Raio
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« on: July 19, 2009, 06:43:02 am » |
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has the axis some king of upgraded mortar with brutal range ? (same or even bigger then mortar PIT with supercharges?) image is zoomed out on MAX ivgot replay too , if anybody wants.
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« Last Edit: July 19, 2009, 06:54:25 am by Raio »
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Tymathee
Donator
Posts: 9741
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« Reply #1 on: July 19, 2009, 06:47:20 am » |
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no...looks about right. It has a 60 range and if they have heavy support gets 10% more which makes it 66.
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Two
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« Reply #2 on: July 19, 2009, 06:47:29 am » |
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Wehr mortar is retarded tbh, its range and damage is huge, and while it costs more then all the others its still too good tbh.
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Raio
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« Reply #3 on: July 19, 2009, 06:51:39 am » |
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WTFFFFFFFFF!!!!!!!!!!!
where is the F point of using RCA when EVEN NOT Moveable morta PITs w superchages r OVERRANGED W NORMAL FLEXIBE AXIS MORTAR !!!!!§§
CAN ANYBODY TELL ME WHERE ?!?!!?
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Tymathee
Donator
Posts: 9741
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« Reply #4 on: July 19, 2009, 06:56:20 am » |
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WTFFFFFFFFF!!!!!!!!!!!
where is the F point of using RCA when EVEN NOT Moveable morta PITs w superchages r OVERRANGED W NORMAL FLEXIBE AXIS MORTAR !!!!!§§
CAN ANYBODY TELL ME WHERE ?!?!!?
dude calm down jesus. YOu've been playing EIR for a while and you're just now getting to this? Really? You're really trippin hard. Just hit it with artillery or use mortar pits, which have longer range without supercharge and can't be counter mortarted by wehr mortars.
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Bubz
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« Reply #5 on: July 19, 2009, 06:56:56 am » |
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I fucking fail to understand raio's language.
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Tymathee
Donator
Posts: 9741
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« Reply #6 on: July 19, 2009, 06:57:38 am » |
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Wehr Mortar Range = 60
Mortar Pit Range = 75
come on...really? Just build the pit and counter mortar.
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Raio
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« Reply #7 on: July 19, 2009, 07:00:11 am » |
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TYMATHEE, i TOLD here .. . this axis mortar HAS BIGGER (OR SAME ) RANGE AS MY MORTAR PIT WITH SUPERCHARGES !!
sure im pissed off, couse mortar pits r almost the only effective usable skill on my doctrine.
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Raio
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« Reply #8 on: July 19, 2009, 07:00:52 am » |
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ill put replay here later
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deadbolt
Probably Banned
EIR Veteran Posts: 4410
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« Reply #9 on: July 19, 2009, 07:06:08 am » |
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WTFFFFFFFFF!!!!!!!!!!!
where is the F point of using RCA when EVEN NOT Moveable morta PITs w superchages r OVERRANGED W NORMAL FLEXIBE AXIS MORTAR !!!!!§§
CAN ANYBODY TELL ME WHERE ?!?!!?
dude calm down jesus. YOu've been playing EIR for a while and you're just now getting to this? Really? You're really trippin hard. Just hit it with artillery or use mortar pits, which have longer range without supercharge and can't be counter mortarted by wehr mortars. then along comes the volks blob to reman
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DERDBERTLike Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
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Raio
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« Reply #10 on: July 19, 2009, 07:11:47 am » |
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #11 on: July 19, 2009, 07:19:13 am » |
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Wehr Mortar Range = 60
Mortar Pit Range = 75
come on...really? Just build the pit and counter mortar. Clearly Tymathee has been playing axis - he's an axis fanboy now... Even resorting to lies and all that! Wehr mortar range is 85, the ATG is 60 range. L2Read RGD.
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Tymathee
Donator
Posts: 9741
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« Reply #12 on: July 19, 2009, 07:21:14 am » |
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Wehr Mortar Range = 60
Mortar Pit Range = 75
come on...really? Just build the pit and counter mortar. Clearly Tymathee has been playing axis - he's an axis fanboy now... Even resorting to lies and all that! Wehr mortar range is 85, the ATG is 60 range. L2Read RGD. okay, so I got my ranges screwed up, sue me. Do you gotta be such an ass about it?
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #13 on: July 19, 2009, 07:25:11 am » |
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When you flamebait raio by purposefully ignoring what he says.... NOT Moveable mortar pits with superchages are OUTRANGED by NORMAL FLEXIBE AXIS MORTAR (edited for bettter grammar, was understandable previously) You quote this, and then have the nerve to tell him to use a mortar pit with overcharge? Yes, I have to be an ass about it.
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Baine
Steven Spielberg
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« Reply #14 on: July 19, 2009, 07:26:07 am » |
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I like when he writes words in bold.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #15 on: July 19, 2009, 07:26:14 am » |
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That looks like normal axis mortar range to me... Mortar pits and especially mortar pits with supercharged rounds have longer range, trust me.
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Tymathee
Donator
Posts: 9741
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« Reply #16 on: July 19, 2009, 07:26:57 am » |
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^ I couldn't understand what he was talking about. The way he words it, I just dont' get it, plus, since i got my range wrong, i messed up and you pointed that out, so that makes what i said moot, which means what you just tried to prove to me about me flamebaiting is moot, so just quit already.
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Raio
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« Reply #17 on: July 19, 2009, 07:42:31 am » |
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Unkn0wn, did u see the replay ? (btw, it was absolutely lol game)
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #18 on: July 19, 2009, 07:46:55 am » |
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I tested supercharge mortar pit rounds the other day, I could hit the center of angoville all the way from my spawn. So I'm pretty sure this isn't possible, and I don't have time to watch the replay but that screenshot just shows pretty much standard axis mortar range.
And he may have Heavy Support, that's +8.5 range.
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Raio
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« Reply #19 on: July 19, 2009, 07:47:42 am » |
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That looks like normal axis mortar range to me... Mortar pits and especially mortar pits with supercharged rounds have longer range, trust me.
i remeber my sup. PIT owning EVERY axis mortar (expect PE MHT) this game, 1st time i saw the mortar with same range like my pit, thats why im so confused and pissed off.
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