Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
December 01, 2024, 01:35:26 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Repair + Retreat
Pages:
1
[
2
]
3
Go Down
Print
Author
Topic: Repair + Retreat (Read 13082 times)
0 Members and 2 Guests are viewing this topic.
Lemures
EIR Veteran
Posts: 137
Re: Repair + Retreat
«
Reply #20 on:
July 13, 2009, 09:49:19 pm »
Then you can move them someplace safe and COVER the tank while it's repairing instead of this bs of sitting on spawn and insta retreating ONLY if you're in danger of dying.
Isn't the whole point of it being disabled while repairing to show it's vulnerable? Retreating should also apply, since technically, it would need to be moving to withdraw.
«
Last Edit: July 13, 2009, 09:51:08 pm by Lemures
»
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Repair + Retreat
«
Reply #21 on:
July 13, 2009, 09:58:50 pm »
Nah, I just think its BS how long after the possiblity of crude/cheesy tactics around the spawn of the opponent at the game start, the spawn provides a kind of "HQ area" where a counter can just pop out with superincreased stats to protect a arty piece which should have been covered by other units on the map or be retreated. Howitzers and 25 pounders doesnt get this luxury while being enormously vulernable to offmaps. This is especially annoying with a calli buying itself even more preserved HP and time by popping smoke.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
CrazyWR
EIR Veteran
Posts: 3616
Re: Repair + Retreat
«
Reply #22 on:
July 13, 2009, 10:01:02 pm »
wait, units get inflated stats as well as temporary invincibility?
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz
Honoured Member
Posts: 11418
Re: Repair + Retreat
«
Reply #23 on:
July 13, 2009, 10:01:41 pm »
YES. Basically a upgunned sherman coming out of spawn will fire faster, have increased accuracy, have better penetration and be invincible as it comes out of spawn to defend a calli. A dev will have to comment on the exact stats, but they put out severe punishment when affected by the spawn buff.
«
Last Edit: July 13, 2009, 10:03:34 pm by Smokaz
»
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Repair + Retreat
«
Reply #24 on:
July 13, 2009, 10:02:01 pm »
Quote from: Lemures on July 13, 2009, 09:49:19 pm
Then you can move them someplace safe and COVER the tank while it's repairing instead of this bs of sitting on spawn and insta retreating ONLY if you're in danger of dying.
How do you cover your repairing tank from a recon run and a bombing run?
Or MI followed by rocket arty?
Logged
Lemures
EIR Veteran
Posts: 137
Re: Repair + Retreat
«
Reply #25 on:
July 13, 2009, 10:06:00 pm »
Quote from: gamesguy2 on July 13, 2009, 10:02:01 pm
Quote from: Lemures on July 13, 2009, 09:49:19 pm
Then you can move them someplace safe and COVER the tank while it's repairing instead of this bs of sitting on spawn and insta retreating ONLY if you're in danger of dying.
How do you cover your repairing tank from a recon run and a bombing run?
Or MI followed by rocket arty?
Then retreat the tank instead of repairing...I mean how do you stop them being nuked by stormies? you usually don't. If it's early enough in the game for them to still have those things maybe retreating your vet 3 tanks is a better idea huh.
Logged
DasNoob
EIR Veteran
Posts: 3430
Re: Repair + Retreat
«
Reply #26 on:
July 13, 2009, 10:06:26 pm »
Who would waste their off map on 1 repairing tank?
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
Smokaz
Honoured Member
Posts: 11418
Re: Repair + Retreat
«
Reply #27 on:
July 13, 2009, 10:07:06 pm »
If its a vet 3 p4, or a low health jagdpanther, who wouldn't?
Logged
Lemures
EIR Veteran
Posts: 137
Re: Repair + Retreat
«
Reply #28 on:
July 13, 2009, 10:07:57 pm »
Vet 3 PIV are everywhere really.
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Repair + Retreat
«
Reply #29 on:
July 13, 2009, 10:08:10 pm »
Quote from: Lemures on July 13, 2009, 10:06:00 pm
Quote from: gamesguy2 on July 13, 2009, 10:02:01 pm
Quote from: Lemures on July 13, 2009, 09:49:19 pm
Then you can move them someplace safe and COVER the tank while it's repairing instead of this bs of sitting on spawn and insta retreating ONLY if you're in danger of dying.
How do you cover your repairing tank from a recon run and a bombing run?
Or MI followed by rocket arty?
Then retreat the tank instead of repairing...I mean how do you stop them being nuked by stormies? you usually don't.
Spamming bits or wire and keeping a jeep onhand can stop storms.
Then whats the point of repairing if every tank can be easilly offmapped? No one would be stupid enough to repair a tank that has vet or cost pp because you can't retreat and can't dodge the offmap.
Quote
Who would waste their off map on 1 repairing tank?
I sure as hell would. Guaranteed pershing or churchill croc or tiger kill for a single offmap? Where do I sign?
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Repair + Retreat
«
Reply #30 on:
July 13, 2009, 10:08:21 pm »
Quote from: Smokaz on July 13, 2009, 10:01:41 pm
YES. Basically a upgunned sherman coming out of spawn will fire faster, have increased accuracy, have better penetration and be invincible as it comes out of spawn to defend a calli. A dev will have to comment on the exact stats, but they put out severe punishment when affected by the spawn buff.
well that explains the panther one shotting my 25% health croc the other day...
