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Author Topic: Hotfix 006 U  (Read 22237 times)
0 Members and 3 Guests are viewing this topic.
CryingWolf Offline
EIR Veteran
Posts: 138


« Reply #20 on: July 23, 2009, 04:48:26 am »

How exactly is no mans land working  now, it just spawns alot of mines on a selected part of the map?

+2.
I would like to know how this works too.
Gonna say, if theres no choice to it, that be freaking annoying because it could mine the middle of nowhere.

What happens when you run out of letters for the hotfix's?

The mod dies.
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Who's Afraid Of The Big Bad Wolf?
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #21 on: July 23, 2009, 04:57:35 am »

Nice to see a T17 buff but will it be enough?
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
xD3G3NERATE Offline
EIR Regular
Posts: 18


« Reply #22 on: July 23, 2009, 05:00:10 am »

No MI!?  Cry
If a patch notes goes by, without you crying, it might get fixed.

The Launcher is specifically keeping it from you!  It told me!

Pffft, I'm thinking about getting rid of defensive doctrine anyway.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #23 on: July 23, 2009, 05:04:57 am »

I played with Salan when he used it, and its basically a firestorm ability right now. Rockets drop that cause no damage, but the touchdown points are then either placed a normal mine or a firecracker mine.
Although a bit on the Obvious side because of the craters, the mines themself are very abundant and powerful. Id say that it had to be around 200~ munitions of mines in each drop.

Seems like it will be very good, but watch out for a minesweeper lol.. Hopefully it will be FREE to use considering a 10 muni minesweeper owns it
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee Offline
Donator
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Posts: 9741



« Reply #24 on: July 23, 2009, 06:30:55 am »

I played with Salan when he used it, and its basically a firestorm ability right now. Rockets drop that cause no damage, but the touchdown points are then either placed a normal mine or a firecracker mine.
Although a bit on the Obvious side because of the craters, the mines themself are very abundant and powerful. Id say that it had to be around 200~ munitions of mines in each drop.

Seems like it will be very good, but watch out for a minesweeper lol.. Hopefully it will be FREE to use considering a 10 muni minesweeper owns it

yea lol i played against them both Sad wasn't pretty anywho, its pretty fun, gotta get it Cheesy
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #25 on: July 23, 2009, 06:36:18 am »

just tested new TO offmap:
quite useless now because the 2 shells (firestorm) take 5 seconds to come down. after that the normal stun nades arrive, but far too late
and after 5 seconds the blob killed me =)

delete the firestorm shell and give the stun nades a 3 seconds delay to come down. then it could be useful. otherwise ur not abe to stop charging rangers or AB and i think thats his job.
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Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #26 on: July 23, 2009, 06:52:09 am »

You guys only have 5 letters left to go!
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #27 on: July 23, 2009, 06:53:04 am »

??
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Trishut Offline
Donator
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Posts: 107


« Reply #28 on: July 23, 2009, 07:00:14 am »

You guys only have 5 letters left to go!

They could use å ä ö  Tongue
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #29 on: July 23, 2009, 07:02:06 am »

You guys only have 5 letters left to go!
I KNOW!

Jeez.  What then?
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Piotrskivich Offline
EIR Veteran
Posts: 542



« Reply #30 on: July 23, 2009, 07:03:41 am »

Hopefully the doctrines are in and you can go to another number OR you could use symbols,

Hotfix ? (with no patch notes)
Hotfix #

and so on
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Talas Offline
EIR Regular
Posts: 35



« Reply #31 on: July 23, 2009, 07:20:33 am »

They could switch to colors!

Hotfix 006 U

or maybe add a short song with Salan singing with Unknown and EiRmod as chorus to make a difference between the hotfixes... or, wait a sec. EiRmod isn't a real person! It can't be done!

It's a trap!
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You could realistically replace all the infantry with different colored gummy bears and the tanks with My Little Ponies and have the same game.

I would like to see that MOD! Cheesy
Sixpack Offline
EIR Veteran
Posts: 185


« Reply #32 on: July 23, 2009, 07:23:06 am »

*  Munitions Halftrack aura effects allies like the American Officer aura.


You gave it an icon now? (Think I m running after this minor thing for over 2 weeks now Smiley .
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LuAn Offline
EIR Veteran
Posts: 572



« Reply #33 on: July 23, 2009, 09:06:51 am »

Um what are the new stats of the Boys AT Rifle?
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aka UckY  Wink
SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #34 on: July 23, 2009, 09:49:32 am »

*  2inch Mortar has longer range, and does more damage.
 *  Firecracker mines do more damage and go off with minor damaging firecrackers, stunning
*  Hotchkiss main gun accuarcy improved vs all Infantry types
*  Mortar Halftrack gains range at vet 2
*  Vampire Halftrack's extended sight range increased slightly.

Could the anal people get some numbers here?
Logged
Tymathee Offline
Donator
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Posts: 9741



« Reply #35 on: July 23, 2009, 10:05:04 am »

*  2inch Mortar has longer range, and does more damage.
 *  Firecracker mines do more damage and go off with minor damaging firecrackers, stunning
*  Hotchkiss main gun accuarcy improved vs all Infantry types
*  Mortar Halftrack gains range at vet 2
*  Vampire Halftrack's extended sight range increased slightly.

Could the anal people get some numbers here?


As far as the Brit mortar goes Range is pretty large (think about 15 range more than a Pak) but the ability is about half the range, or even less than Half.  Damage is good.

actually the ranges are weird...

okay, for example, the wehr mortar is max range 85 and then the LMS is 85/40/20

the 2in mortar is like this max = 65 LMS 75/40/25, even though the min range is 20, same thing for the barrage

2inch Supercharge is Max 85 min 30 LMS 120/90/30


emplacement is max 95 min 20 then this is weird, Distance is 95, long is 75, med 40, short 20. 

i'm trying to figure if this was intended and if so, wtf?
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Tymathee Offline
Donator
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Posts: 9741



« Reply #36 on: July 23, 2009, 10:19:58 am »

Oh yeah and 30 dmg.
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Malevolence Offline
Donator
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Posts: 1871



« Reply #37 on: July 23, 2009, 11:36:01 am »

Quote
Boys AT Rifle effectiveness vs Light Vehicles Improved

Can we get some numbers on that, too?

Still waiting on no more 5% bug tbh.
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Akranadas' Greatest Hits, Volume 1:

Quote from: Akranadas
Vet has nothing to do with unit preformance.

Quote from: Akranadas
We are serious about enforcing this, and I am sure you all want to be able to have your balance thought considered by the development team with some biased, sensationalist coming into your thread and ruining it.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #38 on: July 23, 2009, 11:43:15 am »

the mortar needs to be improved, and so long as i'm here it WILL Be. I'm just doing it in small steps so I don't go over the mark.  If it continues to not be worth it, I will continue to improve it.

I believe I upped the range on all three of its parts by 10, and upped damage from its MEASELY 16 to 30.. btw the barrage and supercharged barrage were only doing 10 damage .. which I also fixed to 30.

crazy stuff..
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Tymathee Offline
Donator
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Posts: 9741



« Reply #39 on: July 23, 2009, 11:57:24 am »

the mortar needs to be improved, and so long as i'm here it WILL Be. I'm just doing it in small steps so I don't go over the mark.  If it continues to not be worth it, I will continue to improve it.

I believe I upped the range on all three of its parts by 10, and upped damage from its MEASELY 16 to 30.. btw the barrage and supercharged barrage were only doing 10 damage .. which I also fixed to 30.

crazy stuff..

the ranges seem odd and may be why the accuracy is so skittish. Was that intended or what?
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