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Author Topic: Mortar halftrack veterancy  (Read 2983 times)
0 Members and 1 Guest are viewing this topic.
Smokaz Offline
Honoured Member
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Posts: 11418



« on: July 16, 2009, 12:57:44 am »

Why doesnt this unit get a range increase like the other mortars in one of its veterancy levels? +5 would help even out the disadvantage it gets against vet 57mms.
« Last Edit: July 16, 2009, 01:00:32 am by Smokaz » Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #1 on: July 16, 2009, 01:30:03 am »

Keeping these things alive is very tough though.
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Let's talk about PIATs in a car.
Tymathee Offline
Donator
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Posts: 9741



« Reply #2 on: July 16, 2009, 01:42:58 am »

Good point.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #3 on: July 16, 2009, 01:48:17 am »

I mean even if you put the bonus at vet 1 it will only enjoy those benefits for a short while. But....I think if it were to receive a range bonus it would be nice to have at vet 1.
« Last Edit: July 16, 2009, 01:50:02 am by jackmccrack » Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #4 on: July 16, 2009, 02:17:16 am »

range increase would make them OP.   I think it should mainly get Survivability buffs to the point where 2.25 ATG shots would kill it, and also Accuracy buffs and Reload buffs at vet3 (reload 0.85 or something)

My suggestion:

Vet1:  Recieved damage 0.85
Vet2:  Recieved damage 0.85, Accuracy 1.15
Vet3:  Damage 1.1, Reload 0.85
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #5 on: July 18, 2009, 10:22:46 am »

But if I wanted to make my MHT fire faster I would just put a muni HT behind it.

I agree on a range increase.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #6 on: July 18, 2009, 10:25:44 am »

even while i dont like to fight em, and most PEs have two of them, they indeed need a slight range increase when its vet2/vet3. you wont see many of them anyways.
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