp is 75% destroy engine and 25% nothing."
What about at green/yellow health?
Nothing can destroy a vehicle without taking it down to 5% hp first.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Wehr] Volks are OP
«
Reply #56 on:
July 11, 2009, 03:24:05 pm »
He meant a faust can't destroy vehicles even AT 5 percent HP.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: [Wehr] Volks are OP
«
Reply #57 on:
July 11, 2009, 03:25:23 pm »
Quote from: Mysthalin on July 11, 2009, 03:24:05 pm
He meant a faust can't destroy vehicles even AT 5 percent HP.
Considering he was quoting me, don't you think I know that?
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [Wehr] Volks are OP
«
Reply #58 on:
July 11, 2009, 03:26:54 pm »
Your wording makes it look like you thought he implied fausts could crit vehicles at green/yellow, when he was just asking for the other criticals.
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: [Wehr] Volks are OP
«
Reply #59 on:
July 11, 2009, 03:32:11 pm »
I meant, can fasts damage/destroy/immobilize engines, or destroy main guns, etc at all at green/yellow health?
Logged
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