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Author Topic: Hotfix 006 T  (Read 36157 times)
0 Members and 5 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #100 on: July 21, 2009, 11:09:58 am »

oh and the ability isnt finished, thanks for not responding, calling me an idiot, and lie to me that the doctrine is completed.

i'm a step away from giving you a vacation... know how tired I was last night after working on this all day?

I went to bed..  Also the typhoon WAS in game at one point, obviously it changed when the advantages went in.  I thought it was still in so I never enabled it.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #101 on: July 21, 2009, 11:12:46 am »

Should include your hidden changes too tbh, nerfing my t4 carbines ftl

I never touched carbines, i have no clue what your on about.
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Two Offline
EIR Veteran
Posts: 2079


« Reply #102 on: July 21, 2009, 11:19:50 am »

Should include your hidden changes too tbh, nerfing my t4 carbines ftl

I never touched carbines, i have no clue what your on about.


Bars and zookas or anything picked up by rifles (lmgs, shreks) used to have half a reload time. A bazooka would fire (and miss), you'd see him reload, then aim for a second and then he'd fire (just like i would expect he would irl) but now hes back it his old fire (miss), reload animation and then he aims for 20 seconds again before missing.

When i played unknown yesterday or the day before he was like wtf nerf, so im guessing it did Tongue
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Quote
IplayForKeeps: if we were an equation
IplayForKeeps: it would be
IplayForKeeps: two = keeps
IplayForKeeps: i only have 1 friend
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #103 on: July 21, 2009, 11:21:23 am »

i have no clue, will put it on the backend of the list to check, to many other things to look at.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #104 on: July 21, 2009, 11:26:09 am »

There is no requirements to m1 carbines, i just checked.  It was your own luck of the draw and nothing else.  But thank you for jumping to conclusions.  Working as intended, the ability doesn't say Garandes, it says riflemen.
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CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #105 on: July 21, 2009, 11:33:21 am »

Great… Fired up stickies (on the toughest unit in the game who dodges tank shots)… Now all axis tanks also have to run away from vanilla airborne. ......


Why does everybody keep repeating that? I have already proved that Airborne have the same target table as all other infantry for most tanks (ie. Most Tank Cannons have .75 Accuracy against Infantry,Airborne,Elite, and Heroic Armour with NO moving accurcy modifiers.) So, no Airborne can be as easily gibbed by any tank cannon EVEN ON THE MOVE as the Moving accurcy modifiers don't affect most tanks.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #106 on: July 21, 2009, 12:04:59 pm »

Great… Fired up stickies (on the toughest unit in the game who dodges tank shots)… Now all axis tanks also have to run away from vanilla airborne. ......


Why does everybody keep repeating that? I have already proved that Airborne have the same target table as all other infantry for most tanks (ie. Most Tank Cannons have .75 Accuracy against Infantry,Airborne,Elite, and Heroic Armour with NO moving accurcy modifiers.) So, no Airborne can be as easily gibbed by any tank cannon EVEN ON THE MOVE as the Moving accurcy modifiers don't affect most tanks.
Sorry.My error (they get 15% dodge from T2 though).
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Computer991 Offline
Donator
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Posts: 1219



« Reply #107 on: July 21, 2009, 01:12:44 pm »

Why would you remove zeal...from...KCH....RAGE.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #108 on: July 21, 2009, 01:15:13 pm »

Why would you remove zeal...from...KCH....RAGE.

KCH + Zeal = Commandos + Zeal.

Got it?
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #109 on: July 21, 2009, 01:34:46 pm »

KCH never got full bonuses from zeal anyway (best units for zeal is dual shrecks storms but those are probably goanna be removed from reinforcements soon)
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boobaka Offline
EIR Veteran
Posts: 151



« Reply #110 on: July 21, 2009, 01:37:38 pm »

Why would you remove zeal...from...KCH....RAGE.

KCH + Zeal = Commandos + Zeal.

Got it?

no its not
kch 3 man commandos 6 man
got that?
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #111 on: July 21, 2009, 01:40:04 pm »

is the terror officer in now or not?
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #112 on: July 21, 2009, 01:43:35 pm »

is the terror officer in now or not?
He’s in but there are already so many good T3 choices in Terror (that people already have unlocked) so you will probably not see one before the reset. Even then they will be few and far between.
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salan Offline
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Posts: 6290


« Reply #113 on: July 21, 2009, 01:44:48 pm »

is the terror officer in now or not?

it says complete.. i was using him last game.
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #114 on: July 21, 2009, 01:45:33 pm »

i have a free t3 left  Cool
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salan Offline
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Posts: 6290


« Reply #115 on: July 21, 2009, 02:07:14 pm »

he's fun.. !
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #116 on: July 21, 2009, 02:13:11 pm »

i have one now...im very excited to test him but i think he will suck because of his small aura radius :/
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Malevolence Offline
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Posts: 1871



« Reply #117 on: July 21, 2009, 02:16:19 pm »

Waiting for 5% bug at gun fix.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #118 on: July 21, 2009, 02:19:03 pm »

Quote
The 25% no crit is there intentionally.

It will not be changing.

I guess we're saying goodbye to Mal.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #119 on: July 21, 2009, 02:38:48 pm »

seems commando bomb run IS in, just had to restart the launcher  Roll Eyes
and it kicks ass! i used it on a mortar HT and a hetzer. mortar HT was just in range, but low on health. the rockets just autoaim on it and... BOOOM. hetzer went to half health, i wonder what it does to infantry.
and my teammate had us officer in that game, its arty was very similar to my bomb run. are they the same?
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