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nerf FGs
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Topic: nerf FGs (Read 6832 times)
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spinn72
EIR Veteran
Posts: 1802
Re: nerf FGs
«
Reply #20 on:
July 14, 2009, 05:17:16 pm »
Fgs are fine. In that picture if the brens were on the other side they would rip the falls apart maybe losing 1 soldier.
FGs in ambush are one of the most powerful defensive weapons, only double LMGs behind green cover will beat it really.
however, FGs in attack are hopeless, brens and even BARs will beat them, pretty much any upgraded infantry. Falls dont have as much health as you want them to have.
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salan
Synergies TL2 mod!
Posts: 6290
Re: nerf FGs
«
Reply #21 on:
July 14, 2009, 05:52:44 pm »
it also depends what doctrine choices he has.. if its a tier4 doctrine of course its going to pound you that much more?
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: nerf FGs
«
Reply #22 on:
July 14, 2009, 07:42:34 pm »
Yup, that picture if he had buff ablilities it would own.
ONLY in cover
I know from experience with all my buffs and vet 3 falls, i can have 1 squad totally rape 2 squads of rifleman, but brens do good damage to them compared to any other squad, they do more damage than commandos and rangers.
Just dont think charging 3 squads of commandos into 2 of my fallschirmjagers will kill them, you will be suprised that all 18 commandos will die in 3 seconds without survivors.
Yea just like other elite infantry you dont expect to have regular infantry own them. KCH,Rangers,Commandos,airborne does alright when its vetted up. your main weapon against Falls are the crocc , jeeze give them 2 seconds infront of that flame and half your squad is dead. Mortars and arty and of course suppression.
«
Last Edit: July 14, 2009, 07:47:56 pm by Demon767
»
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crimsonrabbit
EIR Veteran
Posts: 380
Re: nerf FGs
«
Reply #23 on:
July 14, 2009, 07:58:38 pm »
Falls are good.
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Pak88mm
EIR Veteran
Posts: 423
Re: nerf FGs
«
Reply #24 on:
July 14, 2009, 10:33:28 pm »
i have a 6 falls 2 drops, 2 paired with g43 and 2 with a clown car. only 2 are at vet 2. So far they are vunerable to bars if the bars get the drop on em. They can beat rangers if rangers charge em....you gotta be stupid to charge falls in cover. They rape commandos once again....if you are stupid to charge em. They rape pretty much anything that......charges them....and they are in green cover. So yeah what rapes falls....any armor of sorts. You wanna nerf something thats ok at assaulting and pretty fragile compared to rangers and rrs who can at least take on light armor and medium armor? BTW i have crete vets so yeah they tend to compound your problems.
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Exactly.
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Guderian
EIR Veteran
Posts: 817
Re: nerf FGs
«
Reply #25 on:
July 15, 2009, 04:42:42 am »
Falls seem to have so little healt
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Killer344
The Inquisitor
Posts: 6904
Re: nerf FGs
«
Reply #26 on:
July 15, 2009, 09:18:46 am »
use... nades maybe?
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Raio
EIR Veteran
Posts: 243
Re: nerf FGs
«
Reply #27 on:
July 15, 2009, 10:38:08 am »
only brit nades r rifles. owned if not hidden behind the edge.
im using crom, he can kill something if he got about 3 minutes for it
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Tymathee
Donator
Posts: 9741
Re: nerf FGs
«
Reply #28 on:
July 15, 2009, 01:30:32 pm »
fg's are fine, just stay away from them and if t hey aambush you dont continue to engage unless with nades....nades pwn 'em
falls + green cover = rape
falls + open cover = raped.
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Raio
EIR Veteran
Posts: 243
Re: nerf FGs
«
Reply #29 on:
July 15, 2009, 04:19:17 pm »
thx
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