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Author Topic: NAT Negotiation Guide  (Read 1935 times)
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spinn72 Offline
EIR Veteran
Posts: 1802



« on: July 21, 2009, 05:53:49 pm »

Hi.  I just hate it when you wait for a game to get going and someone has the stupid NAT negotiation bug where they cant connect to even 1 of 5 players.  I'm wondering if people who know possible solutions about this (ie forwarding ports on routers) could add to this thread maybe and then we just sticky a topic with the solutions somewhere.  It's just so annoying that you cannot play because of such a stupid thing.

All i know right now is that Anyone can connect to a host they dont have a NAT negotiation failure with, and that sometimes relogging in (from your relic online account, right at the start) can change things on occasion.

add more below please.
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #1 on: July 21, 2009, 06:27:48 pm »

Forwarding the following ports helps alot:
Udp 6112
Udp 30275
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aka UckY  Wink
FailHammer Offline
EIR Veteran
Posts: 312



« Reply #2 on: July 21, 2009, 08:54:04 pm »

Having the fuck up host sometimes works aswell. and restarting CoH
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What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
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