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Author Topic: Shoot and scoot  (Read 6026 times)
0 Members and 5 Guests are viewing this topic.
Ununoctium Offline
EIR Veteran
Posts: 1256


« on: July 24, 2009, 03:38:43 pm »

Can this ability include the Pershing? 10% reload reduction barely counts in a micro batlte wherre you backk off between shots so it would be nice to broaden the scope?
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Quote from: shockcoil
Quote from: CrazyWR
My tigers get penetrated by everything.  Its really really frustrating.
Your tiger is a whore
BradAnderson Offline
EIR Veteran
Posts: 1233



« Reply #1 on: July 24, 2009, 04:51:00 pm »

The pershing is awesome as it is no need to buff it further....
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aloha623 Offline
EIR Regular
Posts: 19


« Reply #2 on: July 24, 2009, 04:53:09 pm »

you'd do anything to make your armor company better right?

answer to your post can be found in your superpershing thread
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acker Offline
EIR Veteran
Posts: 2053


« Reply #3 on: July 24, 2009, 05:01:30 pm »

I don't see any answer, aloha.
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aloha623 Offline
EIR Regular
Posts: 19


« Reply #4 on: July 24, 2009, 05:04:46 pm »

pershing is pretty awesome as it is right now:
goood speed
goood armor
goood cannon
good range

no tank can be perfect.

there u go
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acker Offline
EIR Veteran
Posts: 2053


« Reply #5 on: July 24, 2009, 05:08:11 pm »

Tank Hunters, a T2 from the Panzer Elite, gives all tanks and antitank vehicles 12% extra damage. Shoot/scoot gives 10% reload to Shermans, M18s, and M10s.

Does the same apply there, aloha?
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gamesguy2 Offline
Honoured Member
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Posts: 2238


« Reply #6 on: July 24, 2009, 05:09:26 pm »

Tank Hunters, a T2 from the Panzer Elite, gives all tanks and antitank vehicles 12% extra damage. Shoot/scoot gives 10% reload to Shermans, M18s, and M10s.

Does the same apply there, aloha?

And damage is a lot better than reload on tanks.   Because kiting is such a huge part of the game.
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aloha623 Offline
EIR Regular
Posts: 19


« Reply #7 on: July 24, 2009, 05:10:37 pm »

thats a counter and i accept it^^
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #8 on: July 24, 2009, 05:15:17 pm »

Scoot and Shoot should affect all tanks.
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Let's talk about PIATs in a car.
Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #9 on: July 24, 2009, 05:47:07 pm »

Tank Hunters, a T2 from the Panzer Elite, gives all tanks and antitank vehicles 12% extra damage. Shoot/scoot gives 10% reload to Shermans, M18s, and M10s.

Does the same apply there, aloha?
thats a counter and i accept it^^

Scoot and Shoot should affect all tanks.
Don't forget improved barrels.

Edit: yeah its a little confusing.
« Last Edit: July 24, 2009, 05:51:53 pm by Ununoctium » Logged
acker Offline
EIR Veteran
Posts: 2053


« Reply #10 on: July 24, 2009, 05:50:29 pm »

Improved barrels already affects all tanks.

Edit: Never mind, I got it the third time I read through it.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #11 on: July 25, 2009, 06:21:55 am »

so will the suggestion be considered or rejected?
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CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #12 on: July 25, 2009, 08:15:47 am »

i think there shouldnt be a counterpart to every ability axis/ allies have
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #13 on: July 25, 2009, 08:54:05 am »

i think there shouldnt be a counterpart to every ability axis/ allies have
Theres a reason your not allowed in here...

So i see 2 ways about this.
1. you don't want allies abilities to be equal to axis and affect everything
2. you're stupid and think im trying to change it into improved barrels which is now a T3.
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Sixpack Offline
EIR Veteran
Posts: 185


« Reply #14 on: July 25, 2009, 08:56:37 am »

i think there shouldnt be a counterpart to every ability axis/ allies have
Theres a reason your not allowed in here...

So i see 2 ways about this.
1. you don't want allies abilities to be equal to axis and affect everything
2. you're stupid and think im trying to change it into improved barrels which is now a T3.

Think you see it wrong. He means that there shouldn´t be a copy of everything on the other side (though RRs might be pretty sweet for my axis.....).
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #15 on: July 25, 2009, 09:02:37 am »

Think you see it wrong. He means that there shouldn´t be a copy of everything on the other side (though RRs might be pretty sweet for my axis.....).
dude.
I am not arguing for it to be the same. I just want it to include the pershing since it has a retarded reload time and if you get a pershing instead of some of your tanks you lose out on your doctrine ability.

All abilities affect the entire category they're in or 1 or 2 almost same units.

Thats part of the reason for the superpershin thread. Your only going to buff 1  thing on the entire battlefield. it better damn be a good buff.
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CafeMilani Offline
Aloha
*
Posts: 2994



« Reply #16 on: July 25, 2009, 09:28:53 am »

i think there shouldnt be a counterpart to every ability axis/ allies have
Theres a reason your not allowed in here...

So i see 2 ways about this.
1. you don't want allies abilities to be equal to axis and affect everything
2. you're stupid and think im trying to change it into improved barrels which is now a T3.

and i think u do everything to make your armor company better.

i think i made a constructive post.
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Ununoctium Offline
EIR Veteran
Posts: 1256


« Reply #17 on: July 25, 2009, 09:33:48 am »

i think there shouldnt be a counterpart to every ability axis/ allies have
Theres a reason your not allowed in here...

So i see 2 ways about this.
1. you don't want allies abilities to be equal to axis and affect everything
2. you're stupid and think im trying to change it into improved barrels which is now a T3.

and i think u do everything to make your armor company better.

i think i made a constructive post.

I'm going with
1. you don't want allies abilities to be equal to axis and affect everything
Since you clearly made no argument with the post above you.
Your name is still on the ban list btw...
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acker Offline
EIR Veteran
Posts: 2053


« Reply #18 on: July 25, 2009, 11:45:26 am »

i think there shouldnt be a counterpart to every ability axis/ allies have

I think that doctrine abilities should be balanced amongst their respective T2s. If one T2 is clearly weaker than another, it needs a buff, or the other needs a nerf.

Saying that a T2 shouldn't be changed because "i think there shouldnt be a counterpart to every ability axis/ allies have" is nonsensical, to say the least. T balance is judged on what they do, not how similar/different they are to each other.

It should be noted that doctrine abilities that affect only a handful of unit types typically are stronger than generalized doctrine abilities. One way or the other, this may need a change.
« Last Edit: July 25, 2009, 11:48:06 am by acker » Logged
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