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Author Topic: kt's  (Read 17754 times)
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #20 on: July 20, 2009, 08:37:17 pm »

Again, I don't seem to have any issues taking care of them. I have no heavy mobile AT of any kind. So you must be doing it wrong.
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Freek Offline
EIR Veteran
Posts: 218


« Reply #21 on: July 20, 2009, 08:42:19 pm »

Is that so, why don't you tell us what your allied account is?  Otherwise, you're just BS'ing.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #22 on: July 20, 2009, 08:46:29 pm »

British RE, Churchill tanks bitch!

Dissonance, got my stats randomly set to 16/15/1 for some reason, back up to 31/18/2, so.....15w, 3l, 1d.

It does pretty well, I just make sure to coordinate with my team.
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Smokaz Offline
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Posts: 11418



« Reply #23 on: July 20, 2009, 08:54:27 pm »

 /puke
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Freek Offline
EIR Veteran
Posts: 218


« Reply #24 on: July 20, 2009, 09:00:25 pm »

Meh, I had a brainfart... AmPm != Aloha.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #25 on: July 20, 2009, 09:04:20 pm »

im gonna put this the allies way of thinking lol.

Allies perspective

Player 1:  WTF a vet3 KT omg im bringing all my AT on!!!
Player 2:  Nah your AT wont be enough im also bringing on 3 ATGs and an M10
Player 3:  Ok you guys take care of the tank with your amassed AT and ill try to defend here with my Anti infantry company

Axis perspective

Player 1:  OMG everyone base your entire army around my KT you wont lose anything, bring out stuff to counter their ATGs
Player 2:  oh coolies ill follow you with my entire company and make it not die.
Player 3:  I never knew my KCH were so good at killing infantry *desroys all ATGs*

and i may as well throw in the Axis perspective if it gets mined:

Player 1:  OMGWTFRAGERAGERAGE my KT got mined and immobilised OP nothing should kill it.
*KT getting hit by RAID airborne*
Player 1:  Why aren't you guys protecting my KT!!  
Players 2 & 3:  Were bringing out stuff wait a minute
*KT dies*
RQ.


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Computer991 Offline
Donator
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Posts: 1219



« Reply #26 on: July 20, 2009, 10:10:04 pm »


and i may as well throw in the Axis perspective if it gets mined:

Player 1:  OMGWTFRAGERAGERAGE my KT got mined and immobilised OP nothing should kill it.
*KT getting hit by RAID airborne*
Player 1:  Why aren't you guys protecting my KT!!  
Players 2 & 3:  Were bringing out stuff wait a minute
*KT dies*
RQ.




Rofl dude you win,that's exactly how it is ahahahaha!
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #27 on: July 20, 2009, 10:11:43 pm »

This problem will pass, like those 88 nerfs threads passed.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Tymathee Offline
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Posts: 9741



« Reply #28 on: July 20, 2009, 10:14:11 pm »

lol @ spinn great depiction...kt's always seem to hit mines.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #29 on: July 20, 2009, 10:19:18 pm »

As to how invulnerable they are, Cam just lost his vet 2 KT on Tante.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #30 on: July 20, 2009, 10:20:04 pm »

Ouch.

How did he lose it? I need a good way to take out a KT without losing too many units...
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #31 on: July 20, 2009, 10:24:02 pm »

2 ATGs, blocking vet 2 Churchill.

Sacrifice makes them die pretty easy.
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wildsolus Offline
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Posts: 807


« Reply #32 on: July 20, 2009, 10:34:43 pm »

yup flanked with a quad and sticky squad, blocked it, stuck it...dead cause of church/at gun.
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Freek Offline
EIR Veteran
Posts: 218


« Reply #33 on: July 20, 2009, 10:58:05 pm »

what about the support blob?
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gamesguy2 Offline
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Posts: 2238


« Reply #34 on: July 20, 2009, 11:24:54 pm »

what about the support blob?

Bombing run+ other units killed it.
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #35 on: July 20, 2009, 11:25:52 pm »

gamesguy, clowncars are very useless, they're way over priced for their usability and a good player will support his kt with other at, meaning your clown car would get 1 shotted, then the infantry surpressed by an mg or something and you would fail, and plus it takes like 10 seconds for the infantry to get out of the half track and throw a sticky

Funny you should say this and then 15 minutes later someone does exactly what I said and it works.

HT+stickies is a sure fire way to get engine damage on a KT.
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Tymathee Offline
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Posts: 9741



« Reply #36 on: July 21, 2009, 12:33:57 am »

Clown car + sticky + bren = pwned KT!
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Freek Offline
EIR Veteran
Posts: 218


« Reply #37 on: July 21, 2009, 12:42:33 am »

So, we're talking suicide HT+rifle sticky here?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #38 on: July 21, 2009, 01:00:31 am »

Don't be afraid to lose units to win a game or kill something.

Thats the problem with so many players, afraid of losing vet to win.

Sure there is no reason to win right now, but if all you care about is vet, just play till they bring out something you may have to lose units to kill and pull all your stuff off the map.
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Freek Offline
EIR Veteran
Posts: 218


« Reply #39 on: July 21, 2009, 01:04:02 am »

I don't mind suiciding a HT, and any rifle w/ a sticky should do the job.  Whats the hotkey for stickies though?
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