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Author Topic: R Mode  (Read 10739 times)
0 Members and 4 Guests are viewing this topic.
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #20 on: July 13, 2009, 07:55:49 am »

Still weird, I'm like always on attack as allies and once or twice on R mode. 1 out of 15 -20 games was allies defend.

And the last 3 replays it was always allies attack.

It's really odd  Shocked
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Halfling Offline
EIR Veteran
Posts: 70



« Reply #21 on: July 13, 2009, 07:58:32 am »

My idea is to add 1 extra button for random so it is like shown below.

Allied Attack
Axis Attack
R mode
Random mode
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just Halfwhining sometimes Wink
Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #22 on: July 13, 2009, 07:59:26 am »

My idea is to add 1 extra button for random so it is like shown below.

Allied Attack
Axis Attack
R mode
Random mode

Nobody would play random mode then, because the chance would be that it is an "unfair" match.
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Halfling Offline
EIR Veteran
Posts: 70



« Reply #23 on: July 13, 2009, 08:02:01 am »

 Cry

I want R mode to be 100% R mode.
In my opinion it was/is R mode that i like with EiRR.
It was R mode that made the mod fun for me.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #24 on: July 13, 2009, 08:18:26 am »

Cry

I want R mode to be 100% R mode.
In my opinion it was/is R mode that i like with EiRR.
It was R mode that made the mod fun for me.

Not saying it isnt fun, but when i get matched with allied attack as much as i do, it becomes reptitive.
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #25 on: July 13, 2009, 10:13:37 am »

What about making it in this order:

1. Reinforcement (100% possibility)

2. Allied Attack (100% possibility)

3. Axis Attack (100% possibility)
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Malevolence Offline
Donator
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Posts: 1871



« Reply #26 on: July 13, 2009, 10:14:29 am »

Because then people will only play Reinforcement mode, just like before, and it will lead to cheese company compositions to exploit the method of gameplay, just like before?
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #27 on: July 13, 2009, 10:15:45 am »

But it is still a choice what mode to play.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #28 on: July 13, 2009, 10:32:42 am »

How doe this sound?

Attack/Defend (random, most people won't play a game they know they'll have to attack in)
R+ (though possibly reduce the reinforcement timer to about 3 to 3.5 minutes, from 4; having to wait 8 minutes to come on is a pain)
Meeting Engagement
Random (25% Allied attack, 25% Axis attack, 25% R+, 25% ME)

Nobody wants to have a 100% chance to have to attack, so the randomization of Attack/Defend mode, aswell as the inclusion of a completely Random mode, would probably raise the popularity of the various game modes again.

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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #29 on: July 13, 2009, 10:43:55 am »

Nobody is going to choose Attack/Defend if they don't have a special tailored company. The random thing is good as it is.

Just the rolls are a little odd.
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Illegal_Carrot Offline
Global Moderator
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Posts: 1068


« Reply #30 on: July 13, 2009, 10:52:41 am »

Nobody is going to choose Attack/Defend if they don't have a special tailored company. The random thing is good as it is.

Just the rolls are a little odd.
Why? Axis or Allied attack are two completely different games (just like R+ and ME are different). They're both in the same game mode is because they'd have to be, to be played at all.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #31 on: July 13, 2009, 10:59:27 am »

WHy do we have the option of attack and defend if we have random tbh, if we cant choose reinforcements we shouldnt be able to choose at all.


While your at it remove stats from launcher.
« Last Edit: July 13, 2009, 11:12:03 am by Two » Logged




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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #32 on: July 13, 2009, 11:09:36 am »

WHy do we have the option of attack and defend if we have random tbh, if we cant choose reinforcements we should be able to choose at all.


While your at it remove stats from launcher.

You got a point!  Smiley
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #33 on: July 13, 2009, 11:54:22 am »

WTF is "meeting engagement"
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Let's talk about PIATs in a car.
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #34 on: July 13, 2009, 11:56:05 am »

That means that both sides come at once.  Smiley
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #35 on: July 13, 2009, 11:56:41 am »

Wow that sounds really cool actually.
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BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #36 on: July 13, 2009, 12:10:01 pm »

While your at it remove stats from launcher.
No, i like too know before i start a game that its balanced and that my enemy dosent have 400 games, the only people this would protect is no life game spammers like you.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #37 on: July 13, 2009, 12:41:24 pm »

While your at it remove stats from launcher.
No, i like too know before i start a game that its balanced and that my enemy dosent have 400 games, the only people this would protect is no life game spammers like you.

Coming from a guy who paid £30 for maphacks i found this funny.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #38 on: July 13, 2009, 01:44:03 pm »

If R mode is only 50% random then defend modes should only be 50% defend.
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bristiler Offline
EIR Regular
Posts: 49


« Reply #39 on: July 13, 2009, 02:30:17 pm »

why dont we start the war back up?
It forces attack and defence an It feel gives more meaning to consecutive games. cant we redo this? its still sitting under the EIR leaderboard. I know it would take reimplemention but it had ME allies attack and Axis attack. It would be more fun....
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