Logged
gamesguy2
Honoured Member
Posts: 2238
Re: Repair + Retreat
«
Reply #31 on:
July 13, 2009, 10:10:57 pm »
Quote from: CrazyWR on July 13, 2009, 10:08:21 pm
Quote from: Smokaz on July 13, 2009, 10:01:41 pm
YES. Basically a upgunned sherman coming out of spawn will fire faster, have increased accuracy, have better penetration and be invincible as it comes out of spawn to defend a calli. A dev will have to comment on the exact stats, but they put out severe punishment when affected by the spawn buff.
well that explains the panther one shotting my 25% health croc the other day...
It doesn't actually give a damage bonus, "only" a 50% reload/cooldown bonus and a 2x acc bonus.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Repair + Retreat
«
Reply #32 on:
July 13, 2009, 10:12:58 pm »
Honestly I cant know the exact buffs, I am almost 100% sure ROF is affected and accuracy probably too. Again, a dev should comment on it. Units have blitzkrieg/IA icons over them, as well as being invulnerable. And a upgunned sherman raped the shit out of my panther from the front as it came out of spawn with a icon over it, I was shocked at how fast it killed my panther who was making a legimitate attempt to KO/force the retreat of a calli.
Quote from: gamesguy2 on July 13, 2009, 10:10:57 pm
Quote from: CrazyWR on July 13, 2009, 10:08:21 pm
Quote from: Smokaz on July 13, 2009, 10:01:41 pm
YES. Basically a upgunned sherman coming out of spawn will fire faster, have increased accuracy, have better penetration and be invincible as it comes out of spawn to defend a calli. A dev will have to comment on the exact stats, but they put out severe punishment when affected by the spawn buff.
well that explains the panther one shotting my 25% health croc the other day...
It doesn't actually give a damage bonus, "only" a 50% reload/cooldown bonus and a 2x acc bonus.
Well there we go, thats pretty damn powerful right there. Its basically carabine tier 4 for any unit type with unyielding accuracy.
Logged
VictorTarget
EIR Veteran
Posts: 234
Re: Repair + Retreat
«
Reply #33 on:
July 13, 2009, 10:51:51 pm »
Why don't you just remove the spawn buff if you have your own units within a certain distance of your spawn point for too long? Or make the retreating bug on infantry too close to the spawn work on vehicles as well, so they have to be coming in from a short distance out, they can't just disappear.
It would resolve some of these problems without changing the gameplay too greatly, I don't think.
Logged
Aggamemnon
Donator
Posts: 418
Re: Repair + Retreat
«
Reply #34 on:
July 13, 2009, 11:57:15 pm »
Can we stick to the OP content please.
Personally, I agree tanks should not be able to retreat while repairing.
I'd also be in favour of a timer on *anything* retreating, as this would alleviate the tank thing anyway.
OR
removing the speed buff for infantry retreating (but allowing them to instantly start fleeing)
As for the buffs on freshly spawned units, make a new thread.
But I agree with a ten minute timer on it Smokaz, after that you shouldn't get it, but can it be coded that way.
Logged
"Success on D-Day, depended entirely on these men"
gamesguy2
Honoured Member
Posts: 2238
Re: Repair + Retreat
«
Reply #35 on:
July 14, 2009, 12:25:56 am »
Well I completely disagree. No retreating while repairing means all the heavy tanks(pershing, tiger, etc) will never repair because the risk of someone using a recon run/MI and then dropping offmap on it is far too great.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Repair + Retreat
«
Reply #36 on:
July 14, 2009, 12:27:34 am »
Yep, along with the drop in some new AT infantry that just retreats as soon as your tank is dead bullshit.
Drop speed and accuracy bonuses off retreating infantry, give it a 10 second timer.
Logged
.
.
.
.
.
.
.
.
.
.
.
Aggamemnon
Donator
Posts: 418
Re: Repair + Retreat
«
Reply #37 on:
July 14, 2009, 12:27:43 am »
They can do that anyway gamesguy.
and Ampm, if they drop AT in.... that tank can't deal with them anyway, they are already sitting ducks repairing
Infantry may be able to retreat with 90% immunity... but right now, tanks get an unstoppable retry thanks to repair + retreat.
The fact that the only way to even get rid of the tank is to drop/get more at on them (just to retreat) should show how out of whack it even is.
«
Last Edit: July 14, 2009, 12:31:03 am by Aggamemnon
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: Repair + Retreat
«
Reply #38 on:
July 14, 2009, 12:33:20 am »
Thats not the only way.
Let me give you a hint.
Don't let it escape in the first place.
Just like infantry, they can pull back and heal.
Infantry can actually heal many more times than a tank can.
Logged
Aggamemnon
Donator
Posts: 418
Re: Repair + Retreat
«
Reply #39 on:
July 14, 2009, 12:36:19 am »
Infantry that have to retreat don't come back. (until next game).
Logged
Pages:
1
[
2
]
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...