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Author Topic: BC sabotage !!!  (Read 9312 times)
0 Members and 4 Guests are viewing this topic.
Armfelt Offline
EIR Veteran
Posts: 453



« Reply #20 on: July 21, 2009, 04:51:47 am »

My suggestion : remove the ability to gun down the squads inside for ALL weapons, except the flamethrower.
It's just gay to lose a vet 3 squad inside a bren carrier because a nebel round landed 5 km away from it -.-

I Agree.
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"Well opinions are like assholes, everybody has one."
Lemures Offline
EIR Veteran
Posts: 137


« Reply #21 on: July 22, 2009, 09:01:10 pm »

The Bren Carrier costs more and units inside take damage BEFORE the carrier is dead 1 marder shot instagibbed all 4 sappers as the BC was going down a road..the BC survived..empty. IHT units only take damage when the IHT is destroyed.

Implement flamer damage instead of the current BC uselessness and increased price...lol
« Last Edit: July 22, 2009, 09:04:03 pm by Lemures » Logged
DarkSoldier Offline
EIR Regular
Posts: 26


« Reply #22 on: July 23, 2009, 08:20:34 am »

I agree that your BC is worse than my IHT, but your infantry RAPES mine in the ass so dont complain too much. There has to be advantages not exact mirrors of eachother. BTW 2 piat squads can take down two P4s if you just try and use your brit brain.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #23 on: July 23, 2009, 09:00:37 am »

I agree that your BC is worse than my IHT, but your infantry RAPES mine in the ass so dont complain too much. There has to be advantages not exact mirrors of eachother. BTW 2 piat squads can take down two P4s if you just try and use your brit brain.

Lol, try it yourself before telling us how to do it, alright?

I agree shit shouldn't be mirror balanced, but seeing as the bren carrier costs MORE and takes up more popcap (4 as opposed to 3), I really don't see the logic in that.
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #24 on: July 23, 2009, 09:01:20 am »

I agree that your BC is worse than my IHT, but your infantry RAPES mine in the ass so dont complain too much. There has to be advantages not exact mirrors of eachother. BTW 2 piat squads can take down two P4s if you just try and use your brit brain.

Your P1Vs wonīt die if you just keep them mobile, they got great acurracy on the move. PIAT missiles are slow so they will mostly miss.

But as it is now the BC is just horrible. Before the patch that nerfed them my british battallion were based on them, now i donīt got a single one. Perhaps better and PRO players can still micro them around and feel that they are price effective, but i donīt.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #25 on: July 23, 2009, 09:01:46 am »

We're looking into it.
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Armfelt Offline
EIR Veteran
Posts: 453



« Reply #26 on: July 23, 2009, 09:04:10 am »

Thanks, nice to hear Smiley
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #27 on: July 23, 2009, 04:58:40 pm »

Last Game, a IHT got to 10% Health by 2 Stickies, the squads unloaded and were at full health, why is that so?
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aka UckY  Wink
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #28 on: July 23, 2009, 05:21:31 pm »

Stickies dont have splash, bro.
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LuAn Offline
EIR Veteran
Posts: 572



« Reply #29 on: July 23, 2009, 05:25:10 pm »

Stickies dont have splash, bro.

Then how exactly do BC/IHT work now?
Arent Units in transporters supposed to take dmg directly proportional to the dmg the transporter takes?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #30 on: July 24, 2009, 02:16:25 am »

Well IHT's still seem to be the old IHTs while BCs got the nerfbat. P4 shooting BC? Say goodbye to half or even whole squad inside.

Pershing shooting IHT?  LOL, keep driving and clown car the pershing to death LOLOLOL!
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #31 on: July 24, 2009, 02:20:54 am »

Well IHT's still seem to be the old IHTs while BCs got the nerfbat. P4 shooting BC? Say goodbye to half or even whole squad inside.

Pershing shooting IHT?  LOL, keep driving and clown car the pershing to death LOLOLOL!

So wrong.....
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Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #32 on: July 24, 2009, 02:23:22 am »

Believe me when i use IHTs i don't lose my squads before the IHT is dead.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #33 on: July 24, 2009, 02:26:57 am »

I saw an IHT lose all it's mans as it went OOC and crashed into a wreck, once, though Cheesy.

instant 6 inf kills on a 6 pdr churchil rofl.
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Baine Offline
Steven Spielberg
*
Posts: 3713


« Reply #34 on: July 24, 2009, 02:28:32 am »

Yeah when the units are still inside when the IHT gets killed it is ok. THe problem with BCs is that they lose their men while being shot at, not so the IHT from my experience.

Would like to see a proof that it is working, screenshot or replay.
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Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #35 on: July 24, 2009, 02:42:39 am »

I can only say I saw it happen exactly ONCE, when a friendly P4 hit the ground where the IHT was driving on, and a guy flew out of the IHT, dead, the IHT took no damage.

It happened yesterday, but there was a mini-patch, so giving the replay is pretty moot.
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #36 on: July 24, 2009, 03:14:11 am »

Yeah when the units are still inside when the IHT gets killed it is ok. THe problem with BCs is that they lose their men while being shot at, not so the IHT from my experience.

Would like to see a proof that it is working, screenshot or replay.

If there wouldn t be so many patches I would have two. Leo once obliberated 2 TB squads in my IHT with a avre shot, the iht survived. Also A single pershing shot took down both of the squads in the IHT down by 1/4 of their health, though all squad members stayed alive.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #37 on: July 24, 2009, 03:52:14 am »


If there wouldn t be so many patches I would have two. Leo once obliberated 2 TB squads in my IHT with a avre shot, the iht survived. Also A single pershing shot took down both of the squads in the IHT down by 1/4 of their health, though all squad members stayed alive.

All units inside an IHT have halftrack cover.  Its very unlikely for the units to be hit but it does happen sometimes, so you have to watch out.

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