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[FINAL] 6p_Carentan
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Topic: [FINAL] 6p_Carentan (Read 11712 times)
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LuAn
EIR Veteran
Posts: 572
Re: [FINAL] 6p_Carentan
«
Reply #20 on:
July 16, 2009, 06:09:35 pm »
Quote from: Tymathee on July 16, 2009, 05:22:01 pm
looks awesome, one of the funner maps in the campaign.
Ive played a 3v3 on it, and ive gotta say this map is pretty cool
Allies had to attack from the north but we could still crack their doomfort defenses, very good building placement and so. Overall a very decent map
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aka
UckY
Baine
Steven Spielberg
Posts: 3713
Re: [FINAL] 6p_Carentan
«
Reply #21 on:
July 17, 2009, 02:41:03 am »
What about the bridges, are you gonna remove them?
LOLOLOLOL
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LeoPhone
Honoured Member
Posts: 0
Re: [FINAL] 6p_Carentan
«
Reply #22 on:
July 17, 2009, 03:58:04 am »
old v1.1 map update:
http://www.filefront.com/14060433/6p_Carentan.sga
please get it in the autoupdater unknown.
«
Last Edit: July 19, 2009, 09:11:40 am by LeoPhone
»
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Guderian
EIR Veteran
Posts: 817
Re: [FINAL] 6p_Carentan
«
Reply #23 on:
July 17, 2009, 04:53:05 am »
This was the best map in the whole campaign hell even the best of the stock maps.
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Eir customer support staff.
salan
Synergies TL2 mod!
Posts: 6290
Re: [FINAL] 6p_Carentan
«
Reply #24 on:
July 17, 2009, 05:01:34 pm »
played it last night, enjoyed the game! so much fighting in the center with flanking moves on teh sides.
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www.synergiesmod.com
LeoPhone
Honoured Member
Posts: 0
Re: [FINAL] 6p_Carentan
«
Reply #25 on:
July 19, 2009, 09:10:03 am »
another update v1.2:
http://www.filefront.com/14075661/6p_Carentan.sga
this version will be in the updater soon....
«
Last Edit: July 22, 2009, 08:25:21 pm by LeoPhone
»
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Freek
EIR Veteran
Posts: 218
Re: [FINAL] 6p_Carentan
«
Reply #26 on:
July 21, 2009, 12:54:57 am »
Great map, just one real issue, some rather important buildings only have windows facing South (bottom) and none North. If you'll look at the chateu in the center, for example. This makes it much harder for the side from the South to hold certain parts, as they can't really garrison their MG's.
There are also a few other buildings with no windows on certain sides that disadvantage a certain spawn side. I think most of these can be fixed by either rotating the building a bit, or picking a different building (eg, replace center building with Chatue from Abbe etc)
Although, the center chatue isn't really the big deal here, as it's fire arc is blocked by other buildings anyways, but if you play from the south, you'll notice a lot of buildings that you just shouldn't put stuff in.
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LeoPhone
Honoured Member
Posts: 0
Re: [FINAL] 6p_Carentan
«
Reply #27 on:
July 22, 2009, 07:13:47 am »
ive gave one of the buildings around town hall a bit more health so bottom team can put their MG in there without any fears. freek is probably right that the team that starts north has a bit more useful buildings, but i dont really think its such a problem.
ive also fixed the night weather option, right now it turns into dawn after 4 minutes. i changed it to night all the time and theres a 10 min cycle between rain and no rain.
so... shall i take a look at the buildings and balance it out or not?
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spinn72
EIR Veteran
Posts: 1802
Re: [FINAL] 6p_Carentan
«
Reply #28 on:
July 22, 2009, 07:23:59 am »
To be honest the map is pretty cool already. getting inside pretty much every building but the chateau is a risk due to their low health, and there doesnt seem to be massive balance issues.
If you want to do anything give those super low HP buildings some more health (about 50-60%) and maybe try to open up the sides even more, as well as splitting the Square into 2 sectors to make it more important strategically.
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LeoPhone
Honoured Member
Posts: 0
Re: [FINAL] 6p_Carentan
«
Reply #29 on:
July 22, 2009, 08:23:49 pm »
small map update:
night weather is fixed, and one building around the town hall has some more health now
if you care, get it in the updater, its 13 MB
http://www.filefront.com/14102493/6p_Carentan.sga
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Unkn0wn
No longer retired
Posts: 18379
Re: [FINAL] 6p_Carentan
«
Reply #30 on:
July 24, 2009, 06:51:50 am »
Sorry but I'm not putting in a 13 mb 'hotfix' of a map that merely 'increases health on one building'.
The map is great fun and the building health fix is not something we can't play the map without.
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spinn72
EIR Veteran
Posts: 1802
Re: [FINAL] 6p_Carentan
«
Reply #31 on:
July 24, 2009, 08:22:11 am »
Throw some more on it i think. put a Strategic house in the north and south (1 with full health). Throw some more wreckage in places. make the middle square look like a battlefield i.e Barbed wire, a couple of TTs and Arty holes everywhere.
Great map already i think. Yeah the only thing i could think of was more Ruins to it since all the buildings are in ruins, but the ground seems perfect.
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [FINAL] 6p_Carentan
«
Reply #32 on:
July 24, 2009, 08:40:01 am »
Quote from: spinn72 on July 24, 2009, 08:22:11 am
Throw some more on it i think. put a Strategic house in the north and south (1 with full health). Throw some more wreckage in places. make the middle square look like a battlefield i.e Barbed wire, a couple of TTs and Arty holes everywhere.
Great map already i think. Yeah the only thing i could think of was more Ruins to it since all the buildings are in ruins, but the ground seems perfect.
well relic did make the map, of course its going to be awesome.
or you didnt convert the campaign map to multiplayer and you recreated it from scratch?
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
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