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Author Topic: PE Teller Mine/Booby trap Availability  (Read 1683 times)
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CryingWolf Offline
EIR Veteran
Posts: 138


« on: July 19, 2009, 12:51:12 am »

Just a nice little suggestion that I want to bring up. Would it be possible if you could expand on the Availability of the Teller/Booby's, since personally, Confinding them to just plain Grenadiers restricts me a bit since I don't like given my Grenadiers muntions. I would rather be able to stick Booby Traps/Tellers on my Assault/Tank Busters.
With Tellermines, I can understand that NOT being on Assault, but would it be possible to make it so Tank hunters can plant them, Makes more sense for them to have it then the Grenadiers if anything since the Tank Busters are obviously for anti tank measures.
Booby trap on the other hand should be plantable by all 3 types. Makes sense for Assault to have it (since they are on the front line, booby traps would give them the upperhand in Firefights if they try and use a building) and Tank Hunters (because its an explosive).

I must admit, this suggest might be consired bias'd since I run a Scorched Earth Company, But I still like it to be considered seriously please Cheesy

Also, while I'm at it....Would it be possible to make Booby Traps plantable ANYWHERE?
Be nice to be able to plant where enemies might go, and not on buildings where they more then likely won't even use :/
« Last Edit: July 19, 2009, 05:16:39 am by CryingWolf » Logged

Who's Afraid Of The Big Bad Wolf?
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #1 on: July 23, 2009, 03:14:54 pm »

the boobytraps being plantable anywhere is currently a doctrine choice that hasn't been finalized yet..

and they need to stay on the base grenadiers for a few reasons.. if everything was available to the other grenadiers, in eir's play style, why would anyone ever run the base ones except for recrewing.

they need a purpose, and theirs is the utility, while the others are the more killing role.
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