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Author Topic: Hotfix 006 S  (Read 9927 times)
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« on: July 19, 2009, 10:14:32 pm »

Doctrines Added
Defensive Tier 2
Fatherland Fortification - When defending, attackers receive 1 more minute of deployment time.  When in R+ & Meeting engagements your opponents receive an extra 30 seconds deployment time.

Royal Canadian Artillery Tier 3
Battalion HQ - Team call-in timers reduced by 33%, Team gains 6/3/2/2 pop

Gameplay Fixes
Raid assault no longer gives Raid +6 pop aswell.
Raid assault no longer gives 135% x 135% bonus.
Fixed logic error that was giving overwhelm to all Blitz players.
Fixed US repairs showing up if they dont have On-board mechanics.
Fixed Arrival timer bug with Att / Def gametypes.  (Wasnt working at all)
« Last Edit: July 19, 2009, 11:42:58 pm by EIRRMod » Logged

Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Tymathee Offline
Donator
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Posts: 9741



« Reply #1 on: July 19, 2009, 10:18:56 pm »

cool
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Glaze Offline
EIR Veteran
Posts: 112



« Reply #2 on: July 19, 2009, 10:22:36 pm »

Right on!  Thanks for all teh hard work!
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Glaze (US)!
I am also...
Glazerman (PE)
Glaza (CW)
LuAn Offline
EIR Veteran
Posts: 572



« Reply #3 on: July 19, 2009, 10:58:13 pm »

Thanks EIRRMod!

Um RCE = Royal Canadian Engineers? Because the Battalion HQ currently is a T3 for RCA = Royal Canadian Artillery.
And the completed text is missing.

But Thanks anyway Smiley

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aka UckY  Wink
EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #4 on: July 19, 2009, 11:37:52 pm »

Really?

LOL oops.

Also fixed pershing repair.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #5 on: July 19, 2009, 11:38:47 pm »

Any word on the next stats wipe? Are reinforcement packages going to be changed prior to this?
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Nijo Offline
EIR Veteran
Posts: 625



« Reply #6 on: July 20, 2009, 12:06:20 am »

salan crashs the repair system and my hero Eirrmod has to save the day ^^
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #7 on: July 20, 2009, 12:07:49 am »

Also, Overpower is what Overwhelm+Territory Blitz was.
The Territory Blitz was bugged (found by SummerDays - thanks!) and fixed for next patch.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #8 on: July 20, 2009, 12:09:08 am »

Any word on any Who Dares Wins changes? so it will affect all infantry like the wehr version does?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #9 on: July 20, 2009, 12:19:14 am »

Any word on any Who Dares Wins changes? so it will affect all infantry like the wehr version does?
If the doctrine choice doesnt have 'Completed' expect that it may not actually make it in.

As for that particular ability, I believe thats the change yeah.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #10 on: July 20, 2009, 12:24:06 am »

Any word on the next stats wipe? Are reinforcement packages going to be changed prior to this?
Next full wipe wont be for a wee while.
1-2 weeks after a partial (Doctrine selection) wipe / refund.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #11 on: July 20, 2009, 12:30:08 am »

Anyways are some of Arka suggestion for RCA going to be made in most likely?

Also.... When are Canadian Infantry coming in for RCA?  Tongue
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #12 on: July 20, 2009, 12:33:11 am »

would they have different skin?
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #13 on: July 20, 2009, 02:08:00 am »

salan crashs the repair system and my hero Eirrmod has to save the day ^^

haha, i went away for the weekend Smiley
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Nijo Offline
EIR Veteran
Posts: 625



« Reply #14 on: July 20, 2009, 03:27:26 am »

you escaped my vengance ^^

Or was it all becaus of that halftrack.... i remember... Cheesy
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LeoPhone Offline
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Posts: 0


« Reply #15 on: July 20, 2009, 04:21:53 am »

Doctrines Added
Defensive Tier 2
Fatherland Fortification - When defending, attackers receive 1 more minute of deployment time.  When in R+ & Meeting engagements your opponents receive an extra 30 seconds deployment time.
30 seconds extra? wouldnt that be OP? surely on ME. and will the 2nd guy who spawns in R+ also have to wait another 30 secs extra?
sounds very strong for a t2, not to mention when its stacked...
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Two Offline
EIR Veteran
Posts: 2079


« Reply #16 on: July 20, 2009, 04:24:32 am »

Doctrines Added
Defensive Tier 2
Fatherland Fortification - When defending, attackers receive 1 more minute of deployment time.  When in R+ & Meeting engagements your opponents receive an extra 30 seconds deployment time.
30 seconds extra? wouldnt that be OP? surely on ME. and will the 2nd guy who spawns in R+ also have to wait another 30 secs extra?
sounds very strong for a t2, not to mention when its stacked...

I reckon it would be OK as an allied T2, but as a axis one it seems OP.
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
BeRzErKeR Offline
EIR Veteran
Posts: 266


« Reply #17 on: July 20, 2009, 11:07:20 am »

LOL!!! It stacks?!!!! Thats doesn't seem right. :/
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CryingWolf Offline
EIR Veteran
Posts: 138


« Reply #18 on: July 20, 2009, 11:10:51 am »

^
How many defensive players do you know? I don't think theres that many so I don't see that being MUCH of a problem. Although a 3v3 with the ability to make it 1:30 starting, could be a bit unfair if there isn't spawn protection (to allow them to actually get out of spawn.
Plus also, how does this work? Is it a 30 second delay for EVERYONE? or is it only 30 seconds for a certain person? I guess its team thing.
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Who's Afraid Of The Big Bad Wolf?
Unkn0wn Offline
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Posts: 18379


« Reply #19 on: July 20, 2009, 11:11:45 am »

It's not intended to stack.
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